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The Pocket Popcorn Computer

There's a new kickstarter for the Pocket Popcorn computer, a small linux handheld that builds on designs from the original PocketCHIP. This time the keyboard looks quite useable and it has a high-quality 5 inch display. With it's full HD resolution we could display PICO-8 with a perfect 8x scale. What's more it seems it could be binary compatible with the PocketCHIP build of PICO-8. By the way, the red color below is from the configurable RGB lighting and could be any color you like.

Currently there is a discussion for the right keyboard layout, if some of you could post their suggestions here. I think we need a better cursor key layout that is suitable for gaming.

The device is slated for an August 2020 release. Well. Let's hope.

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Cart #honkeykong_honkeypong_10-0 | 2020-01-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello, everyone. First-time poster, first cartridge here.

There's not much I can say about this, other than it's my first PICO-8 game, and as I do when learning any console, I made a Pong clone. It's not very well-optimized, and the source is a bit cluttered, but it's a game.

The music (with the exception of the game over jingle) came from Gruber's PICO-8 Tunes Vol. 1, and Robby Duguay's 9 Songs in PICO-8.

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Cart #woyejuhopi-0 | 2020-01-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Okay so I need a little bit of help. I couldn't really find anywhere on the wiki to put this, and even now I don't honestly know if this is the right place. Either way I need to have one of the Admins request a site dump on the PICO-8 wiki. It says here that you can basically download the entire wiki: https://community.fandom.com/wiki/Help:Database_download but I can't because there is no dump: https://pico-8.fandom.com/wiki/Special:Statistics I don't know if there is an Admin on the wiki but if they could request a database dump that would help tons. I do all my Pico-8 programming on a computer not connected to the internet and could really use constant access to the wiki instead of having to go to another computer. Thank you very much, and I look forward to you guy's help!

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[youtube]https://www.youtube.com/watch?v=cvQKVHUfp8k&t=2359s[/youtube]

Here is a Bob Ross parody i did where i made a small game in pico 8.

Cart #flappy-0 | 2019-12-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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here is the game you will eventually make

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Cart #dungeonsolitaire-0 | 2020-01-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Dungeon Solitaire

A deck-building, dungeon-making, rogue-like card game made for the 2019 GMTK jam!

The theme of this jam was "Only one". This game demonstrates that theme by putting players in situations where they are only able to pick one card from a deck that the are continuously building.

How to Play

Building Your Deck

At the title screen, you can push the Z key to start the game. You will then be shown the deck building screen.

At this screen, you will be asked to pick seven cards to make your starting deck of cards. For each set of three cards, use the left and right arrow keys to pick the card, then the Z key to confirm.

[ Continue Reading.. ]

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15 comments


It would be helpful if calling color() to change the default color would return the previously default color. I am currently using a snippet like this to restore a previous default color:

 t=band(peek(24357),15)
 color(c)
 blah blah
 color(t)
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Cart #fabatuzsi-5 | 2020-01-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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SPACE RAIDER!!!!

My first PICO-8/ Any game project!!

Heyo!! I would like to start by saying Im BRAND NEW HERE! So. Apologies if this is horrible :O

Firstly: credit where credit is due: Thank you user Gruber for letting the community use his music in our experiments!

I had fun making it and found that you could publish it and I thought that'd make it easier to have my friends give it a try and provide feedback while having the community chime in as well.

Im pretty awkward with the whole publishing thing - so be nice? :P

[ Continue Reading.. ]

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Cart #g88_heatdeath-5 | 2020-02-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Intro

An arcade-style highscore-focused twin stick shooter. You can technically use player 2's controls for the second stick, or you can use the single button shoot controls. If you play on https://gate.itch.io/heat-death you'll get better dual-stick support.

Full source code for this game is available here: https://github.com/Gate88/heat-death/

How to play

Controls

Classic Pico-8 Controller

up/down/left/right - move
X - hold to shoot and strafe
O - hold to count from 1 to 3 and release to use powerup

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14 comments


Cart #colorchomp-1 | 2020-01-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #mobozimako-2 | 2020-02-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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15 tilemaps each with their own little vignette. Includes island, space, castle walls, cactus, kraken, celtic, space 2, robot, wall, rainbow, wire, road, rail, and pipe.

