## Monster Bash
Monster Bash is a card game made for a 1-week long game jam that took place the 1st to the 8th of November 2024.
The theme was "It's Alive".
Game made by Mike Purdy (code), Jack Lawless (art), and Brandon Aguilar (music)
Create monsters by joining different monster parts (head + body + legs).
Each turn you either play a card or skip that phase.
Then you must discard a card.
This was one of the first times I made a game with other people, and I think they really helped 'up' the quality of the game.
The art and the music are my favorite parts about the game, both of which I did not make.
Like most jam entries, this game has its limitations and is fairly janky.
Long time no see everyone!
This is my work in progress stealth game.
O ... Dash
X ... Hide
*Each action uses power gauge at the bottom.
If enemy find you, the alert gauge on the top will be filled.
So you have to run/hide until the gauge runs out.
Big respect: https://www.lexaloffle.com/bbs/?tid=48889
Shooting Star
It's my first published game coded with Pico-8. I really like this tiny game engine. I made games with Godot, pygame and p5.js before.
At first it was just a way to learn to code Pico-8-games but my idea generator and motivator URL Bananicorn persuaded me. I will publish this game. And here I am. :)
(see more details below)
Controls
Use LEFT and RIGHT button to move and C or the O button to shoot. That's it.
Gameplay
You need to shoot the enemies moving down from the top to earn points. If you get hit by an enemy you lose health but even if you don't get hit and they can get to the bottom of the screen you get any disadvantage in context to the color of the enemy.
my first picotron app, Drawtime!!!
its a simple drawing app that has no eraser!!!! you're using a pen!!!!!! oh no!!!!!!
LMB: Draw, RMB: Circle, MMB: Square (sorry trackpad users)
Shake the window to clear the pad!!!
have draw!
New with Version -0.5, Saving and Loading!
Drag and drop .page files to load!
Version -0.4, fixed some saving issues, now sets default path. double click .page files to load!
After seeing the post about the public canvas over at https://www.lexaloffle.com/bbs/?tid=146418 I got curious about whether it would be possible to make a canvas viewer on Picotron.
After a bit of poking around, I found that you can get a png of the current state of a portion of the canvas with a web link like so: https://everyonedraw.com/api/og-image.png?x=655330&y=655330&zoom=1
This seems to me like an ideal (and possibly the only) way to read it.
I tried using pancelor's png import library for some quick tests but something seems to be wrong with the png when fetched with that link and I couldn't actually convert it to userdata. Another issue is that the png automatically scales to around 1100x1100 as far as I can tell.
I'd be curious to hear ideas for making this work. Not sure if I'll keep working on it but I wanted to post what I found in case anyone more experienced wanted to give it a shot.
This cart has code that reproduces the issue I had:
I'm wondering if there's any difference in CPU usage when we manually detect situations where something has changed and then call methods in the _draw individually only in those cases.
I'm working on a game with many static elements and I'm considering whether it makes sense to constantly redraw everything or only the elements that have changed, for example in picross game.
Hello
I'm a beginner with PICO-8
I've made my first program : Print a text and wait a key.
Printing text is ok, but not pressing a key.
I don't undertand what is wrong (its my first day with pico-8)
local timer = 0 local show_continue = false local text = { "Year 2183.", "A mysterious signal draws you", "to Thalassa,a forgotten planet", "", "Your ship crashes, leaving you", "stranded in a hostile world", "where technology and nature", "clash.", "", "Recover your gear and survive." } local displayed_text = {} local char_timer = 0 local char_speed = 2 -- Temps entre chaque lettre (plus bas = plus rapide) local line_index = 1 local char_index = 0 function _init() cls() -- Efface l'écran end function _update() if not show_continue then char_timer += 1 if char_timer >= char_speed then char_timer = 0 if line_index <= #text then char_index += 1 if char_index > #text [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=160203#p) |
PicoShop is a little shop I made for easy distribution of Picotron carts!
PicoShop allows you to install, run and remove apps through the shop. Simply load it with load #picoshop
and run!
A little bit of the code is a little wacky as I was actively learning how the GUI stuff worked as I made this, but I think it turned out pretty ok! This was more an experiment in learning Picotron :3
Currently it loads the repo .pod file directly from a file it creates, but it can load from multiple and even load repos from websites if you upload a pod there. I'd like to at some point add some sort of repo updater to automatically grab the latest repos from any online sources, but that will come sometime later. It also keeps track of the version of the installed apps so maybe an update checker could come too?
