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Cart #bjrbugs-0 | 2025-01-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #icecoldbeer-3 | 2025-02-25 | Code ▽ | Embed ▽ | No License

Update 2-25-2025 / Final?
-Added SFX
-Added music that I borrowed and tweaked from this project.

More updates (thank you MaxOsirus):
-Fixed Best/Last score (persists through home screen)
-Changed end screen menu to read "RETRY" instead of "RESET" for clarity.

Updated version! This is a demake of the class mechanical arcade game "Ice Cold Beer" by Taito.

Changes:
-Added start menu
-Control swap for handheld/keyboard mode
-Fixed right boundary to make traps work
-Added linger time before "You Won" screen
-Increased difficulty slightly
-Added more trap holes
-Added "Best Score" and "Last Score" board
-Added level indicator
-Updated graphics

I think this is in pretty good shape now. I eventually want to add some sound, but I have no idea what I'm doing there so it may be a while.

This is my first Pico-8 game. This is a demake of the vintage mechanical arcade game "Ice Cold Beer." I still plan to make some tweaks to the visuals, as well as add audio and a start menu, but the game mechanics are mostly built. Happy to take any feedback!

Beta Version:

[ Continue Reading.. ]

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I discovered the Thumby Color recently, a follow up on the original Thumby. After looking at the specs, I couldn't help but wonder if it would be well-suited to playing PICO-8 games. It's got a color screen now, and a 128x128 pixel screen (!), running on a raspberry pi. I'm not super familar with running PICO-8 on anything other than windows, but I'm willing to figure it out if it looks like this could work.

Has anyone else taken a look at doing this? Any idea how hard it would be?

Thumby Color kickstarter page:
https://www.kickstarter.com/projects/kenburns/thumby-color

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Final Release

Anim-8 is a very basic sprite animator meant for making an amination real quick.
Great for beginners, just learning or helping someone real quick online!

How to use

  1. Draw sprites
  2. Run the cart
  3. Watch it animate!

Cart #anim_8-2 | 2025-02-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Instructions

Palette

Choose a color from the palette, then change it to any color (Even secret ones!)
Palette changes stay in the editor so you can continue to use them when drawing.

Background

Test your sprites on a background color or a map

[ Continue Reading.. ]

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Cart #waksdog-0 | 2025-01-31 | Code ▽ | Embed ▽ | No License
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Cart #yoziwejute-0 | 2025-01-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #miku-0 | 2025-01-31 | Embed ▽ | License: CC4-BY-NC-SA
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I figured it was only a matter of time until someone added Miku to @cubee's Desktop Pet cart, so I added her myself!

To install her, first install desktop pet, then run desktopPet.p64 --install miku to install her, and then run desktopPet.p64 miku to add her to your desktop!

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Hey all!

I was wondering if anyone knew what exact line algorithm PICO-8 uses. It isn't documented anywhere, and curiosity has led me down a few rabbit holes, so at this point I figured I'd just ask. I don't think it's Bresenham's line algorithm, but it seems pretty close?

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Cart #poker01e2-0 | 2025-02-19 | Embed ▽ | License: CC4-BY-NC-SA
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Cart #dajamarapu-3 | 2025-02-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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testing

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Hi. I installed Pico 8 on my Rapsberry Pi Zero W retro laptop. It starts, but pico 8 is turned incorrectly. Pi Os Terminal is displayed correctly to me, only pico 8 is displayed incorrectly. Does anyone know what I could do? Thanks for any help.

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A procgen art toy generator for Picotron (WIP)

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0.2

Cart #rimigayga-0 | 2025-01-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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First attempt with Pico-8. This is the beginning of a demake of the classic mechanical arcade game "Ice Cold Beer." Still in the very early stages here just publishing a beta so I can test out the mechanism on a mobile browser interface.

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Cart #bubblegumnj-0 | 2025-01-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi, this is my first game on pico-8

I'm not so sure is there any copyright problem for this, if there is any problem please let me know to delete it

Otherwise hope anyone who also like NewJeans will have a little good smile on this mini game

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Cart #controls_ref-0 | 2025-01-30 | Embed ▽ | License: CC4-BY-NC-SA
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I made a controls reference widget you can put in your tool tray! Inspired by @fletch_pico's pomodoro.p64 and color reference widgets.

The installation steps below is just copied from pomodoro.p64:

Installation

In a terminal:

  1. load #controls_ref
  2. save controls_ref.p64 (save anywhere you like, I personally have mine at /appdata/local/tooltray/controls_ref.p64)

Then, open up /appdata/system/startup.lua (or create the file if you haven't yet).
Add the following line:

create_process("/path/to/your/controls_ref.p64", {window_attribs = {workspace = "tooltray", x=2, y=2, width=94, height=99}})

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=161332#p)
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Cart #savepalette-0 | 2025-01-30 | Embed ▽ | License: CC4-BY-NC-SA
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This cart reads the palette from memory and exports the aseprite palette file(.gpl).
Note: It does not work on BBS.

The exported gpl file contains metadata at the beginning for use with Picotron, so it cannot be directly read by Aseprite. Please delete the first line with an appropriate editor and save the file.

Yes! this one line.

Next, open the palette folder in Aseprite using 'Open Folder,' then copy the edited gpl file into the folder. You will then be able to use the Picotron palette (and you will also need to restart Aseprite).

[ Continue Reading.. ]

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Hi everyone!

I'm sure this isn't as hard as it feels but for some reason I can't work out what I'm doing wrong!

Basically I want my player to select the location to start a countdown from, then race from there to the exit (which is in the top left corner near 0,0). The further away you start, the bigger your score.

This bit is okay. I just do:

flr(p.x-exit.x+p.y-exit.y)

And I get a nice round number that I can add to the score (647 at spawn).

But that number is too small, so I want to multiply it by 100:

flr(p.x-exit.x+p.y-exit.y)*100

I expect this to give me 64700 at spawn, and yet the new output is -831?

What am I doing wrong? Please help!

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Cart #noyellow-2 | 2025-01-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Interactable Color Illusion

❎: Toggle Bars

🅾️: Toggle Circle

⬆️/⬇️: Toggle Size

Final Version now uses Circfill() and Fillp() instead of sprites, allowing for varying sizes

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A simple CGoL in a 32x32 grid.

Controls:
Use the mouse to select the cell
LMB - activate/deactivate cell
Z - switch between activate/deactivate mode
X - play/pause the simulation
Up/Down - increase/decrease simulation speed

Cart #yet_another_cgol-0 | 2025-01-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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If you're unfamiliar with the Game of Life, here are some cool patterns you can make in it:

The pulsar

This is called Penta-decathlon

You can even make these... spaceships? Just google it

Or you can scribble whatever you want and see what happens

[ Continue Reading.. ]

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Cart #porkite_snake-0 | 2025-01-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls

  • Press the X button to start
  • Control the snake using arrow keys
  • Select upgrades with arrow keys and confirm with X

Rules

A standard snake-style game with a small twist: every 8 fruits collected, you can choose one of three upgrades to earn more points.

Fruit effects:

  • 🍏 Apple: 1 point (+1 snake segment)
  • 🍓 Strawberry: 1 point (no length increase)
  • 🍌 Banana: 3 points (significant length increase)

Behind the Scenes

This is the first game I created on Pico-8. The code serves as an experimental playground where I tested various mechanics and features :)

[ Continue Reading.. ]

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