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Cart #bopper-1 | 2020-01-27 | Code ▽ | Embed ▽ | No License
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Sprite Show a tool that brings sprites to life
is now published. You can play the HTML or download it.
https://yannick.itch.io/sprite-show
2 tutorials (english and french) are available on Youtube
https://youtube.com/watch?v=mWcZinyPQ0w
or typing "Sprite_Show for Pico8" ,"Sprite_Show pour Pico8"

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Cart #spaz48_vvvvvvmoonfall_08-0 | 2020-01-27 | Code ▽ | Embed ▽ | No License
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Okay so, first off, hello! I'm new here. I'm also bad with publicly posting stuff like this, let alone in a community i'm new to, so sorry if I made any mistakes.

Second, this was made for the "VVVVVV's 10th birthday eVVVVVVent!" jam as a tribute to VVVVVV and it'll be up there with a more thorough explanation soon after I post this. https://www.glorioustrainwrecks.com/node/11759 The jam deadline is in a few days and that started to stress me out a little so I just decided to submit it as-is and stop worrying about it.

Third, this is a mess. I'm not too competent when it comes to coding and I rarely ever comment anything unless I'm commenting out code. I'm sure it's not quite as bad as I think it is, but regardless I know under the hood it's a bit of a disaster. This is unfinished, and probably will never be finished, but who knows if I'll decide to come back to it or not.

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Cart #graden1-4 | 2020-01-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #graden1-3 | 2020-01-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #graden1-0 | 2020-01-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is RAIDEN like shooting game.
No bgm yet.
これは雷電タイプのシューティングゲームです。

[ Continue Reading.. ]

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Hey look a this guy's, i was hanging out on ebay and i found this surnatural appearance.

Pretty neat huµ ? It seems that some one have found a way to port celeste in a homebrew GBA cartridge.
I'm really curious about the process to reach such a chimeric combo, was it more a work about software or hardware ?
And i was wondering if it's possible to make it for gameboy color what i feel more legitimate and aesthetic for a pico 8 port ...

If you want to see the selling page:
https://www.befr.ebay.be/itm/Celeste-Classic-Pico-8-version-for-GBA-Nintendo-Gameboy-Advance-custom-cartridge/324042840881?hash=item4b72755b31:g:Qo8AAOSwHLFeHo9d

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Coin Dash V1.5.1

Cart #tunafishbucket-11 | 2020-06-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Summary

Venture through 8 levels trying to collect as many coins as you can!
Coins are really useful because not only between levels can you buy power-ups,
But there also your life and the more you start dying the more you lose..

You can also try to go for good scores as well,
Do do you want to try and collect every coin? Or try and march through enemies as
fast as possible?

Controls

When in a level

Left (Move left)

Right (Move right)

Up/X (Jump)

Z (Power-up)

When in a menu

Left (Move cursor left)

Right (Move cursor right)

X (Not shop / Exit shop)

Z (Open shop / Buy from shop)

Gameover

X (Try again)

Z (Give up)

Menuitems

Restart (Sets you back to after title)

ToggleMusic (Turn off/on music)

Reset Highscore (Reset your Highscore and BestTime)

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Cart #beatbeat-0 | 2020-01-26 | Code ▽ | Embed ▽ | No License
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arrow keys to attack red disco nazis as they march towards you in disco rhythm.
failed attacks = negative score.

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Good Afternoon ! It's a great day here at Applecart and let's see what the results are for this week.

I'm thinking it may have been the screen that turned away several programmers this week as we only have one entry for the "3D Space Dock" program. Despite there being only 2-moving objects at a time, it apparently was too much for other coders to wrap their heads around, and that's fine.

This idea was perhaps one of the first as a way of tackling the complexity of how to handle drawing something 3-dimensional on the Apple ][ computer for its day.

Fortunately I understood it. And I dutifully wrote a cart trying to keep the original spirit of the game with the only exception it checks to ensure that if you are hit from the front view either by the rogue asteroid or collision with the still ones, that it must also occur in the side view.

So you can't have a situation that cries collision when the front view hits the moving asteroid and the side view hits the stable asteroid. In the original game that was considered a collision, but not in the cart I wrote. You must be hit by the same object on both screens.

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Cart #circlesss-0 | 2020-01-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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