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The Last Taxi is a crazy-taxi inspired game where players control the last human-driven car in an effort to save people from the apocalypse. Fit as many people in your car within 3 minutes while avoiding getting shot by creepy aliens.
This game was developed for cowboy8625's 100 Dollar Game Jam on itch.io
This is a prototype from me and Chamotea for the #friendshipjam.
The basic idea is that you are a nice "shopkeeper" who gives presents to visitors to helps with their problems. What a nice person! The gifts you give them affects how the story progresses.
Right now I got most of the mechanics done, but the scenarios are still WIP, so the game has only one scene. It was a busier June than I expected T_T. It was fun working with metatables and event managers using coroutines, though!
Controls
Menu: Z to start game.
Game: DOWN to fire main thruster
LEFT/RIGHT to fire main thrusters
Game over: Z to restart.
Mechanics
It's a lander game! Thrown together in about four hours over two days! Aaaa!
You're aiming to land as fully on the white pad as possible. If you're not on it enough, it won't count.
The wind/gravity is a little different on each level, so be wary of adjustments.
Just mind your fuel, and don't drag the lander along the walls, or you'll bust it up.
Commentary
Whew another busy month. I have an exploding tooth in my mouth and that has been a bad time. Meanwhile I have been working on some cool Blender scenes in my 'project time' which leaves less time for actually making games. Frustrating at the end of the month when I end up rushing, but it feels good the rest of the month.
The 💾 PICO-8 Giveaway period has now ENDED.
What WAS it?
I decided I'd like to do a giveaway for FREE copy of PICO-8 💾
...then the following lovely people decided to match my donation! 😲
- @zep - Creator of PICO-8 Fantasy Console! [🏠Home]
- @guerragames - Gamer+Engineer+Metalhead+Currently obsessed with PICO-8 [🏠Home]
- @Grumpydev - Developer, geek, exponent of using your brain [🏠Home]
- @Gruber - Musician. Composer. Pianist. [🏠Home]
- @skaarjslayer - Professional game developer by day, indie dev by night [🏠Home]
- @somepx - humble pixel artist / gamedev [🏠Home]
- @MBoffin - Tech officer @ PIGSquad, UnityPDX organizer, game jammer, PICO-8
This is my first tweetcart! Use the mouse to find the red 웃! Inspired by Where's Wally/Waldo!
Each time you hit Willy with the cursor the difficulty (number of characters drawn) and initial score will increase value by 120.
Can you get to 1000 points? :D
Obs: Cart exceeds 280 chars by 3 to have more variety on things being drawn
Fly about, match the colours and make the flags! Part of Squiggly River's Pride Month Jam!
Hi!
A while ago I decided to port a game I made to PICO-8, and I'm finally almost done :D All that's missing is SFXs and a dope title image/cart cover. I'm posting this here because I'd love to playtest it here and get your opinions on it so don't hesitate to tell me if something sucks!
Also, don't look into the code too much, I'm not a great programmer...
Hey guys and gals,
I'm a 6-month friend to the pico-8 platform, being inspired by pico games I discovered on game sites, like MetroCUBEvania and Just One Boss on CoolMathGames. I spent the last two months developing a passion project on the platform and submitted it to a game site, mostly for the pride factor. They responded positively and are interested in purchasing a non-exclusive license and I don't want to overcharge or shortchange myself.
Do any of you guys have experience licensing your games? If so what kind of price and legalese should I be prepared for?
The game offers 1-2 hours of play and I put a lot of heart in it.
Thanks for your thoughts.
Hi everyone,
I am tinkering with procedural generation and I inevitably run out of memory. I expected to be able to delete some obsolete data to free some memory but I do not succeed. It looks like deleting variables does not free RAM. What did I miss?
