This is a prototype from me and Chamotea for the #friendshipjam.
The basic idea is that you are a nice "shopkeeper" who gives presents to visitors to helps with their problems. What a nice person! The gifts you give them affects how the story progresses.
Right now I got most of the mechanics done, but the scenarios are still WIP, so the game has only one scene. It was a busier June than I expected T_T. It was fun working with metatables and event managers using coroutines, though!
Nice concept. I was thinking, maybe it would be nice to have a door at the back that leads to a storage room for more items? It would make a great narrative
That is a nice idea. The number of items is the branching factor of the narrative though, so having too many items could make the game a bit unwieldly to plan.
[Please log in to post a comment]