Santa's sleigh has broken down and needs repairs! As chief mechanic, it falls to you to collect the necessary parts to fix it!
In this game you will need to venture into the floating mountain tops to retrieve Santa's Sack of Generosity, and visit the Elf Propulsion Labs (EPL) to obtain the Wonder Drive that power's Santa's sleigh.
Controls:
Move with the d-pad / arrow keys.
Jump with x.
Grab and throw items with z/c/o.
Note: to grab items you must be standing directly on top of them.
Music is "Carol of the Bells" on pico 8 by Gruber.
Thanks to @bikibird for organizing the advent jam and to the Holiday Jammers for playtesting and encouragement! (... are these my Christmas Jammies?)
PicoZ: A Turn-Based Zombie Survival Game
Hello, Pico-8 community!
I’m thrilled to present my new game, PicoZ, a turn-based, grid-based survival game set in a post-apocalyptic world filled with zombies. If you love strategy, tactical combat, and a bit of resource management, this is the game for you!
Game Description
PicoZ combines classic turn-based gameplay with resource management and stealth mechanics to create a tense and challenging experience. Plan your actions and avoid the undead as you make your way through the levels.
Key Features
- 🎮 Turn-Based Combat: Every move counts! Make strategic decisions to outwit the zombies.
- 🧟 Dynamic Enemies: Zombies with unique behaviors add unpredictability to every level.
- 🗺️ Fog of War: Explore the map cautiously—your visibility is limited!
- 🛠️ Resource Management: Collect keys, potions, and weapons to improve your chances of survival.
- ⚔️ Multiple Weapons: Use melee weapons like knives or firearms like pistols (but beware, they’re noisy!).
- 🧩 Challenging Levels: Progressively difficult levels with new challenges and surprises.
My first Picotron app! I was just having fun with animating a heart and thought it would make a nice screensaver.
For ease of customization, I moved the important properties to the top of the code, with comments, so it can be modified to your liking.
Update 1.1: Decided to add background colors, which are chosen at random at the start and when clearing the hearts!
Hi! First thread here on the BBS.
I've looked around and can't see any mention of it. Maybe it's not known, or if it is known nobody has said anything about it? I don't know, but since I haven't seen any mention of it, I figured I would make a post about it!
I accidentally discovered that you can actually import PNG images directly to the sprite sheet. How? It's quite simple: place a PNG in your Picotron, e.g. /apps/png/
. In Picotron's file explorer, navigate to the location of the PNG, select it, then either right-click and copy or Ctrl+C, switch to the sprite editor workspace, select the slot, then Ctrl+V to paste it.
I'm just getting started with Picotron after having spent a few weeks with Pico-8, and this has been, for me, the easiest way so far to get my sprites exported from Aseprite into my sprite sheet in Picotron. I'm trying to see if I can make a Picotron app that will take all the PNGs in a folder and import them to the sprite sheet, but in the meantime, this works well! It's tedious for many sprites, but if you just have a few sprites you want to import, it's quite easy and quick.
Hi Everyone,
Just wanted to share a demo of something that I've been working on as part of journey of learning Pico 8. I've drawn so much inspiration from popular shooters, especially Xenon 2 on the Amiga.
There's plenty still left to do but I don't know if this will turn into a proper game as it's somewhat unconventional how I've done things. All of the game graphical output is using custom code and interacting directly with the video memory. I'm not using any of the in-built command set - mostly using memcpy.
The next part I'll be working on is enemy AI. It won't be anything spectacular, probably just plain old predefined paths but, lets see where things go.
Anyway, hope you like the demo.
You have two guns: left and right. Use them well. Be careful. Good luck. Reach the core of planet Ozulo and defeat the Guardian O!
Game of Life is a cellular automaton simulation inspired by the classical algorithm designed by mathematician John Conway and created using PICO-8. The simulation is deployed on a 96x96 grid, where cells give birth, die, and reproduce based on simple rules.
This project was created for practice with PICO-8 and Lua. (The low FPS may be due to my poor processing: ......)
Basil's out sniffing around and scattering dandelions again. Oh look, there's a cave. I wonder what's inside?
I made the original Basil's Adventure in 2016 as a Christmas present for my wife. I had just found out about Pico-8, and I thought it'd be fun to make a simple exploration platformer. She loved it.
Since then I've done a bunch more Pico-8 projects, including two more wintry games intended as greeting cards for my friends. They've all been weird little design experiments, like, Gordy and the Monster Moon is an attempt to do a game that feels like Zelda with none of the usual Zelda interactions (no sword, no bow and arrow, no hookshot, no boomerang, no bombs, etc.),
Rudolph got stir-crazy waiting for Christmas Eve, so he took a bag of Santa's stuff and started flying around erratically, dropping it in the local river!
