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Hi,
This is my first attempt at a game. Its still a work in progress but I thought I'd put it up just to show.
Peace :)

Edit: moved to the right board

Edit: I've pretty much finished this now, I just want to add a win condition/end screen, some basics achievements and maybe some music, if I can figure out the track editor.
Particle effects are based on this brill post https://www.lexaloffle.com/bbs/?tid=53826

Cart #gatopeyema-3 | 2025-02-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #demon_boyz-1 | 2025-01-29 | Code ▽ | Embed ▽ | No License

Work in progress. There is nothing in the game yet except an inspirational message.

Update 1: Now there is a little guy. Turn the sound up to hear the cool SFX.

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Cart #kpdrive-2 | 2025-02-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[40x8]

This is a little racing game I've been working on. I'm quite happy with how the car physics have worked out.
My best time is around 25 seconds for this track.

v0.1

  • Fixed timer
  • Added alternate controls (in pause menu)

v0.2

  • Car can reverse
  • Speedometer
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Cart #orb_uom-0 | 2025-01-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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hello guys! I have used Pico-8 alot but i never made an account, but now's the time! Unfortunately i cannot publish my own games until i buy Pico-8 on my laptop one day, so this post and later ones will be on my tablet!

What i do with this account:

all i do is just give a short but good review of the games that i bookmarked on my tablet! Literally that's all i do, ok?

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Cart #hiddenghosts-1 | 2025-01-29 | Code ▽ | Embed ▽ | No License
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Up Arrow Key : Jump

Left/Right Arrow Key : Move Left/Right

Hold Left Mouse Button : Show Part Of The Environment Around The Cursor /
Detect Ghost Location / Find Ghost

Hold Right Mouse Button : Hide Part Ofā€‹ The Environment Around The Cursor /
Remove Part Of The Found Ghost Around The Cursorā€‹

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Cart #gupipapra-1 | 2025-01-29 | Code ▽ | Embed ▽ | No License
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Hey! this is my first Pico-8 Project. I joined a game jam and decided to use it as an excuse to learn Pico 8. I had so much fun!

Controls

You take control of the little frog with the arrow keys and utilize only the 'Z' Key (button 4) to progress screens when prompted

Goal

Take your little frog from one end of the screen into one of the 'ponds' on the other side. if you get to all 4 then you gain an extra life and get to do it all over again. You are timed though so be careful. Each pond reached gains you 100 points and extra time. each time you reach a new lane you will gain 10 points. Running out of time loses you a life and places you at the beginning.

[ Continue Reading.. ]

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Cart #another_tic_tac_toe_game-0 | 2025-01-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Play against the computer or a friend in this yet another tic-tac-toe game.

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Cart #ftodozabo-0 | 2025-01-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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First project, and an attempt at "Pokemon" style RPG movement, where the player animates from one tile to the next. Open to any feedback!

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Cart #fababikoja-0 | 2025-01-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Description

You play as a bubble under the ocean that must embark on an epic quest to reach the surface. Avoid obstacles, grab equipment, and reach the surface!

Made for Global Game Jam 2025.

Controls

Tap D-Pad - Add a small impulse to your bubble in the corresponding direction
X - Dash to the left
O - Dash to the right

After dashing, the bubble requires a 2-second cooldown, in which you won't be able to move.

Behind the Scenes

This game was made as a part of the Global Game Jam 2025. The theme was 'Bubble'.

I originally had two ideas. The first idea was a bubble RPG where the bubble only had one HP, however, the idea proved too ambitious to accomplish in two days. The second idea was an endless runner where you have to dodge obstacles on the way to the surface of the ocean.

[ Continue Reading.. ]

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[sfx]

[24x24]

This is one of the pieces of music played in my own game. ā˜ŗ

KONSAIRI BGM Posts

[ Continue Reading.. ]

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Cart #a3denginetest-0 | 2025-01-27 | Embed ▽ | License: CC4-BY-NC-SA
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Since many interesting 3D projects have already been created on Pico-8, it's likely that 3D applications on Picotron will also attract significant interest. I'd like to share some thoughts on my recent experiments:

  1. Strategy for Textured Triangle Rendering and Userdata

Picotron's userdata is particularly intriguing for someone like me who frequently uses NumPy, even though its XY order is opposite to NumPy’s. This difference has occasionally led to subtle, hard-to-detect bugs in my code. FReDs72 has demonstrated a highly efficient triangle rendering method using userdata. I made some modifications to it, including implementing a fixed command buffer instead of generating a new one each time (as I found that creating large userdata structures is not cheap) and manually unrolling functions and optimizing structures. These changes improved performance by about 20%-30%.

[ Continue Reading.. ]

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Cart #home_ggj-0 | 2025-01-27 | Embed ▽ | No License
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I made this for Global Game Jam with mo_mo_mo.

Music by munchkin with instruments by ablebody.

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Cart #flappico-0 | 2025-01-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Flappico Birb, for the Pico-8!

I tried my hand at the first of the 20 games challenge, which was to make a flappy bird clone, this took like, 1 1/2 hours to get working, and an additional ~3 1/2 hours to polish (fix up bugs, make pretty, etc.). First time publishing something I've created, please don't look at the code.

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DEFAULT CONTROLS

Arrow keys → Movement
z x / c v → O X

Cart #flappico_bird-3 | 2025-02-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first Game

I have various ideas to make games, but never got around to actually doing anything. Discovering Pico-8 was awesome because its restrictions didn't overwhelm me, and actually helped me to create this project.

In the near future, I would like to make a "Don't touch the spikes" port using Flappico Bird as a base, and after that, I'm confident I will be able to craft my own ideas.

SCREENSHOTS and GIFS

[ Continue Reading.. ]

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Cart #bubblebird-1 | 2025-01-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A tiny helicopter like, guide a little bird to the end where something awaits.

CONTROLS: Hold the down arrow to flap, let go to fall, x to restart.

Enjoyed relearning pico8 and excited to make more!
Thank you to thunderjams and cyps for the fun times while making this!

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Cart #snake_manu-0 | 2025-01-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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It's the usual snake game. Be careful, avoid hitting the walls and eating yourself.

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Cart #midibekeji-0 | 2025-02-08 | Embed ▽ | No License
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Short game I made for Global Game Jam 2025. This was my first time using Picotron and I had an absolute blast making it!

Let me know if you enjoyed it.

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Cart #sokobubble-0 | 2025-01-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Sokoban with a twist! The box pusher is always in a bubble. Which boxes it can see and push depends on the bubble it is in.

The game still needs polishing, but the basic idea seems sound. Only small puzzles so far, but they are already challenging. Can you solve all eight puzzles?

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Cart #sprudel_land-2 | 2025-01-27 | Code ▽ | Embed ▽ | No License
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Sprudel Land

Sprudel Land is a game where you play as a bartender, serving beers to customers. Be quick to survive to the next day and unlock new beers!

Controls

When a new customer arrives, press X at the right time to select the beer they ordered. Next, pour the beer by smashing X as quickly as possible to speed up the process. At the same time, press the up arrow to keep the indicator in the green zone and pour the beer more quickly.

Credits

Thanks to the Global Game Jam and Game Dev Saar for hosting the event

Special thanks to the developers:

  • Stardddude
  • Elisée
  • Loïs

[ Continue Reading.. ]

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