I built this game on top of the Jelpi demo to participate in the #PickMePhoebee contest that Playtonic held to celebrate their upcoming game, Yooka-Laylee and the Impossible Lair. The mechanics of this game were designed to mirror that of Impossible Lair on a much smaller scale. Yooka and Laylee can jump (with Z), double jump, roll (with x), jump out of rolls in midair, collect Quills, defeat Meanions, and rescue members of the Beetalion to help them complete the Impossible Lair.
I originally intended to change a lot more of the original Jelpi demo. I ended up keeping much of the spritework and the music. I might come back later to change the music to a Yooka-Laylee track and change the trees, shrubery, and mountains into more Yooka-apporiate things.
Please let me know what you think!
- Wolfe
I don't know if it's a base problem, or you introduced it, but you can't double jump if your first jump is near to the edge of a the platform you stand on. (probably the ckeck is finding the air pocket next to the ledge, and registers as you are already in air), other than this, nice job!
Double jumping as a whole was something I added to the game, so that would have been me, yeah. I think your assumption on why it's happening is correct. I'll have to change that.
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