What I'm trying to do is make a typewriter script, but when checking to see that the third line has less characters than the dialogue, I keep running into the same odd error. Is this not a string?
-- typewriter dialogue = {d1={ l1="qwertyuiop", l2="asdfghjkl", l3="zxcvbnm"}} c_text_1 = "." c_text_2 = "." c_text_3 = "." c_dia = 1 function typewriter(string,wait) if frame > wait and #c_text_3 != #tostr(dialogue[("d"..c_dia)[l3]]) then sfx(0) frame = 0 end end |
A new version has been released!
What the tool can do
- 3D modeling in 15x15x15 size.
- Save and load into a sprite sheet.
- Export the loading code from the sprite sheet.
- Export the drawing code of the 3D model.
Control are followings(WIP)
Reference
Examples of actual use
KONSAIRI
Export Star Model(Sample)
updated (v0.2.3)
- Added: Display of the next surface to be generated.
I got the voxel itch again after so long. This is a tweetcart version of an effect I'll very probably use in the future. The code is slightly altered from what I posted on Twitter because when running a cart without a scene, the camera is not properly reset.
I also added the zoom transition that'll be used, you can see it working by pressing up/down.
Here's the code
q=0 function _draw() camera() if(btn(3))q-=.5 if(btn(2))q+=.5 q=mid(20,q) clv() for z=48,63 do a=t()/6-z/12 r=63-z+q s=16*(1-q/20) o,p=s*cos(a),s*sin(a) col=z%2+33 set_draw_slice(z-q) rectfill(0,0,127,127,col) circfill(o+64,p+64,r*6,0) end set_draw_slice(0) [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=74558#p) |
DESCRIPTION
The classic 16-bit-era action puzzle game returns again -- enhanced and remastered. Pico de Pon brings favorite characters from across the PICO-8 library together for intense block-swapping battle.
INSTRUCTIONS
Player I:
Arrow keys, move cursor
X (or M or V) key, swap blocks
Z (or N or C) key, manually raise stack
Player II:
E/S/D/F keys, move cursor
A (or Shift) key, swap blocks
Q (or Tab) key, manually raise stack
Swap blocks beneath the cursor. Horizontal or vertical runs of three or more matching block types are cleared. Swapping a block over an edge will cause it to fall.
The stack rises over time. The game ends when blocks reach the top of the stack. The rising of the stack is delayed while matched blocks are clearing.
The last avatar of my unending quest for creating the perfect mix of innovative yet accessible roguelike...
A mahjong solitaire roguelike.
Use your weapons to clear the enemies, reach the exit and pick up a maximum of gold in the middle.
It's starting to take shape as the limits of the pico8 console get closer. Let me know what you think!
If you feel daring, you can skip reading the instructions below, and after playing let us know how (un)intuitive the game controls are :)
Instructions :
[hidden]The weapons on the right are your tiles.
The rest are the level tiles.
Pick one of your tiles, then use it on an enemy tile to clear it.
If your power is lower than the opponent, you will lose life.
If both tiles are the same color, opponent's special ability is negated.
Use all tiles in a weapon to fully recharge it.
You can also click your spell to recharge both weapons, but its costs increases each use.
Deal the exact amount of damage needed on an enemy gives you 1 energy.
I wrote a tutorial on Fandom that explains how to add Quick Actions, from Finder, in MacOS
Hope it helps!
https://pico-8.fandom.com/wiki/Add_%22Run_PICO-8_Cartridge%22_Quick_Action_to_MacOS
Using version 0.1.12c, After running pico-8 once(pico-8.exe), closing the program, then re-running (pico-8.exe), the escape key to get to the editor no longer functions. Also, even after a fresh install, changing the carts folder in config.txt to anything but the default breaks it as well.
I have to reinstall for each use. There is no error in log file either.
A Shift-Escape key combo works after the standard escape stops working fortunately. Perhaps this is just a documentation update needed?
Try not to die or you'll have to go to the last checkpoint! (which is Kirby so that's not too bad)
Original songs:
https://www.youtube.com/watch?v=5OAysfkcMjg
https://www.youtube.com/watch?v=UmIweVC4PO0&t=33s
I am working on a small 3D modeling tool separate from the main game project.
The created 3D model is written to a sprite, and it is ready to be read.
However, operations and views are very confusing.
No such tool exists on the PICO-8 platform. (Or not seen)
I guess it's probably because there's an alternative and it's easier to produce.
Would you like to take advantage of this tool, even if it is paid?
It's a honor for me to remake this classic Apple II game 1981's baby from Nasir Gebelli (Sirius Software)
great challenge but I made it and proud!
Enjoy!
Update 10-22-2021: swap X and O button control. Now O to shoot and X to space up. always got trouble to push wrong button to shoot each time we start a new game.
I exported a game to html and put it on my website, but no matter what i tried there doesn’t seem to be a way to control the volume besides volume mixer for the entire browser. It starts so loud that it turns people away and blows out phone speakers. I don’t use the max volumes for sound effects or music yet it is still soul crushingly loud. Any help with this?
A small game about the Stroop effect (https://en.wikipedia.org/wiki/Stroop_effect)
Use arrows to select the right color
Tell me if you want your language in the game ;)