
Is there a wise, benevolent soul out there willing to explain to my feeble mind why this alpha effect doesn't seem to work with a scrolling camera? I can't seem to anchor the light circle to the center of my player character.
function _init() px,py=64,64 end function _draw() cls() map() camera(cx,cy) draw_light() --draw alpha effect print("🐱",px,py) --player end function _update() if (btn(0)) px-=1 if (btn(1)) px+=1 if (btn(2)) py-=1 if (btn(3)) py+=1 cx=px-64 --cam cy=py-64 end |
Here is the draw function for the alpha effect:
function draw_light() poke(0x5f54,0x60) pal({2}) --draw a circle for i=-24,24 do x=sqrt(24*24-i*i) sspr(px-x,py+i, x*2,1, (px-x)+cx,(py+cy)+i) end poke(0x5f54,0x00) pal() end |



Nevermind, I seem to have fixed it by subtracting the camera values from the first two sspr parameters:
for i=-24,24 do x=sqrt(24*24-i*i) sspr(px-x-cx,py+i-cy, x*2,1, px-x,py+i, x*2,1)--dest end |

1


You're setting the camera after you draw the map, and never resetting it, so the map will be drawn wrong the first frame... You might want to reset the camera at the end and set it before you draw the map.
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