Added new death screen info
Fixed a text placement issue
Added a new shop/event
Added starfield background
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Changes:
Added a new event
Added starfield background
Changes:
Event text is now handed to the alert state draw and update via list
Added shields
Added player avatar death
General code improvements
Changes:
Weapons are now fed in and fired via functions embedded in their tables
Added demo items to shop
Changes:
Added proof-of-concept shop text and menu cue.
Added shop lookup table stub.
changes:
Added short lockout timer to controls after entering menu mode
changes:
Implemented menu continue and repair
Trying to make something approximating Galaga + FTL.
Includes switchable weapons (partially implemented), increasing difficulty (not yet implemented), and a character upgrade system (partially implemented).
This is a first attempt at putting together a game in Pico-8. It's not done, of course, and most of the game features haven't yet been implemented. Eventually, I hope it'll be a demake of something like Neo Scavenger.
v0.10
-Refactored code to contain multiple states (states other than main game mode not yet implemented)
-Cleaned up old code that had been commented out
-Commented most things for clarity
v0.06:
-Added system for terrain types
-Updated HUD and removed useless Energy stat
-Updated art assets slightly
v0.05:
-First commit, laid down basic movement, map drawing, and set up the player