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Cart #sokobubble-4 | 2025-02-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Sokoban with a twist! The box pusher is always in a bubble. Which boxes it can see and push depends on the bubble it is in.

Features:

  • 24 levels
  • Music and sound effects
  • Hard and easy mode
  • Undo (only in easy mode)
  • Progress storage
  • Level selection
  • Stats view (once you solved all levels)

Can you solve all levels? And if you do, how many moves did you need?

Background

This is a polished version of the game I developed during this year's Global Game Jam, with theme 'bubble'.

Change Log


v1.0

  • Added music
  • Added five levels
  • Added title screen menu
  • Pimped level navigation
  • Various minor improvements

v1.0-beta

  • Three more (hard) levels
  • Doubled sprite size to 16x16
  • Extended undo to last eight moves
  • Further polished look and feel (label, logo, title screen, more sound effects, etc)
  • Improved player movement
  • Show total moves in stats screen

v0.9.1

  • Easy mode with:
    • Push move undo
    • Show colours of targets and boxes that do not match bubble

v0.9

  • Eight more levels
  • Polished look (sprites, title screen, label, everything)
  • Level progress is stored
  • Level selection menu
  • Level stats screen

[ Continue Reading.. ]

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Cart #megamitts_hyper_bunny_sim-1 | 2025-02-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi,

This is my first game called "Hyper Realistic Bunny Simulator". It's still a work in progress and needs a lot of optimisation but it works, which is always a plus in my book!

The game is simple enough - you are a bunny that has to eat all the carrots in Farmer Smith's field, whilst dodging the farmer's gun (run, rabbit, run, rabbit, run, run, run!)

The title is based on 80s games by Codemasters and I went for a CBM16/Plus 4 look.

I hope you enjoy.

Edit: Version 1 update.

Fixed a bug that made the health bar go negative when filling the screen with poop (yeah you read that right!)

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Cart #mancala-0 | 2025-02-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Description

This game is based on the ancient game of Mancala, specifically the common variant called Kalah. It features a challenging computer opponent as well as a 2-player mode.

How to Play

The board is made up of 12 cups and 2 stores on the sides. The 6 cups nearest to you and the store to your right are yours, and the rest are your opponent's. The goal of the game is to have more stones in your store than your opponent's store by the end.

On your turn, you must select a non-empty cup on your side. Once selected, you will (automatically) pick up all the stones in the cup and begin "sowing," the process of placing stones one by one counter-clockwise around the board, starting to the right of your selected cup and skipping your opponent's store.

[ Continue Reading.. ]

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Cart #pressthecbutton-0 | 2025-01-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #bjrbugs-0 | 2025-01-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #icecoldbeer-3 | 2025-02-25 | Code ▽ | Embed ▽ | No License

Update 2-25-2025 / Final?
-Added SFX
-Added music that I borrowed and tweaked from this project.

More updates (thank you MaxOsirus):
-Fixed Best/Last score (persists through home screen)
-Changed end screen menu to read "RETRY" instead of "RESET" for clarity.

Updated version! This is a demake of the class mechanical arcade game "Ice Cold Beer" by Taito.

Changes:
-Added start menu
-Control swap for handheld/keyboard mode
-Fixed right boundary to make traps work
-Added linger time before "You Won" screen
-Increased difficulty slightly
-Added more trap holes
-Added "Best Score" and "Last Score" board
-Added level indicator
-Updated graphics

I think this is in pretty good shape now. I eventually want to add some sound, but I have no idea what I'm doing there so it may be a while.

This is my first Pico-8 game. This is a demake of the vintage mechanical arcade game "Ice Cold Beer." I still plan to make some tweaks to the visuals, as well as add audio and a start menu, but the game mechanics are mostly built. Happy to take any feedback!

Beta Version:

[ Continue Reading.. ]

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I discovered the Thumby Color recently, a follow up on the original Thumby. After looking at the specs, I couldn't help but wonder if it would be well-suited to playing PICO-8 games. It's got a color screen now, and a 128x128 pixel screen (!), running on a raspberry pi. I'm not super familar with running PICO-8 on anything other than windows, but I'm willing to figure it out if it looks like this could work.

