Log In  

BBS > Community Superblog
All Users | Following | GIFs | Off-site

V0.2

Cart #minimemtracker_bc-1 | 2024-09-23 | Code ▽ | Embed ▽ | No License
7

Overview

This is a sequencer that plays sounds from a waveform memory mechanism through PCM.
It achieves several things that could not be done with the Pico-8 standard tracker.

Operation

Mainly mouse operations.
When you press a key on the keyboard, it makes a sound

Basic screen

  • Channel tab: Left click to select, mouse wheel to mute/unmute.
  • Channel panel: Mouse wheel to adjust sequence speed (0-63), left click to open view.
  • Space bar to play track.

Effect view

  • Left click to select, mouse wheel to increase/decrease value of selected item. Right click to deselect.

[ Continue Reading.. ]

7
1 comment


Cart #d400-13 | 2024-09-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

A simple cart representing a D400.

❎ rolls.
🅾️ changes the display mode to display under the die either nothing, ⌈√x⌉ or ⌈20-√(400-x)⌉, x being the value rolled.
⬅️ and ➡️ change dice colours.

3
2 comments


Cart #catreeboard-0 | 2024-09-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

A dark storm is looming over the forest. Only you can help our hero cat escape from the rising flood waters that threaten the land.


Catreeboard is a typing game that helps players practice their typing skills. By successfully typing words on the next branch, the cat will jump in an attempt to avoid rising flood waters.

Keyboard is required to play. Does not work with a controller.

Features

  • Chill mode for beginning typers to get the basics.
  • Challenge mode to test the fastest of typers, beware the storm!
  • Customize your cat! Select your favorite color for your adventuring cat.

[ Continue Reading.. ]

6
4 comments


Cart #gyejateb-0 | 2024-09-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

A simple graphical demo for the PICO-1K Jam 2024 which creates an animated pattern similar to the spiral pattern that seeds in a sunflower make.

I'd played around with this in lockdown using Java libGDX and decided to port it to PICO-8 for the 1K jam.

You can use the left and right arrows to change the radius of the dots.

The compressed byte size of the cartridge is 312. I've made little effort to save bytes because the program is so simple in the first place.

-- sunflower
-- by retroredge,v0.1,2024

function _init()
  n=0
  f=0.618
  d=0.00002
  r=1
end

function _draw()
  cls()
  for i=1,n do
    local l=i/n
    local a=(3.14*f*i)	
    local x=(l*cos(a))*64
    local y=(l*sin(a))*64
    circfill((64)+x,(64)+y,r,c(i))		
  end
end

function _update()
  if (n<501) n+=1
  f=f+d
  if (btnp(⬅️) and r>0) r-=1
  if (btnp(➡️) and r<11) r+=1
end 

function c(i)
  if i%3==0 then
   return 10
  elseif i%5==0 then
   return 11
  elseif i%7==0 then
   return 8
  else
   return 12
  end
end
2
0 comments


Cart #goban-2 | 2024-09-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

2
0 comments


Cart #joana-0 | 2024-09-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

A game for Brackeys Game Jam!

Ladybug Joana must brave a treacherous storm to rescue her children and return home safely. The player must expertly balance and time their actions during moments of calm, when the winds and rain subside, with the intense, turbulent periods that threaten to sweep Joana off course. Mastering this delicate balance is key to overcoming the challenges and reaching the safety of home.

Team Calembur

Gabiru - Programmer and Game Designer
HBKaze - Pixel artist, Producer and Game Designer
Rafael Schneider - Sound Designer

[ Continue Reading.. ]

9
5 comments


perdon a todos explique mal mi problema vamos de nuevo esta ves bien bueno pues resulta que yo por curiosidad queria abrir mis archivos de guardado en el exlorador de archivos y me pidio que lo abriera con una aplicasion y me dio a elegir una aplicacion y yo puse win rar y despues me dijo de que no se podia abrir y desidi publicar el proyecto pero me puso que era invalido y entonces puse que se abriera con pico 8 pero no funciono seguia diciendo que era invalido entonces que debo aser? gracias por la ayuda

Sorry everyone, I explained my problem poorly, let's go again this time. Well, it turns out that out of curiosity I wanted to open my save files in the file explorer and it asked me to open it with an application and it gave me to choose an application and I put win rar and then it told me that it couldn't be opened and I decided to publish the project but it told me that it was invalid and then I tried to open it with peak 8 but it didn't work it kept saying that it was invalid so what should I do? thanks for the help

9 comments


A simplex noise implementation that I grabbed from Github (https://github.com/weswigham/simplex) and made it work in Picotron (only had to replace bit.band with native & bit operation, and made the simplex variable global since picotron doesnt seem to support return values from files). Performance doesn't look super great (?) - I tried converting it to use userdata for vector operations but it didnt seem to improve much.

