

The classic puzzle game, now available for PICO-8!
- Classic puzzling — a chance to test your wits and unscramble chaotic patterns of lights!
- Infinite Permutations — you'll never play the same puzzle twice, each level is randomly generated
- Score Saving — thanks to the built in memory of the PICO-8, you can chase your high scores, even between play sessions
also available on itch.io
How to play
Turn out all the lights on the board with your cursor, however each neighbouring light will also be effected!




Black Dawn - The Pico8 Experiment
Black Dawn: Rebirth brings the popular Amiga dungeon crawler RPG series into the 21st Century.
It is both the ideal entry point into the Black Dawn universe for a new generation of players, and an opportunity for fans of the series to continue their adventure. It has better graphics and sound than ever before, and includes more levels, more monsters and more puzzles than any other Black Dawn game. Are you ready for the challenge?
Star date: 2621 The TFS Sentinel is en route to Base DS97 to investigate a communications blackout. Star system: Thalax Planet: Thalax 9 Ensign Bren is dispatched to investigate the base. Bren takes his scout ship into orbit around the planet, a routine mission. Planetfall is uneventful. From the outside, the base seems operational and undamaged, yet, something does not feel right. Bren dons his life support system and depressurises the cockpit. The canopy whirrs open, revealing a thin and clear atmosphere. The entrance yields to the ensign’s authorisation code. As he descends into the lower levels, a bad feeling creeps upon him.



Hi!
https://bsky.app/profile/tobyfox.undertale.com/post/3l7gxx7iajb2a
Toby Fox made this silly thing a few months ago and it brought me joy. And it seemed like it would be easy enough to remake in Pico 8. So I did.
I'd been poking around at the not-so-secret PCM playback the last few years and finally had an excuse to use it, too.
PS: It is entirely possible to play back the voice clips yourself, parappa style.
Have fun!







This is a proof-of-concept I put together for a combination arcade space shooter and exploration/trading game. Travel around the solar system, mine meteors for valuable Starcore, and trade commodities; all to earn enough cash to purchase a gate pass to explore the galaxy. This was inspired by the PC game Freelancer with a little bit of SNES Star Fox, though the latter doesn't come through as much yet.
I'm likely moving development over to Godot for this one, hence considering it a release.
Current Features
- Explore the 8 planets of the Solar System (sorry, Pluto)
- Customize your ship's weapons loadout and modules to suit your playstyle
- Trade in 5 different goods to maximize your profits

Description:
The idea for Picochi came from my college days. Back then, many classic RPGs like Dragon Quest only allowed players to move one tile at a time. I first implemented this concept in RPG Maker and found it quite enjoyable, which inspired me to bring it to PICO-8.
In this game, you control a white Mochi character, using jumps to overcome obstacles and reach the portal to advance to the next level. Be careful not to fall into the sea, or you'll have to restart the current level!
Controls:
β¬οΈβ¬οΈβ¬
οΈβ‘οΈ - Move one tile
π
ΎοΈ - Jump two tiles





CONTENT WARNING:
Flashing Lights
My version of the Atari's arcade game Night Driver and Dr. Reiner Foerst's Nürburgring 1.
Mouse controls only.
Maybe it's just Friday burn out but I'm struggling to get a "slithering" action right. I know it needs to make use of cos() and sin() but I don't use them regularly enough to quite know where to plug it in properly or math to give it.
What I'm chasing is to get a snake made of N number of segments move across from the screen from left to right. So the whole thing moves on the X with the wave is on the Y. But I think my hang up is how to get each segment wave on a snake-like path; not all together at the same time - basically alternating waves? I dunno..you know how a snake looks :)
In each segment update loop is:
self.x+=-1 self.y+=cos(t()) |
And that's certainly making the wave happen but all the segments are moving in unison and not in sequence like I was hoping. I want something like this:

But I'm getting something like this:

Like I said, some of this may be weekly burnout because I swear I've tackled this problem before but don't have anything in my snippet library that suggests so.




Update 1.2: Now Stark Kart is really an Star Kart! this update adds 5 new characters: Strx in hd (replacing Therapist), Scar (replacing Car), M.C. Strx (replacing Ceo) G.D. Strx (replacing Boid) and Evil Strx (replacing Robo spider). So well, enjoy this "big" update!!!!
P.D.: I also want to add 2 more characters: Yoshi Strx and English Strx. (In case of English Strx that name is because really im not english, im spanish. In case of Yoshi Strx it's because... Well.. Im a fan of Yoshi.) But im not a good drawer digitally and i don't understand lua code, so help will be good! So well, now bye!
Update 1.1: Now Starlyax is a little low of op (because i changed their statistics) but don't worry! It continues being the more op character in the game. So well, enjoy this update!!!


Here is a demake I made of the wonderful game "Buckshot Roulette" made by Mike Klubnika. Its currently at its most basic stage so no items but the base mechanic is there. The code is probably awful as I made this a while ago and just added sfx to publish it. Don't expect a masterpiece lmao
Hope yall have fun and go check out the actual game at
https://store.steampowered.com/app/2835570/Buckshot_Roulette/


Conway's Game of Life
Ive been learning how to code PICO-8 - making other games, but I did this as a little side project - implementing Conway's Game of Life on Pico-8
Probably next steps are
- play / pause
- editing
- sharing / seeds?
Bugs/Suggestions?
This is my first Pico-8 "game", if anyone has any suggestions for features that would be awesome! Thanks!
Have Fun!
Thank you!



left+right+down to nudge / z+x to rotate / up to slam / enter to pause
Connect pipes to edges or blocks to clear them. The top of the board is an edge!
The long-anticipated sequel is here! This version focuses on what was clearly the best part of the original: clearing blocks. It's Just Fun™.
Some other changes include:
- Revamped scoring system and new thresholds for bronze/silver/gold plungers
- "Bag system" of randomness for the incoming pieces
- Very slightly improved soundtrack
- Personally, I find this version a LOT more fun than the original.
This is a different style game than the original and will require developing some new strategies :)

Avoid the incoming blocks — xo
I made this game for the second title in the 20 games challenge. At first I spent a lot of time drawing the objects as squares, then adding lines to create some sense of depth. Eventually I decided to invest some time in Asesprite for some neat pixel art, and I am so glad I did.
The game itself is quite simple, press β or π ΎοΈ to start the game, then lift up your sick board for tight avoiding maneuvers. Don't fly too high and max out the score!



Stretchy Kart is a old school racer with pseudo-3D perspective and pixel art drivers.
Z: Accelerate
X: Charge jump (release to jump)
Collect hot dogs to gain more acceleration.
This game was made as Stretchy Buoys Jame 2025. It features racers from the other games made during the jam. You can unlock all the tracks and characters by looking for four-letter codes in the other SBJ jam games:
https://tipsheda.itch.io/stretchy-buoys-jam-2025β
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