Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Cart #kohifanoti-6 | 2025-04-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


This is a small game I made for a university game jam!

Cart #circushero-12 | 2025-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

The theme I was given was "Circus Hero" with an optional modifier of "Retro Game".
I've been wanting to make a Pico8 game for a while and saw this as the perfect opportunity to get started.

Circus Hero features a series of microgames that are randomly selected, try and get a high score!

2
0 comments


Locus is a Two-dimensional, unbounded, sparse, efficient, grid spatial hash for Pico-8.

Cart #test_locus-0 | 2025-04-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

The library uses a grid of squared cells and keeps track of which objects "touch" each cell.

This is useful in several scenarios:

  • It can tell "Which objects are in a given rectangular section" quite efficiently
  • This is useful for collision detection; instead of checking n-to-n interactions, locus can be used to restrict the amount of objects to be checked, sometimes dramatically reducing the number of checks.
  • Given that the query area is rectangular, locus can be used to optimize the draw stage, by "only rendering objects that intersect with the screen"

[ Continue Reading.. ]

2
1 comment


Cart #picunki_soundole_v11-0 | 2025-04-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Press Z or X to enable the mouse cursor when running on desktop. Use arrow keys to adjust the loop timing manually if necessary (it shouldn't be necessary, the initial test at launch should set an accurate time regardless of your platform).

Picunki is a little musical toy based off the 'Sprunki' series of apps (which themselves are based off the 'Incredibox' web-games). Drag icons onto the characters to play different layers of a musical loop. Click or tap on characters to reset them.

This is a present for the 5th birthday of my son, Hershel. It's been wonderful to discover new things while chasing his interests! If you have musically-curious young kids, my highest ambition is that they might have a few seconds of fun with this :)

6
2 comments


Cart #stinkysnakegame-0 | 2025-04-12 | Code ▽ | Embed ▽ | No License
6

6
3 comments


Cart #battletanks8x-1 | 2025-04-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5


BATTLE TANKS 8X - the first of more to come "fake" Intellivision games:
(2 players only)

[/https://youtu.be/ImpsTjbJWAs?si=X-YAt42R5YHE8TKi]

Take command of a fast battle tank and stalk your enemy in deadly one-on-one combat.
Use the walls for cover, as you move fast into firing position. But LOOK OUT!
During the battle shells can ricochet...suddenly - and you're both targets!

STRATEGY
Keep moving... take shelter behind walls(trees won't protect you)... figure the angles and distance.
Watch out fr bouncing shells so you don't get hit yourself.

HOW TO PLAY
Choose on of these options with the left and right buttons and press X:
1 Long-range bouncing shells

[ Continue Reading.. ]

5
5 comments


Cart #difejatuji-10 | 2025-04-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

5
0 comments


Cart #hole_cat_wallpaper-2 | 2025-04-21 | Embed ▽ | License: CC4-BY-NC-SA
3

makes cats pop out of holes to salute you. using maths!

themed for your desktop

save it to /appdata/system/wallpapers to use as a wallpaper in Picotron

[update:icon]

3
0 comments


Cart #coroutine_particle_demo-0 | 2025-04-12 | Code ▽ | Embed ▽ | No License
1

This is a particle system implemented using coroutines. The demo comes with a commented implementation of the system plus two example particle effects. The particle system itself takes 55 tokens, the two example particles take 63 tokens each.

In this system a particle is defined as a function, and its states are stored in local variables inside the function. Creating a particles means creating a coroutine using the particle's function and saving the coroutine to a table. The coroutine is resumed during every _draw callback where it draws the particle on the screen and updates its state, and yields once it is done for the frame. The particle is considered "dead" and removed from the memory once the function in the coroutine finishes running.

