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Cart #picosand-0 | 2019-01-14 | Code ▽ | Embed ▽ | No License
3

usage

left mouse button: create element
right mouse button: delete element
Z Key: change element type

currently implemented 4 different (experimental) element types, bugs included

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1 comment


Cart #mayodakina-2 | 2019-01-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I totally fell in love with Crazy Comets on the C64 in my teens. This is the result of me pairprogramming a pico-8 clone of the classic C64 game with my daughter. Have fun!

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6 comments


Hey! Just sharing my first game in pico-8: a snake clone!
Snake is a game with a special place in my heart, so I wanted to try do a version of it. Loving pico-8!

Cart #yarunakj-0 | 2019-01-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a replacement for print() that draws a customizable 5x6 font. It encodes each character as one number, and then loops through each pixel checking to see if that bit is set. So it's not very fast, but is handy if you just want a quick solution for some text larger than 3x5.

Cartridge for generating and testing font:

Cart #font_5x6-4 | 2019-01-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The spritesheet and the convert() function is not needed in the release version of a cart. Paste the following snippet into your code (and optionally replace fdat with your own data):

fdat = [[  0000.0000! 739c.e038" 5280.0000# 02be.afa8$ 23e8.e2f8% 0674.45cc& 6414.c934' 2100.0000( 3318.c618) 618c.6330* 012a.ea90+ 0109.f210, 0000.0230- 0000.e000. 0000.0030/ 3198.cc600 fef7.bdfc1 f18c.637c2 f8ff.8c7c3 f8de.31fc4 defe.318c5 fe3e.31fc6 fe3f.bdfc7 f8cc.c6308 feff.bdfc9 fefe.31fc: 0300.0600; 0300.0660< 0199.8618= 001c.0700> 030c.3330? f0c6.e030@ 746f.783ca 76f7.fdecb f6fd.bdf8c 76f1.8db8d f6f7.bdf8e 7e3d.8c3cf 7e3d.8c60g 7e31.bdbch deff.bdeci f318.c678j f98c.6370k def9.bdecl c631.8c7cm dfff.bdecn f6f7.bdeco 76f7.bdb8p f6f7.ec60q 76f7.bf3cr f6f7.cdecs 7e1c.31f8t fb18.c630u def7.bdb8v def7.b710w def7.ffecx dec9.bdecy defe.31f8z f8cc.cc7c[ 7318.c638\ 630c.618c] 718c.6338^ 2280.0000_ 0000.007c``4100.0000`a001f.bdf4`bc63d.bdfc`c001f.8c3c`d18df.bdbc`e001d.be3c`f3b19.f630`g7ef6.f1fa`hc63d.bdec`i6018.c618`j318c.6372`kc6f5.cd6c`l6318.c618`m0015.fdec`n003d.bdec`o001f.bdf8`pf6f7.ec62`q7ef6.f18e`r001d.bc60`s001f.c3f8`t633c.c618`u0037.bdbc`v0037.b510`w0037.bfa8`x0036.edec`ydef6.f1ba`z003e.667c{ 0188.c218| 0108.4210} 0184.3118~ 02a8.0000`*013e.e500]]

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=60769#p)
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4 comments


Cart #dollarone_bossfight-0 | 2019-01-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I did a game for http://onehourgamejam.com - although I spent way more than an hour.

The game is a JRPG about annoyed coworkers and their boss. Can you win this "Boss fight"?

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2 comments


Cart #happybirthdaykuro-1 | 2019-01-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Controles :
X/V : Attack

Description : This game is my birthday gift to a friend of mine. Happy Birthday Kuro , and thanks for having been our friend for so long.

1 comment


Cart #doyusuyepo-0 | 2019-05-04 | Code ▽ | Embed ▽ | No License
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Project started following a question on 3d clipping on this forum and quickly spiraled into a full blown 3d renderer with support for real-time shadows and camera space clipping :/

Shadows are calculated in real-time by extruding a shadow volume from each lit face.
Resulting polygons are added to the face and rendered/sorted with the face.

The shadows are globals e.g. self-shadowing is supported, see torus scene.

Performance-wise this is bordering what pico can support, as many clipping operations are required to generate shadow polygons. There is room for optimization (vertex cache, smart selection of clipping planes) left to the reader!

Sources

Project (including how to add custom 3d models) is available here:

[ Continue Reading.. ]

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2 comments


Cart #agility-0 | 2019-01-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Agility

by: ironchestgames

Hello! I accidentally watched Agility Championships this fall and I got the idea for this little game. Enjoy!

Feedback and questions highly welcomed! I need to improve please.

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9 comments


Cart #templetombs-2 | 2019-01-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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this is my first game that I'm working on inspired by Tomb of the Mask. So far there's only 3 levels but there's more I want to do with this such as moveable boxes for puzzles and some hazards too.