Community Shared Pixel Art Canvas!
We invite everyone to add sprites from your own games or from PICO-8 games you love.
It will even be used as the r/PICO8 subreddit's banner!
It is on EveryoneDraw.com, an infinite canvas that is shared globally for free. It uses the full PICO-8 palette, and has minimal UI which is nice to just get started without needing to learn how to use it. However there are no drawing tools, so everyone is forced to place one pixel at a time, making the drawings that much more impressive.
Draw in a Browser: 🔗link
When drawing in a browser, it sometimes forces you to pause because of the timeout feature to cut down on bot attacks most likely. Understandable but it can get frustrating.
It also has a limited color palette, just the 16 default PICO-8 colors.
Draw in the App: 🔗link
I highly recommend downloading the app if you plan on contributing to the mural. You will get short ad breaks, but not often. The real benefit is you'll be able to paint pixels quickly and access all 32 PICO-8 colors. It works especially well on tablets with a touch pen for maximum pixel arting comfort!
Blupee Tracks is a simple survival game where you dodge enemies and collect gems to level up.
How to play
Use the arrow keys to move. Every second a bullet will spawn, hitting a random enemy. Defeat enemies to collect gems. Once you have a certain amount of gems, the game will prompt you to choose which stat to upgrade. You can upgrade your speed, the number of bullets spawned per second, and the damage of the bullets.
Over time, more powerful and faster enemies will spawn.
I hope you enjoy my game, and if you think it could be better, I would like to hear your ideas!
Hi there!
This is "Peas! Animated Sudoku", a sudoku with a twist—peas instead of numbers!
As a programmer, you probably enjoy working with numbers, but let’s face it, they can get boring sometimes. That’s where the peas come in!
The game was developed and submitted for the A Game by Its Cover 2023 jam. Since then, I haven't been able to stop playing around with Pico-8.
How it works:
- Just like traditional Sudoku, your goal is to ensure the peas are unique in each row and column.
- The levels progress in difficulty, starting with a 2x2 grid and culminating in a 9x9 board.
PVE Roguelike Autobattler; Defend the queendom of Blorl from invaders
Originally made in 48 hours for ATL Game Jam, since expanded and rebalanced for its lexaloffle release
Additional credits: ATL Devs, NerdyTeachers pixel art library
Featuring:
- Swappable weapons in 2 slots
- 4 different stats -- watch number go up!
- Exponential scaling! How long can you survive?
- 6 types of foes
- New original "rock paper scissors" super effective system
- Roguelike action
- Autobattle inaction
- This game does not violate the geneva convention!
Defeat Fire Monsters with Ice Magic!
The pyromancer broke into the ice magic tower and set fire monsters. Fire monsters can be defeated by hitting them with ice. As a cryomancer, can you defeat the pyromancer and save the tower?
Controls
- Dpad (Arrow Keys)
- Move
- X Button (X or M or V Key)
- Hold X Button and Dpad: Turn
- Release X Button: Generate or Remove Ice
- O Button (Z or N or C Key)
- Undo (Not possible at some levels)
- Pose Menu (Enter or P)
- Retry
- Select Level
- Delete Save Data
Enemies
Pancelor suggested in Beam's thread to start a new thread for technical discussion in order not to clutter the game's thread. I fully agree with the idea and I'm sorry for cluttering.
Here's what Pancelor wrote :
- you can replace the body of get_random_bird_name() with this: return del(bird_names,rnd(bird_names)) or "♥"
- you can replace p.velocity_x=p.velocity_x+i_xp.acceleration with p.velocity_x+=i_xp.acceleration, etc
- you should be able to remove tfnsplit altogether, by saying things like a,b,c,d=unpack_split"1,2" (which does the same thing as a,b,c,d=1,2,nil,nil. this one will probably take some more explanation)
End of Quote
About the 3rd point :
when doing a multi assignation, it still works if the number of elements does not match :
a,b,c=1,2,3,4
a is 1, b is 2, c is 3, 4 is discarded.
a,b,c=1,2
a is 1, b is 2, c is nil ([NIL] when printed.)
Now a word about what is considered true and false in LUA :