[ Continue Reading.. ]

1
0 comments


-- karakter konumu
px = 64
py = 100

-- kalpler listesi
hearts = {}
score = 0
game_over = false

function spawn_heart()
local heart = {
x = flr(rnd(120)) + 4,
y = -8
}
add(hearts, heart)
end

function _update()
if game_over then return end

if btn(0) then px -= 2 end
if btn(1) then px += 2 end

px = mid(0, px, 120)

if time() % 1 < 0.02 then
spawn_heart()
end

for i=#hearts,1,-1 do
local h = hearts[i]
h.y += 1

if abs(px - h.x) < 8 and abs(py - h.y) < 8 then
del(hearts, h)
score += 1
if score == 28 then
game_over = true
end
elseif h.y > 128 then
del(hearts, h)
end
end
end

function _draw()
cls()

rectfill(px, py, px+7, py+7, 8)

for h in all(hearts) do
spr(1, h.x, h.y)
end

print("kalpler: "..score, 2, 2, 7)

if game_over then
rectfill(10, 50, 118, 78, 0)

[ Continue Reading.. ]

0 comments


Cart #wwe_game-0 | 2025-04-11 | Code ▽ | Embed ▽ | No License
1

--ABOUT--
wwe is a small work in proggress that will might have updates.

--CREDITS--
domimic my friend --helped me
made by zane.p

1
1 comment


Cart #basics_jstr8-1 | 2025-04-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

First Cart! ...the basics of collision, animation and game flow in 200 lines. Maybe it will help you get started.

-JS

2
0 comments


Cart #bunny_games-0 | 2025-04-11 | Embed ▽ | License: CC4-BY-NC-SA
8

Just a bunch of minigames I made for my cornmunity!

This project is more of a study to test a few ideas:

  • GUI/Mouse controls (sorry, it's not fully functional with a controller yet...)
  • Swapping the spritebank using different GFX files to create multiple visual themes
  • Swapping the _update and _draw functions on include to create different screens with different behaviors

Still, hope you guys enjoy it!

8
1 comment


Is there a wise, benevolent soul out there willing to explain to my feeble mind why this alpha effect doesn't seem to work with a scrolling camera? I can't seem to anchor the light circle to the center of my player character.

function _init()
	px,py=64,64
end

function _draw()
	cls()
	map()
	camera(cx,cy)
	draw_light() --draw alpha effect
	print("🐱",px,py) --player
end

function _update()
	if (btn(0)) px-=1
	if (btn(1)) px+=1
	if (btn(2)) py-=1
	if (btn(3)) py+=1

	cx=px-64 --cam
	cy=py-64
end

Here is the draw function for the alpha effect:

function draw_light()
	poke(0x5f54,0x60) 
	pal({2}) 
	--draw a circle
	for i=-24,24 do 
		x=sqrt(24*24-i*i)
		sspr(px-x,py+i, x*2,1, 
		    (px-x)+cx,(py+cy)+i)
	end

	poke(0x5f54,0x00)
	pal() 
end
2 comments


Cart #jimikopide-0 | 2025-04-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Just want to save this as a png for a small device im working on.
Cart #jimikopide-0 | 2025-04-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

1
0 comments


Cart #pasrugibo-1 | 2025-04-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

2
2 comments


A textured ground plane experiment.
I may turn this into a little flight sim.

8
3 comments


Celeste Color

Cart #celestecolor-0 | 2025-04-11 | Code ▽ | Embed ▽ | No License
4

Simple Version

Cart #colorsimple-0 | 2025-04-11 | Code ▽ | Embed ▽ | No License
4

A Celeste mod that I made with my brother in like an hour.
Okay its another Celeste mod but my own game coming (maybe) soon!

4
2 comments


Hi @zep, I still feel like a noob at Japanese so maybe I'm missing something but shouldn't
"lya", "lyu", "lyo" produce ャ,ュ,ョ in the Katakana mode?

In hiragana and Katakana input modes they both make ゃ,ゅ,ょ.
Thanks in advance.

1
1 comment


(172 chars)

f=0
clrs={}
for i=1,15 do add(clrs,i)end
cls(0)
function _update60()f+=1end
function _draw()circfill(63+56*sin(f/120)*cos(f/150),63+58*cos(f/180)*sin(f/210),8,rnd(clrs))end
2
0 comments




Top    Load More Posts ->