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4 comments


I'm looking for a better noise synth - no matter what octave I'm at this one basically sounds the same but a little quieter/louder and I can't get a custom instrument sounding like anything other than a bunch of separate notes. Has anyone figured out how to get a 'crunchier' noise instrument in PICO-8?

I'm not super happy with the 'noise' in this cart, but I like just about everything else. It's just too soft, smooth.

Cart #droqmusic003-0 | 2019-01-10 | Code ▽ | Embed ▽ | No License

3 comments


Cart #smokebreak-3 | 2019-01-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

Casual smoking game to smoke at work when you can't smoke at work.

Get a HIGH SCORE: smoke until you're lungs can't hold the smoke,
then let out the smoke all the way and finish the cigarette.

How many cigarettes can YOU smoke at work?

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4 comments


Cart #charmunch-5 | 2019-06-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I saw this tweet by Polyducks and felt inspired/compelled to make something like it in PICO-8:

https://twitter.com/Polyducks/status/1082764062998581248

:>

EDIT 2019-05-18: added new version with refined color palette and adjustable speed (using left/right), moved out of WIP

EDIT 2019-06-13: decided I was not quite done with this :p, refined color palette again, adjusted muncher movement, added ability to add/remove munchers, switched to 60 FPS

This is like a screensaver that you can just watch, but it also has some controls:

       O/X change to a new random poop type
   up/down increase/decrease number of munchers
right/left increase/decrease speed
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0 comments


Cart #downbelow-0 | 2019-01-09 | Code ▽ | Embed ▽ | No License
1

Hello everyone,

First time poster here.

During the last Ludum Dare I made my submission using Pico-8 which was a novel experience for me. It's always nice to have something new to learn and experiment with with time pressure.

Making a game with Pico-8 has been relatively smooth. My biggest scare was when I started building bigger levels in the last few hours, I suddenly realized that some sprite became corrupted. After a brief panic and loading up a recent backup, I dig up a bit to discover the shared memory space between map a sprite. That was scary!!!

Unfortunately I didn't had the time to toy around the tracker to make some music.

Overall it was really nice and I will keep using P8 to make some quick prototype. I love how it forces you to focus on the core of an idea.

[ Continue Reading.. ]

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2 comments


Cart #superbars-0 | 2019-01-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I was messing around with my earlier fire demo and found this weird result. Use left and right to adjust the width of the bars, up and down to adjust how fast the bars change colors, X to change the colors randomly, and Z to reset. The rendering is interlaced, which leads to interesting results when you hold down X -- epilepsy warning!

I don't see this being particularly useful, but maybe it could work as a music visualizer.

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0 comments


So, I've uploaded a GIF three times, and it never has shown up on my Image Files list.
I've tried reloading, and shift+reloading, but nothing's happened.
If anyone knows a fix or why this is happening please give a comment.

EDIT: Images work, but not GIFs. The files fit the maximum amount, I might just not know how to upload GIFs.

0 comments


Cart #daggerjump-7 | 2019-02-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

2/5/2019
Change some music
redesigned the level

TODO:
figure out how to de-couple the background from the level.
currently the entire level is drawn out in the map space. Need to figure out way to draw the levels in code I think, so I can use the map space for the backgrounds of different levels. Currently only enough map space for 1 level...

1/17/2019
added start screen
redesigned enemy and map layout

1/16/2019:
New parallax background implemented, thanks to this tutorial.
Parallax still kinda buggy i think.

changed UFO shoot sound
added explosions on UFO kill
limited dagger lifespan
added UFO explosion sound

[ Continue Reading.. ]

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2 comments


This is my first cartridge for Pico-8. A very simple snake clone!

Cart #coderox_snake-0 | 2019-01-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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0 comments


Hello, this is my first pico-8 game, a fidget spinner simulator. Just press x to spin!

Cart #spinner-0 | 2019-01-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hope you like it!

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0 comments


Cart #vdmplua-4 | 2023-06-10 | Code ▽ | Embed ▽ | No License
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Feature Overview

  • DMP() prints values, table internals.
  • Stop the routine.
  • Clear Screen.
  • Display the contents of the specified table.
  • The order in which the associative array table is displayed is undefined.
  • Use the left, right, up, and down keys to scroll the screen and check the contents.
  • This function consumes 168 Tokens.
local t={
 1
,str="string"
,obj={"o","b","j","e","c","t"}
,{{{}}}
,{nil,true,false,function()end}
}
dmp(t)

Symbol summary

#  Number
$  String
%  Boolean
*  Function(output only the "[Function]")
!  nil(table pairs() skips nil, so it is not shown.)

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=60679#p)
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1 comment


Cart #balloonsgrs-0 | 2019-01-08 | Code ▽ | Embed ▽ | No License
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A simple endless flyer PICO-8 game, avoid the ground and obstacles, collect balloons to stay afloat!

Controls:

Btn 1 (Z) : Make balloon
Btn 2 (X) : Pop balloon

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1 comment




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