NOW IT WORKS :D
sorry about that.
hopefully next time I won't have to look up the code to stop or move something.
I have now added code to stop the paddle on the screen sides!!!!!
I am a bit ashamed that I had to look up the simple code though :<
anyways I learned how to stop them :D
this is a simple pong demo thing I followed from the PicoFanzine.
I intend to leave this here and edit it to make a working Pong game; complete with title screen and what not.
Just trying to teach myself about programming.
Ok So I will be using this thread to document my probably ultra-slow progress into programming.
I will be making a clone of Atari's "Asteroids", all to teach myself to program, and hopefully motivate me to do things....
So far what I am needing to do is:
Make a Title Screen
Make the Ship
Design the Asteroids
Add a score board
maybe a level count?
I have 0 knowledge how to do this so it will be nice to see if I can do it!
I've thought about using sprites for everything game related, like the ship, UFO, and asteroids.... However I've also though about making it like the 2600 asteroids, without a definite sprite sheet and just use it's basic syntax to draw these things.
any tips would be very helpful as well! I look forward to making something we can all enjoy...hopefully!
So my Chip came in yesterday, and it's awesome. I've owned Pico-8 on PC/Mac forever but never did anything beyond playing games.
I've done a little pong type tutorial thing and am thinking about doing a small easy game to teach myself stuff about Programming.
My knowledge is about 0 sooo there's that haha...
I think I'm going to start with an asteroids clone to see if it's easy enough for me to understand things like data arrays and tables, also because I love asteroids :D
wish me luck!
(Also if this isn't the right forum area please move it, I had no idea where this post belongs)