--functionsetup playeranim = 1 timer = 0 function _init() end function animspr(x, y, fps, start_frame, end_frame) timer = timer + 1 if timer >= 30 / fps then playeranim = playeranim + 1 if playeranim > end_frame then playeranim = start_frame end timer = 0 end spr(playeranim, x, y) end function _update() end function _draw() cls() animspr(60, 60, 4, 1, 3) end |
how this works: animspr(x, y, fps, start_frame, end_frame)
[Please log in to post a comment]