I discovered this game on June 10, 2019 on an MS Dos floppy disk dating from 1996 taped behind a Ouija board bought in a flea market in France. Strange inscriptions were engraved on the diskette itself in a totally unknown alphabet. I played it for the first time on my uncle's old computer. Everything seemed normal during the first part: a shooter like Smash TV but much darker where the goal is to survive as long as possible against waves of creatures. Then as i play gaming sessions, some disturbing details that I had never met appeared in the game ... Until I see ... I do not know if it's human .. I saw her reflection on the screen, she was behind me ... she wants ... that I look in my bowels and follow her in her dimension. I decompiled the game and then transcribed the code on Pico8 modern support and now you can see what I saw, you can see and follow it, glory to it.
sorry for my bad english, i am French.
Laurent
Laurent 'Atygeek' Mazenc
All Rights Reserved
1996-2019
Not bad for a first try :]
The game feeling would benefit from a rotating crossbow (the player avatar would look a less "static" imho) - you already have the rotation code, it should be easy to split the sprite in 2 (knight/crossbow).
Question: why obfuscating the code for such a small game?
note: btw, I am french ;)
Thanks !
It's my first game made with "real coding". I already created video games but with visual engines like 001 game creator and no coding required.
and for the cryptic code it's just a try with picotool, for the next version of the game i will post the readable code with comments. I will change certainly the weapon as you suggested too .
New version 1.1 is out ! the dagger gun is now animated and follow aim movements, and some minor other changes to the game. The code is now readable but it is very very very messy/ugly !
I got the 666 667 thing and the infinite jumpsacare , and i survived for 2 mins 28 s. Btw I used an auto clicker.
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