Welcome to PegBall!!


This is the second game I've released and I proudly developed it with the help and input of my son, DinoBoy! Thank you all for stopping by and trying out our game!


Controls
Press ⬅️ or ➡️ to aim your reticle.
Hold 🅾️ to aim with precision.
Press ❎ to fire the ball!

Goal
Eliminate all 20 goal pegs before running out of balls.
![]() |
[8x8] |









Pico Sound Dj
Pico Sound Dj, or PSDJ for short, is an alternative to the base music editor of pico8. It supports the whole pico8 music specs, uses a grid oriented layout and a simple D-pad + O/X/start control scheme inspired by LDSJ, a game boy music sequencer. With it you can create music on the go using any handheld which has native support for pico8, and then use this music in your pico8 games!
Features :
- supports the whole pico8 music specs (it even includes a custom instrument editor)
- edit the music/SFX data of any local pico8 cartridge
- handheld compatible but still powerful control scheme with support for multi editing





## Monster Bash
Monster Bash is a card game made for a 1-week long game jam that took place the 1st to the 8th of November 2024.
The theme was "It's Alive".
Game made by Mike Purdy (code), Jack Lawless (art), and Brandon Aguilar (music)
Create monsters by joining different monster parts (head + body + legs).
Each turn you either play a card or skip that phase.
Then you must discard a card.
This was one of the first times I made a game with other people, and I think they really helped 'up' the quality of the game.
The art and the music are my favorite parts about the game, both of which I did not make.
Like most jam entries, this game has its limitations and is fairly janky.


Long time no see everyone!
This is my work in progress stealth game.
O ... Dash
X ... Hide
*Each action uses power gauge at the bottom.
If enemy find you, the alert gauge on the top will be filled.
So you have to run/hide until the gauge runs out.
Big respect: https://www.lexaloffle.com/bbs/?tid=48889
Shooting Star
It's my first published game coded with Pico-8. I really like this tiny game engine. I made games with Godot, pygame and p5.js before.
At first it was just a way to learn to code Pico-8-games but my idea generator and motivator URL Bananicorn persuaded me. I will publish this game. And here I am. :)
(see more details below)
Controls
Use LEFT and RIGHT button to move and C or the O button to shoot. That's it.
Gameplay
You need to shoot the enemies moving down from the top to earn points. If you get hit by an enemy you lose health but even if you don't get hit and they can get to the bottom of the screen you get any disadvantage in context to the color of the enemy.
my first picotron app, Drawtime!!!
its a simple drawing app that has no eraser!!!! you're using a pen!!!!!! oh no!!!!!!
LMB: Draw, RMB: Circle, MMB: Square (sorry trackpad users)
Shake the window to clear the pad!!!
have draw!
New with Version -0.5, Saving and Loading!
Drag and drop .page files to load!

Version -0.4, fixed some saving issues, now sets default path. double click .page files to load!
.jpg)

After seeing the post about the public canvas over at https://www.lexaloffle.com/bbs/?tid=146418 I got curious about whether it would be possible to make a canvas viewer on Picotron.
After a bit of poking around, I found that you can get a png of the current state of a portion of the canvas with a web link like so: https://everyonedraw.com/api/og-image.png?x=655330&y=655330&zoom=1
This seems to me like an ideal (and possibly the only) way to read it.
I tried using pancelor's png import library for some quick tests but something seems to be wrong with the png when fetched with that link and I couldn't actually convert it to userdata. Another issue is that the png automatically scales to around 1100x1100 as far as I can tell.
I'd be curious to hear ideas for making this work. Not sure if I'll keep working on it but I wanted to post what I found in case anyone more experienced wanted to give it a shot.
This cart has code that reproduces the issue I had:
I'm wondering if there's any difference in CPU usage when we manually detect situations where something has changed and then call methods in the _draw individually only in those cases.
I'm working on a game with many static elements and I'm considering whether it makes sense to constantly redraw everything or only the elements that have changed, for example in picross game.




Hello
I'm a beginner with PICO-8
I've made my first program : Print a text and wait a key.
Printing text is ok, but not pressing a key.
I don't undertand what is wrong (its my first day with pico-8)
local timer = 0 local show_continue = false local text = { "Year 2183.", "A mysterious signal draws you", "to Thalassa,a forgotten planet", "", "Your ship crashes, leaving you", "stranded in a hostile world", "where technology and nature", "clash.", "", "Recover your gear and survive." } local displayed_text = {} local char_timer = 0 local char_speed = 2 -- Temps entre chaque lettre (plus bas = plus rapide) local line_index = 1 local char_index = 0 function _init() cls() -- Efface l'écran end function _update() if not show_continue then char_timer += 1 if char_timer >= char_speed then char_timer = 0 if line_index <= #text then char_index += 1 if char_index > #text [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=160203#p) |


PicoShop is a little shop I made for easy distribution of Picotron carts!
PicoShop allows you to install, run and remove apps through the shop. Simply load it with load #picoshop
and run!
A little bit of the code is a little wacky as I was actively learning how the GUI stuff worked as I made this, but I think it turned out pretty ok! This was more an experiment in learning Picotron :3
Currently it loads the repo .pod file directly from a file it creates, but it can load from multiple and even load repos from websites if you upload a pod there. I'd like to at some point add some sort of repo updater to automatically grab the latest repos from any online sources, but that will come sometime later. It also keeps track of the version of the installed apps so maybe an update checker could come too?