Has anyone else taken a look at doing this? Any idea how hard it would be?

Thumby Color kickstarter page:
https://www.kickstarter.com/projects/kenburns/thumby-color

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Final Release

Anim-8 is a very basic sprite animator meant for making an amination real quick.
Great for beginners, just learning or helping someone real quick online!

How to use

  1. Draw sprites
  2. Run the cart
  3. Watch it animate!

Cart #anim_8-2 | 2025-02-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Instructions

Palette

Choose a color from the palette, then change it to any color (Even secret ones!)
Palette changes stay in the editor so you can continue to use them when drawing.

Background

Test your sprites on a background color or a map

[ Continue Reading.. ]

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Cart #waksdog-0 | 2025-01-31 | Code ▽ | Embed ▽ | No License
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Cart #yoziwejute-0 | 2025-01-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #miku-0 | 2025-01-31 | Embed ▽ | License: CC4-BY-NC-SA
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I figured it was only a matter of time until someone added Miku to @cubee's Desktop Pet cart, so I added her myself!

To install her, first install desktop pet, then run desktopPet.p64 --install miku to install her, and then run desktopPet.p64 miku to add her to your desktop!

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Hey all!

I was wondering if anyone knew what exact line algorithm PICO-8 uses. It isn't documented anywhere, and curiosity has led me down a few rabbit holes, so at this point I figured I'd just ask. I don't think it's Bresenham's line algorithm, but it seems pretty close?

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Cart #poker01e2-0 | 2025-02-19 | Embed ▽ | License: CC4-BY-NC-SA
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Cart #dajamarapu-3 | 2025-02-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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testing

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Hi. I installed Pico 8 on my Rapsberry Pi Zero W retro laptop. It starts, but pico 8 is turned incorrectly. Pi Os Terminal is displayed correctly to me, only pico 8 is displayed incorrectly. Does anyone know what I could do? Thanks for any help.

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A procgen art toy generator for Picotron (WIP)

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0.2

Cart #rimigayga-0 | 2025-01-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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First attempt with Pico-8. This is the beginning of a demake of the classic mechanical arcade game "Ice Cold Beer." Still in the very early stages here just publishing a beta so I can test out the mechanism on a mobile browser interface.

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Cart #bubblegumnj-0 | 2025-01-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi, this is my first game on pico-8

I'm not so sure is there any copyright problem for this, if there is any problem please let me know to delete it

Otherwise hope anyone who also like NewJeans will have a little good smile on this mini game

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Cart #controls_ref-0 | 2025-01-30 | Embed ▽ | License: CC4-BY-NC-SA
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I made a controls reference widget you can put in your tool tray! Inspired by @fletch_pico's pomodoro.p64 and color reference widgets.

The installation steps below is just copied from pomodoro.p64:

Installation

In a terminal:

  1. load #controls_ref
  2. save controls_ref.p64 (save anywhere you like, I personally have mine at /appdata/local/tooltray/controls_ref.p64)

Then, open up /appdata/system/startup.lua (or create the file if you haven't yet).
Add the following line:

create_process("/path/to/your/controls_ref.p64", {window_attribs = {workspace = "tooltray", x=2, y=2, width=94, height=99}})

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=161332#p)
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Cart #savepalette-0 | 2025-01-30 | Embed ▽ | License: CC4-BY-NC-SA
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This cart reads the palette from memory and exports the aseprite palette file(.gpl).
Note: It does not work on BBS.

The exported gpl file contains metadata at the beginning for use with Picotron, so it cannot be directly read by Aseprite. Please delete the first line with an appropriate editor and save the file.

Yes! this one line.

Next, open the palette folder in Aseprite using 'Open Folder,' then copy the edited gpl file into the folder. You will then be able to use the Picotron palette (and you will also need to restart Aseprite).

[ Continue Reading.. ]

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