STEAL DRACULA'S CANDY
A game made for the #TrickOrTreatJam hosted by Society of Play
Game by me, rose https://www.lexaloffle.com/bbs/?uid=9954 and Cherry https://cherry-cupid.itch.io/
Hi all!
I'm one of the developers of Agora, an open-source project that allows anyone to sell files online.
Anyone can run Agora and host their own file store, and we also host our own instance at agora.download.
We would like to have special support for PICO-8 cartridges on Agora, and make the experience of buying and playing carts on Agora instances really good. We're very early in the process of supporting PICO-8 carts, and as a first step we need carts we can host.
Since we're not game developers ourselves, we wanted to reach out to the community here and see if anyone was interested in selling their carts on agora.download. We offer an 80%/20% revenue split, i.e. the cartridge author would keep 80% of the revenue, we would keep 20%.
Since this is an experiment, we're most interested in hosting and selling carts that are already written, and have no problem hosting carts that are freely available elsewhere. This wouldn't be any kind of exclusive agreement, and you could just ask us to stop hosting your carts at any time.
I found a potential bug with INFO+RESUME pico console commands. If you RESUME after calling INFO and then try to interact with a custom menu item, you get the following error:
ATTEMPT TO INDEX FIELD '?' (A NIL VALUE) IN FLIP LINE 0 (TAB 0) AT LINE 0 (TAB 0) |
Example
Note: Ignore the second RESUME typed into the console after the program has already crashed
Sudden freeing of RAM after INFO+RESUME
Another curious thing is a huge RAM drop after INFO+RESUME (something getting GC'd that shouldn't be?). Notice the RAM display upon RESUME in this example (drops from 10% utilization to 7%):
Note: Ignore the second RESUME typed into the console after the program has already crashed
Steps to reproduce
- Load any cart with a custom menu item
- Press ESC and type INFO into the console
- Type RESUME
- Press ENTER and select a custom menu item
Background :
We are three students from Ada Tech School Paris and for our first group project we had to make a game with Pico 8 in two weeks.
The Game :
A prisoner try to escape a scary prison with the help of some abandoned prisoners.
Do not fall in the lava and try to avoid the guards who certainly gonna put you again in your jail.
The Controls :
Arrow keys - Move the prisoner
[X] - Close dialogue and jump
Crédits :
Music : Robby Duguay
Developpers : Constant Guilbert, Arthur Guisne and Céline Barbe
So since I can't get the idea of a Software Automatic Mouth port for Pico-8 out of my head, I experimented with trying to generate similar sounds in bytebeat, and I ended up with something that aaalmostkindasorta makes vowels?
Most research courtesy of H2Obsession: https://sites.google.com/site/h2obsession/CBM/C128/SAM-128/technical
Btw I read through https://www.lexaloffle.com/bbs/?tid=32130 and it didn't solve my issue.
I have two Logitech F310 controllers and two wireless ones.
Unplugging all of them, and plugging in any of them individually, works just fine. So each controller works.
But plugging in more than 1, will often disconnect one of the previously working ones from PICO-8's logic (while still physically plugged in). I can only get 2 working at a time, sometimes plugging in a third will make it so only 1 of the 3 is working.
I've logged the log.txt file's changes live to see what SDL2 mapping string PICO8 creates for each controller after plugging them in one at a time while PICO-8 is running, copied those strings into pico8's SDL-controllers file, quit PICO8, saved the file (just in case PICO8 overwrites it while quitting, which I highly doubt), and restarted pico-8. No success with this method at all. It seemingly does absolutely nothing.
I'd really like to have my kids be able to play 4 player games with these. Anyone know what could be the issue, or know of some thread about this issue that my googling couldn't find? I'd really appreciate any help. Thanks.
it would be nice to select where the pause menu should appear. Also the possiblity to draw a custom background for the pause.
For example for a RPG. It would be useful to draw the player-status on screen and the pause-menu on the right button of the screen. In combination with the menuitem-command it would be an easy and "cheap" possibility to create a status-menu. Or display a map of the current level, an inventory and so on.
Suggestion:
menustyle([<position>[,<draw-function>]])
position could be 0=top left, 1=top, 2 top right, 3 left, 4 center (default), 5 right, 6 bottom left, 7 bottom, 8 bottem right
And draw-function is a function which is called direct before the pause-menu appears.
Hey, here's that thing you didn't know you needed - a stupid Halloween reskin of my already stupid game, Unsafe at Home! This quality reskin features Halloween colors and sprites, and a very slow, minor/off key rendition of "Take Me Out to the Ballgame". Why would I do this? Honestly, your guess is as good as mine as to what my brain decides is important at any given time. But 'tis the season, right? Both Halloween and the World Series are happening this weekend, so why the heck not?
Controls
Up arrow: move forward around the bases
Down arrow: move backward around the bases
X/Z: hit a homer! (once you've got a bat)
Here's my third game, again with Romeo the cat.
I was originally working on a video game called "Romeo Adventure", which is scheduled to be programmed in Lua Love 2D. While working on the game engine, I ultimately wanted to test it on the Pico 8, to end up with the game you have here.
So here is "Romeo in Pico Adventure".
Your goal is to control Romeo, and help him to avoid enemies and find the exit of the great forest.
I wish you a very good game with Romeo.
Grave Matters
I'm proud to release my first PICO-8 game just in time for Halloween.
It's a short adventure platformer with spooky music inspired by Beethoven and Andrew Gold.
Enter into a graveyard full of spiders and bats.
Help a ghost find its lost gem and witch brew her potions.
If you're having trouble with the bats, select "Easy Mode" from the pause menu.
Happy Halloween!
[8x8] | |
Hi there,
I'm trying to launch a multi-cart game like Another World from the command line under Linux.
My command line is:
pico8 -windowed 0 -root_path /path/to/aw -run aw.p8 |
When I launch it, I get an error message COULD NOT LOAD AW.P8.
I can check that I'm in the right folder with a DIR and I can load and execute it from Pico-8 through LOAD AW.P8 (returns: LOADED AW.P8 (49877 CHARS) and then RUN it from there, but I want to get it loaded + run from the command line.
Anyone knows how I can do that?
Pico Castle is a demake of Cinematronics' Star Castle featuring Felice's anti-aliased vectors and freds72's color support.
https://www.lexaloffle.com/bbs/?pid=49754
The objective of Pico Castle is destroying the Pico Castle by removing its shields and penetrating one bullet into it while avoiding or shooting 3 sparks (4 sparks in Hard difficulty). Destroying Pico Castle gives you a bonus life.
Just like the original game did, this game is time based. the difficulty increases in every 30 seconds (15 seconds in Hard difficulty) and after 5 minutes(2 minutes and 30 seconds in Hard difficulty) the game permanently stays at the maximun difficulty level.
The final image is an adaptation of the image from the Principles of painting with math tutorial by Inigo Quilez.
I'm using fixed time-steps and the animation is intentionally a bit slow so "real time" might be fudging the truth a bit but I thought I wouldn't be able to animate these things at all and it turns out I was wrong. I just needed to trade off time for space in time honoured fashion. That's why there's a "loading screen" at the start: most of the time intensive calculations are being done up front. I used the SDF utility I posted the other day—not strictly necessary of course, you can just write the functions directly—to create all the signed distance functions used for the animations and then converted them to arrays by pre-calculating all the distances and turning distance checks into a simple table lookup.