I isolated that in the following script that just fill a global variable named STATE with random data, then set it to NIL, and track that it does not free any RAM. It outputs as such:
RAM: 0% FILL STATE WITH DATA... RAM: 41% DELETE STATE... RAM: 41% |
The code:
state = {} function _init() cls() print("ram: "..flr(stat(0)/20.48).."%") print(" fill state with data...") -- fill state with dumb data fill_state() -- test ram print("ram: "..flr(stat(0)/20.48).."%") print(" delete state...") state=nil print("ram: "..flr(stat(0)/20.48).."%") end function fill_state() state.data = {} local str="" for i=1,1000 do str=str.."abcdefghijklmnopqrstuvwxyz"..i end for i=1,100 do state.data [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=65465#p) |
I discovered this game on June 10, 2019 on an MS Dos floppy disk dating from 1996 taped behind a Ouija board bought in a flea market in France. Strange inscriptions were engraved on the diskette itself in a totally unknown alphabet. I played it for the first time on my uncle's old computer. Everything seemed normal during the first part: a shooter like Smash TV but much darker where the goal is to survive as long as possible against waves of creatures. Then as i play gaming sessions, some disturbing details that I had never met appeared in the game ... Until I see ... I do not know if it's human .. I saw her reflection on the screen, she was behind me ... she wants ... that I look in my bowels and follow her in her dimension. I decompiled the game and then transcribed the code on Pico8 modern support and now you can see what I saw, you can see and follow it, glory to it.
Best C64 Game of All Time?
This is my pico-8 remake of one of my favourite C64 games of all time: Boulder Dash.
Featuring all of the classic caves and levels (hopefully!) plus a handful of puzzle levels thrown in for good measure.
Controls
x dig/collect/push without moving
z give up and restart level
q quit
Version History
- 16/08/2020: 0.90
- Rounded out original music on level select. My original version was thrown in hurriedly and a little jerky.
- 17/04/2021: 0.91
- Sped up to make controls feel less "sticky"
Shooty Fruity!
About
Hello everyone! This is my first game.
It was made in 3 days for the GAMES MADE QUICK??? III-2 jam.
The goal is to get points by knocking fruit off the tree.
How to play:
- X to shoot
- Arrow keys to move
Shoot the fruit off the tree and avoid hitting the birds
Your goal is to eat all gems on each level.
Try to get as far as you can.
Inspired by ZX Spectrum game Transversion.
I built this game on top of the Jelpi demo to participate in the #PickMePhoebee contest that Playtonic held to celebrate their upcoming game, Yooka-Laylee and the Impossible Lair. The mechanics of this game were designed to mirror that of Impossible Lair on a much smaller scale. Yooka and Laylee can jump (with Z), double jump, roll (with x), jump out of rolls in midair, collect Quills, defeat Meanions, and rescue members of the Beetalion to help them complete the Impossible Lair.
I originally intended to change a lot more of the original Jelpi demo. I ended up keeping much of the spritework and the music. I might come back later to change the music to a Yooka-Laylee track and change the trees, shrubery, and mountains into more Yooka-apporiate things.
Hi!
I hope this is the right place to ask...
So I gather I can make some enemies that have X-Y co-ordinates like this:
enemy = { x = 0, y = 0 } enemies = {} for i=1,5 do add(enemies, enemy) enemies[i].x = i * 5 enemies[i].y = i * 10 print(enemies[1].x) end |
(5 and 10 are arbitrary numbers for testing purposes.)
I believe this would be an array of tables.
I would have thought this would make 5 enemy co-ordinates, like this:
enemies[1].x = 5
enemies[1].y = 10
enemies[2].x = 10
enemies[2].y = 20
...and so on. But it looks like it's overwriting every enemy's co-ordinates with the latest pair each time.
Could someone please tell me what I'm doing wrong?
Cheers!
Description
Uh-oh! After browsing the quotes from your favorite book, you discover that all the letters have been jumbled up and replaced with random other letters! Your mission is to reconstruct the text of all 100 of your quotes using only your knowledge of the English language.
Controls
Use the arrow keys to navigate the letters on the board.
Hold X and use the arrow keys to fill in a guess for a letter. You are not penalized for wrong guesses.
Press Z to erase a guess for a letter.
Version History
- v1.0.1.1 (October 16, 2019)
Corrected a small typo in one of the quotes - v1.0.1 (June 29, 2019)
Made the cryptogram text static, as opposed to bobbing up and down