

Long time no see everyone!
This is my work in progress stealth game.
O ... Dash
X ... Hide
*Each action uses power gauge at the bottom.
If enemy find you, the alert gauge on the top will be filled.
So you have to run/hide until the gauge runs out.
Big respect: https://www.lexaloffle.com/bbs/?tid=48889

Shooting Star
It's my first published game coded with Pico-8. I really like this tiny game engine. I made games with Godot, pygame and p5.js before.
At first it was just a way to learn to code Pico-8-games but my idea generator and motivator URL Bananicorn persuaded me. I will publish this game. And here I am. :)
(see more details below)
Controls
Use LEFT and RIGHT button to move and C or the O button to shoot. That's it.
Gameplay
You need to shoot the enemies moving down from the top to earn points. If you get hit by an enemy you lose health but even if you don't get hit and they can get to the bottom of the screen you get any disadvantage in context to the color of the enemy.
I'm wondering if there's any difference in CPU usage when we manually detect situations where something has changed and then call methods in the _draw individually only in those cases.
I'm working on a game with many static elements and I'm considering whether it makes sense to constantly redraw everything or only the elements that have changed, for example in picross game.




Hello
I'm a beginner with PICO-8
I've made my first program : Print a text and wait a key.
Printing text is ok, but not pressing a key.
I don't undertand what is wrong (its my first day with pico-8)
local timer = 0 local show_continue = false local text = { "Year 2183.", "A mysterious signal draws you", "to Thalassa,a forgotten planet", "", "Your ship crashes, leaving you", "stranded in a hostile world", "where technology and nature", "clash.", "", "Recover your gear and survive." } local displayed_text = {} local char_timer = 0 local char_speed = 2 -- Temps entre chaque lettre (plus bas = plus rapide) local line_index = 1 local char_index = 0 function _init() cls() -- Efface l'écran end function _update() if not show_continue then char_timer += 1 if char_timer >= char_speed then char_timer = 0 if line_index <= #text then char_index += 1 if char_index > #text [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=160203#p) |



Community Shared Pixel Art Canvas!
We invite everyone to add sprites from your own games or from PICO-8 games you love.
It will even be used as the r/PICO8 subreddit's banner!
It is on EveryoneDraw.com, an infinite canvas that is shared globally for free. It uses the full PICO-8 palette, and has minimal UI which is nice to just get started without needing to learn how to use it. However there are no drawing tools, so everyone is forced to place one pixel at a time, making the drawings that much more impressive.
Draw in a Browser: 🔗link
When drawing in a browser, it sometimes forces you to pause because of the timeout feature to cut down on bot attacks most likely. Understandable but it can get frustrating.
It also has a limited color palette, just the 16 default PICO-8 colors.
Draw in the App: 🔗link
I highly recommend downloading the app if you plan on contributing to the mural. You will get short ad breaks, but not often. The real benefit is you'll be able to paint pixels quickly and access all 32 PICO-8 colors. It works especially well on tablets with a touch pen for maximum pixel arting comfort!










Hi there!
This is "Peas! Animated Sudoku", a sudoku with a twist—peas instead of numbers!
As a programmer, you probably enjoy working with numbers, but let’s face it, they can get boring sometimes. That’s where the peas come in!
The game was developed and submitted for the A Game by Its Cover 2023 jam. Since then, I haven't been able to stop playing around with Pico-8.
How it works:
- Just like traditional Sudoku, your goal is to ensure the peas are unique in each row and column.
- The levels progress in difficulty, starting with a 2x2 grid and culminating in a 9x9 board.

PVE Roguelike Autobattler; Defend the queendom of Blorl from invaders
Originally made in 48 hours for ATL Game Jam, since expanded and rebalanced for its lexaloffle release
Additional credits: ATL Devs, NerdyTeachers pixel art library
Featuring:
- Swappable weapons in 2 slots
- 4 different stats -- watch number go up!
- Exponential scaling! How long can you survive?
- 6 types of foes
- New original "rock paper scissors" super effective system
- Roguelike action
- Autobattle inaction
- This game does not violate the geneva convention!







Defeat Fire Monsters with Ice Magic!
The pyromancer broke into the ice magic tower and set fire monsters. Fire monsters can be defeated by hitting them with ice. As a cryomancer, can you defeat the pyromancer and save the tower?
Controls
- Dpad (Arrow Keys)
- Move
- X Button (X or M or V Key)
- Hold X Button and Dpad: Turn
- Release X Button: Generate or Remove Ice
- O Button (Z or N or C Key)
- Undo (Not possible at some levels)
- Pose Menu (Enter or P)
- Retry
- Select Level
- Delete Save Data
Enemies
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Pancelor suggested in Beam's thread to start a new thread for technical discussion in order not to clutter the game's thread. I fully agree with the idea and I'm sorry for cluttering.
Here's what Pancelor wrote :
- you can replace the body of get_random_bird_name() with this: return del(bird_names,rnd(bird_names)) or "♥"
- you can replace p.velocity_x=p.velocity_x+i_xp.acceleration with p.velocity_x+=i_xp.acceleration, etc
- you should be able to remove tfnsplit altogether, by saying things like a,b,c,d=unpack_split"1,2" (which does the same thing as a,b,c,d=1,2,nil,nil. this one will probably take some more explanation)
End of Quote
About the 3rd point :
when doing a multi assignation, it still works if the number of elements does not match :
a,b,c=1,2,3,4
a is 1, b is 2, c is 3, 4 is discarded.
a,b,c=1,2
a is 1, b is 2, c is nil ([NIL] when printed.)
Now a word about what is considered true and false in LUA :



This is my first Pico-8 game I've ever made! This was a rough year for me in a lot of ways and so I wanted to do something simple and short so I could end out the year having made something I was proud of. I hope you enjoy it!
Controls:
-Arrow keys to move
-Z/X to put down mace
-Release Z/X to retract mace
Rules:
Kill enemies by putting down your mace and then walking around them, so that you hit them with your mace when you retract it. Kill each enemy to move on to the next wave. Beat all 21 waves to win!
Edit History:
1/4/2024: Fixed a bug where the laser eye sound effect would sometimes continue playing in the main menu after the player died.
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For the past three years, I have created electronic new year cards using pico-8.
I've posted my card for 2023 before, but I forgot to post my 2024 card! So in this blog you can see the carts for the 2024 and 2025 new year carts.
The code is not pretty at all, but feel free to use it if it helps!
New year 2025: Year of the snake!
New year 2024: Year of the dragon!
Skilled Explorer Creeps 'Round Every Tunnel (S.E.C.R.E.T.)
This was my submission to the 2024 Github Game Off.
You are an explorer in some secret caverns or something.
Itch: https://lumbar527.itch.io/skilled-explorer-creeps-round-every-tunnel
Controls
⬆️⬇️⬅️➡️ to move.
❎ to shoot.
🅾️ to reload.
Tab to switch between gun and torch.
Map Editor
This is my first game. Pico-8 is awesome. Sorry for my very poor skills in audio. Looking forward for your feedback!
Enjoy!

Controls
Arrows to control the jester.
Rules
You are the king's jester and he needs your help. All 36 stories of the castle are overrun by evil!
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[8x8] |