Santa can grab the stuff and save Christmas! Just use left and right arrows to guide Santa's hand into the five dropping channels. Catch your stuff! It will fly to your magic sack of goodies!
BUT WATCH OUT! Don't catch coal or any of the other dangerous things. If they hit your mitten, you lose a Heart! Lose THREE Hearts and Santa is too depressed to deliver gifts! It'll be...
GAME OVER, SAN! GAME OVER!
<-- Hand Left
--> Hand Right
Z/O Hand All the Way Left
.X. Hand All the Way Right
Good luck, Santa, it's DANGEROUS out there!
This little game is part of the PICO-8 ADVENT CALENDAR 2024! Check all the games out! There's a new one each day!
https://www.lexaloffle.com/bbs/?tid=145806
WORLD RECORD: 10955, Level 8 -- NarcolepticFrog.
Thanks to NarcolepticFrog for testing upper levels,
Bikibird for hosting the jam and feedback and gingerbread suggestion,
and the Holiday Jammers for testing and feedback.
And Shadowphiar for finding a MUSIC bug. :O
Merry Christmas! It's been a couple of years since I've posted here with a crappy little Christmas game (Santa's Leap). Surprisingly enough, here is another crappy little Christmas game, Santa's Ascent.
It is, of course, a prequel to Santa's Leap. In Santa's Leap, sleigh-less Santa was already atop the chimneys and leaping from rooftop to rooftop. In Santa's Ascent, however, he is first faced with a skyscraper which he must ascend, then once inside deliver presents, and then finally re-ascend inside the chimney.
Avoid the large snowballs (outside) and burning hot coals (inside the chimney stack). Deliver to all the Christmas trees and in a decent time to avoid getting insulted.
I've added numerous things in this update:
Score, wave system to increase difficulty
score display, wave display
asteroids
dynamic vector asteroid drawing
larger asteroids split into fragments
asteroids spawn off screen edge
bullets screen wrap
asteroids knock-back player
I've decided to borrow some features from later asteroids games like Blasteroids and Space Duel. I've given myself a hard deadline of Jan 30 to finish this to prevent scope creep. I'll spend the next couple sessions fleshing out the remaining core gameplay bits.
Small disclaimer: You are free to use these in your projects, free of charge !! Only thing I ask in return is attribution by crediting me somewhere in the project.
Here are two little code snippets to shift patterns!! The token cost is 55 tokens for the vertical shifting code and 76 tokens for the horizontal shifting code. These code snippets also account for additional settings on bits 0b0.111
of the pattern (to learn what the hell that is, check this part of the manual). I am choosing to leave the snippets as they are in the cartridge in here to people can see (and try to understand if they want to) what is going on under the hood without reading something that looks like a keysmash.
Was working for a multi-cart that would be published in like, 7 months, and decided to give y'all a taste of what's to come this cc-mas with a demo of Chapter 1. Hope you enjoy! :D
Controls
- Arrows to Move
- Z to Jump
- X to pickup and throw objects
- Down + X to place the object down rather than throwing it.
A Fight! With snowballs! Don't forget to grab all the cool stuff the other kids drop!
Growing up in rural Canada, winter always meant huge, endless piles of snow everywhere. And as kids, huge piles of snow meant chaos. Snowball Fight! is an endless, high score chasing, winter arena "shooter." Bury the other kids with snowballs or dig ledges out from underneath them and nab dropped presents for bonus points. Clear each screen to move to the next one.
This game was made as part of the 2024 PICO-8 Advent Calendar.
Thanks to everyone who play-tested early versions of the game. And special thanks especially to:
- bikibird: for managing and organizing the Advent Calendar
About
- Score 5 points to win!
- Try to get the highest rally!
Default Controls
- P1: UP/DOWN: E/D
- P2: UP/DOWN: Arrow-Keys
- FIX: In a 1 player game. You can now use both E/D and Arrow keys (mobile now works)
Other/Credit
-Just a clone of pong
-This was just a programming/design project by and for myself. (MrDuckyWucky)
-Uploaded Dec 18, 2024
I started this game following a tutorial for pico-8 that was in the Magpi magazine 6 years ago. My daughter then aged 3 helped me to design the space ship. I figured I should finish this and inspire her as she has recently taken an interest in gaming. The nemesis in the game is a monster from my good friend Jon Hillman's book "The Vile Realm".
It's a classic side scrolling space shooter. The game features a ship with rechargable shields, energy bombs, timed missiles, and lasers. The player has to stop the big bad "Xotolo" from reaching Earth during the final wave of the game cycle. I hope you have fun, I plan to use what I have learned and push pico-8 to its limits!