3 and a half months ago, I had a silly idea of "What if Celeste was randomized?". So, I started to work on a little proof of concept, and I really liked it, so I kept improving and adding more content to the point that it really should be shown to the world.
So, here it is. Celeste Randomizer. A cart-mod of Celeste-Classic that randomizes the entire game with a variety of in-game settings to select from.
Original celeste game made by Maddy Thorson and Noel Berry
Randomizer Options
- Seed customization, allowing for people to play the same seed (maybe for races?)
- Changing player spawning or even have multiple at once!
- Berry placement, or none at all
- Changing the map to be vanilla, random tiles, or even procedural generated!
- Changing background and spike tile placements
- Game modes to select from
- Custom player graphics!
I got this idea a week or so ago and got curious if Speako8 could sing. Turns out it can! It's my homage to 2001: A Space Odyssey. The idea is Hal 9000 is now in heaven with Daisy, (who of course was built by Bell Labs) on a bicycle built for two.
Thanks to @bikibird for speako8, making this possible.
My Pico-8 remake of the glorious Thunder Castle by INTV Corporation (1985) for Intellivision, with some quality-of-life improvements.
Manual
The vintage game manual is available as PDF file in the Thunder Castle Itch.io page here
TL;DR
ā¬ļøā¬ļøā¬
ļøā”ļø move
āļø/ā [Z,X,C,V] Action button
Touch the flashing creatures (bats, rat and skull) to energize your knight in order to slay all the guardians (Dragon, Sorcerers and Demons). Collect and use at your advantage the magic objects that appear (details in the manual above or in the Pause/Enter menu choose "CHEAT SHEET" for a quick in-game help).
A calendar for when you need to know what day of the week any date is on but don't want to leave Pico-8 for some reason
ā¬ļø/ā¬ļø change year
ā¬
ļø/ā”ļø change month
ā/š
¾ļø change day
ā+š
¾ļø toggle day highlight
Allows years between -32767 and 32767 because why not?
Disclaimer: This is NOT a historically accurate calendar. This is a Proleptic Gregorian Calendar, a calendar which gives Gregorian dates to all days, including those before it was introduced on October 15th, 1582. Credit to @RealShadowCaster for pointing this out to me
Collect coins and race against the clock as you traverse 4 unique levels in Oscar's Adventure! Do you have what it takes to beat the fastest times?
Controls
Action | Keyboard |
---|---|
Move | Left/Right |
Jump | Z/C |
Crouch | Down |
Slide | Down + X |
Pause | Enter/P |
Pro Tips
- When you jump while performing a slide you can carry the speed of the slide into the air. Try using this technique to reach those hard-to-get coins.
- Press Pause to access some additional options, like toggling the ghost player and Restarting the level.
hey everyone, having some trouble.
im trying to make it so that when you collect the emerald a bit into the first level, it prints "gem get!" next to it.
however, when I collect it, nothing happens.
i would also like the text to disappear after a few seconds. how would I do that?
the emerald code is in tab 5 under function upickups2(). apologies if any of the code is difficult to read, I'm pretty new to this.
also, any further feedback for the game is much appreciated!
(please don't mind the door sprites at the beginning of the level, its just for debug purposes so that I can test level 2 quickly!)
Cocktail Hour
Inspired by true events, Cocktail Hour is a game built to prepare you for real life social events. Your mission: sneak around a party venue and eat as many delicious hors d'oeuvres as you can while avoiding having a conversation with anyone.
However, Aunt Ethel hasn't seen you since before you left for college and she's determined to ensure you miss every single Pig-in-a-blanket and slider and shrimp cocktail there is.
Run, hide, and eat.
Controls
Move using the arrow keys.
X allows you to grab food, only while standing still.
Tips
- When you grab food your score multiplier increases by one. However, entering a conversation can reduce your multiplier or eliminate it completely with bad timing.
Japanese is output using a custom font.
Also, voiced consonants and semi-voiced consonantsļ¼ęæē¹ć»åęæē¹ļ¼ are adjusted to be placed at the top of the characters.
jprint('ćććć ćć”ććććććµć ćć♥',14) -- Usage is the same as for print(). |
ććć
ćć
,ć”ć£ć„ć§ć©
does not exist as a character in standard Pico-8.
Therefore, we have rewritten the default emoji as shown in the table below.
'ć' > '…' ,'ć' > 'ā”ļø' ,'ć ' > 'ā ' ,'ć' > 'ā§' ,'ć' > 'ā¬ļø', 'ć”' > 'Ė' ,'ć£' > '∧' ,'ć„' > 'ā' [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=155450#p) |
--functionsetup playeranim = 1 timer = 0 function _init() end function animspr(x, y, fps, start_frame, end_frame) timer = timer + 1 if timer >= 30 / fps then playeranim = playeranim + 1 if playeranim > end_frame then playeranim = start_frame end timer = 0 end spr(playeranim, x, y) end function _update() end function _draw() cls() animspr(60, 60, 4, 1, 3) end |
how this works: animspr(x, y, fps, start_frame, end_frame)
Hi, this is Kokins, my entry for Ludum Dare #56.
The theme of the jam was "tiny creatures" and I decided to go for a virtual pet game, similar to Tamagotchi which I played as a kid. In the game, you care and raise a kokin, a cute small creature.
There are two goals in the game:
- Raise your kokins until they reach adulthood and they can live on their own in the kokin reserve.
- Collect all kokins! Depending on how you raise your kokin it will grow up in a different way. Can you find them all? :)
Hello everyone.
First of all, I apologise if my code is a mess. I am learning to code and although stuff sometimes work, I don't fully understand why.
I am doing a game with a procedural map where there are buildings, and each building might or might not be a level. When generating the buildings I attach a level object to it if it is a level and I am printing underneath the ones that are levels, as well as the x and y coordinates and what level number it is.
The game is meant to have the following objects and relationships
Player (obvious)
A Building object > a level object > a combos object > multiple combos objects
My LD56 Compo entry—nurture your tiny creatures! Gather fish and deliver them to groups of hungry baby penguins.
Fish must be within the drop-zone (the region surrounding a group of baby penguins) upon dropping. Delivering multiple fish in one go yields combo bonuses, and there's no penalty for delivering more fish than requested (given it fits in the drop-zone).
Spikes periodically emerge from beneath the ice due to climate change or something, and (dangerous) baby seals occasionally roam. Mis-dropped, uneaten fish will spoil and create additional hazards. Health is lost upon touching a hazard, or when failing to feed a group of baby penguins (because heartbreak). Touching a hazard also automatically mis-drops your held fish.