For example, the main cart code is this:

include "simplex.lua"

local colors={0,1,19,3,27,11,26,10,7}
function mapcol(t)
	t=max(0,min(1,t))
	local n=#colors
	return colors[flr(t*n)+1]
end

--n will be the "seed"
n=0
function noise(x,y)
	x+=n*10000
	return simplex.Noise2D(x,y)
	+ 0.5*simplex.Noise2D(2*x,2*y)
	+ 0.25*simplex.Noise2D(4*x,4*y)
end

function _draw()
	cls()
	flip()
	for x=0,479 do
		for y=0,269 do
			local t = (noise(x/50,y/50)+1)/2
			pset(x,y,mapcol(t))

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=154380#p)
2
4 comments


Im sorry to export my game in HTML in PICO-8 Education Edition and press enter to not export in html

1 comment


As I am writing this, the changelog for v0.1.1c gives the command to enable the icons to snap to a grid as this:
store("/appdata/system/filenav", {desktop_snap=true})

However, that command does not work. The ACTUAL command needed is this:
store("/appdata/system/filenav.pod", {snap_to_grid=true})

EDIT

The changelog has now been updated with the proper command!

2
1 comment


Cart #jelpi_install_demo-0 | 2024-09-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


Is Jelpi from install_demos

2
1 comment


I'm working on a Celeste Classic mod and am still getting familiar with the game's code. I'm hoping to add a simple feature but could use some help. The idea is that you must collect every berry in the game, and if you don't, the flag at the end will reset the game, giving you another try to collect them.

If anyone could assist me with coding this, I'd really appreciate it!

Thanks!

0 comments


Cart #x_galactic-3 | 2024-09-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

X-Galactic

This is my second Pico-8 game. It is a demake of Galactix for MS-DOS.

Story:

The story is included into the game itself in the story option from the main menu, the story is from Galactix (all story credits go to the original authors of Galactix)

Main Menu

Gameplay:

X-Galactic takes place over 100 waves (full game mode) or 50 waves (half game mode), destroy all enemy ships in each wave to progress to the next wave, watch out though some waves take place in asteroid fields.
When destroyed, some ships release pickups, use the claw to collect them, at the end of each wave there will be a short delay of about 8 seconds to allow collection of pickups, if no pickups exist the delay will be about 4 seconds.

[ Continue Reading.. ]

8
3 comments


Cart #caverns1_3-0 | 2024-09-20 | Code ▽ | Embed ▽ | No License
8

hey there :)

this is my first celeste mod, so if anyone has feedback i'd be glad to listen :)

there are 10 berries, gemskip is possible tho it requires some speed tech like spikeclips and spikejumps. all berries are gemskip possible

thanks to AnshumanNeon for testing both gemskip and regular path!

have fun and leave ur pb's in the replies!!

edit: reworked 1100m+some more screens, also made the meter count only affect actual platforming screens

edit 2: made 800m berry possible for gemskip

edit 3: some minor sprite changes

8
6 comments


Cart #wavespark3-14 | 2024-10-03 | Embed ▽ | No License
18


A long-overdue sequel to an obscure one-button game I made eons ago, which inspired some better-known descendants. Hold X to increase gravity. Race rightward through checkpoints if you want (my record so far is 13).

Update 11: fancier ocean, subtle sand sound, dynamic music
Update 12: Made instructions less clear, many sound improvements, friendly dolphin gives you bubbles. Stars temporarily removed.
Update 13: Day (twilight)/night cycle, announcements for start and finish of race (with score tally).
Update 14: Adjusted music mix, made tally larger.

18
6 comments




Cart #seedwanderer-0 | 2024-09-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

I dug this cartridge up at the landfill.

Submission for PICO-1K Jam 2024

Commented source code

1
2 comments


Cart #ffilemanager-0 | 2024-09-16 | Embed ▽ | No License
2


A fullscreen file manager made from the default picotron file manager
Warning: This cartridge does not work in the web player

2
1 comment


I just noticed, why is the page so weird? how can I fix it.

I have a problem

this is how my daily life goes:

  • I get a awesome idea.

  • I start forming the vision (in my mind or paper)

  • Have a full gamdesign document

  • Next day start new project

  • Next ~month I work and improve the game every minute possible.

  • the motivation starts fading

  • forget for a few days or I work way less

  • cycle repeats

And just by following this workflow, I have created many many games.
They are (mostly) all basically finished and are missing very little to completion.
Here is a list of all:

  • Failed Monsters

    Man oh man, this is basically my first game and I havent been working on it for months.
    This project has been dragging me for years. Because this has been looking like this

    • Make new feature

    • Oh, 8192...

    • Next two weeks optimizing and learning new things

    • Oh, I was so bad three weeks ago, this code could be done way better

    • One week later, what can I add next?

    and thats how time went making this game, which is a shame. To me this game is a result of my learning with pico 8, thats why its full with bugs. and my current skills clash with my old ones. thats why its hard to work on it.

[ Continue Reading.. ]

10 comments


Cart #retroslot-2 | 2024-09-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

1
0 comments




Top    Load More Posts ->