

Playing around with procedural terrain/landscape generation. Mostly just trying to get it working at the moment so it's horribly inefficient in both token usage and actual performance. I have yet to figure out how to generate clouds that don't look awful but otherwise not completely terrible, I think. And I can move the sun, so that's fun!
A short wave shmup based on the Krystman/LazyDevs tutorial
Shoot bad guys guys, collect shells, and explode bombs!
-Use the arrow keys to move, X to shoot, and Z for bomb
-The more shells you have, the bigger the bomb explosion
-Collect 10 shells and you'll get an extra life
-If you have full health when you collect 10 shells, you'll get 5000 points
-Shooting down attacking enemies (wiggling or flying toward you) nets extra points
-Bombs will also wipe enemy bullets and gain extra points doing so
-The game will save your high score, but you need to return to the main menu after winning or game over


Controls
Use movement keys to move!
Rules
Collect coins! Dodge lasers!
Post your scores!
My first game that took me like 8 hours to create. I decided to make it after going halfway thru the basic shmup tutorial series by Lazy dev https://www.youtube.com/@LazyDevs.

Made (Well, ig finished) for the 12 Days of CChistmas jam!!!! No i will not spell crismats correctly.
post jam ver with some slight changes (Aka i changed three map tiles lmao)
Huge thank you to rubyred for hosting the event!!!!!
https://evergreengames.github.io/cchristmas/

String Theory
A simple productivity app for making evidence boards - cards with information linked by string.
A very normal way of mapping all kinds of information - stories, families, conspiracies, etc.
Includes the ability to save, load and customize boards in a variety of ways.
(Mostly made to help learn Picotron, but hope it might be fun/useful for someone!)




Help Hr. B!
Controls
Arrow keys to move around. (Z) to select/brake. (P) to pause the game.
How to play
Try surviving for 100 seconds!
It might be fun to go in blind and figure out how the game works yourself, but if you'd rather not here's how everything works:
====== Hr. B ======
You play as Hr. B. He is vulnerable when slow, but if fast enough he can damage enemies by ramming into them. He will glow when he has reached that critical speed.

====== Bats ======



Controls
- Arrows to move
- X to attack
- C to dash
TLDR
Zelda dungeons with an orange cat friend. (Thx @8bit_gnosis)
Story
You're taking a casual ride on your dragon when all of a sudden the dragon has to sneeze! You and your cat companion get thrown off, and now you have to try to climb the dragon tower to get back on.
What is Bloodletting?

The tower is powered by the blood of fallen dragon riders - and it offers you certain deals for your blood.
These deals can make or break you, so be careful!
Beware!

Destroy the chests to sometimes find a heart

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Overstory of Übermorgen
Some Background
I've been working on a PICO-8 game for a couple months now as my final for my Videogame Design class, and I think I'd like to start talking about it a little bit. I'm new to PICO-8, and I'm definitely an amateur programmer. My focus is primarily on story telling and art (which I'm also not super good at, but I do what I can). This is actually my first post on the Lexaloffle BBS, so I apologize for any weird mishaps and whatnot.
Anywhos... On with the show!
My game is an RPG sort of game, where most of the game is top-down open-world exploration with NPCs to talk to, signs to read, and chests to open. But there's also a turn-based combat state, where if you come across an enemy, you will be tossed into fight (I call this state "tcomba").