Hi, all.
https://www.lexaloffle.com/bbs/cart_info.php?cid=stardefence-0
This is my first pico-8 game to make it this far. I've always wanted to make a Defender style game, and have added a few little extras just to spice things up.
Power up your Bomb Meter by shooting aliens, then unleash a devastating blast on ground enemies with the Big Bomb. Destroy all ground units to move on to the next wave.
Each level gets a little larger, with more bullets flying.
Code is.. well.. a mess, but as my first real project, it is to be expected. Huge thanks go out to Kristian for his amazing tutorials, without which I would never have made it this far.
Hope you all enjoy.
Take the job of a spaceship mechanic, repairing and cleaning up ships, while enduring the increasing demands of the company quotas.
tap Z - use held tool
hold Z - open inventory
X - interact with objects
arrow keys - move
Code and art by me (Werxzy)
Music and sound effects by Munchkin
Thanks to Hercleum and Achie for some last minute testing (definitely helped make the game better)
Solitary Spacewright was made for the lowrezjam2024. You can also check out the itch.io page I made for the game and download the unflattened source and map editor at https://werxzy.itch.io/solitary-spacewright
Note, if you want to play offline, you will also need to download #solitary_spacewright_2
Hi again!
Here is the second early release of my very first game: an arkanoid-like clone. I'm not looking to replicate the original game exactly, but to use it as a base to learn in the process.
I focused this release on cleaning the code - I was close to run out of tokens - and improving collisions. There aren't any visual/audio improvements from the 0.0.1 release (first release here: https://www.lexaloffle.com/bbs/?tid=143441).
Many thanks to everyone who took the time to play it and provide feedback. I'm looking at you @RealShadowCaster, your insights on the collision engine were very useful. Let me know what you think of this version.
P8ZZNIC - A PICO-8 Interpretation of the Tile-Matching Classic, Puzznic
A puzzle game to exercise your brain
Get ready to challenge your mind with P8ZZNIC, a PICO-8 tribute to the arcade puzzle classic, Puzznic. Your mission: clear 144 screens by matching tiles adorned with various symbols. Use your cursor to move blocks left or right — when two or more matching tiles meet, they vanish. Earn bonus time by orchestrating clever trick shots that clear four or more tiles at once. But beware — plan your moves carefully, or you might leave behind an unsolvable puzzle!
Each level in P8ZZNIC consists of four screens. After completing a level, you'll return to the level-select screen, and your progress is automatically saved.
Hello,
I've been working on trying to produce a randomly generated map like in Slay the Spire.
I used the rules documented here to generate the map:
https://steamcommunity.com/sharedfiles/filedetails/?id=2830078257
(not convinced these are the whole rules but it's good enough for now)
The map is a 7 x 15 grid.
6 paths are drawn through the grid, the first two paths must be at different starting points, others are random (which gives the branching effect)
Events are placed on the grid as per the weightings specified.
Some rules are obeyed to prevent certain events from appearing in certain places (for example, 2 rest sites in a row are not allowed)
I added some jittering to give the map rendering a more organic look.
Controls
1) You can scroll up and down the map with the up and down keys.
2) Hit left and right to select an originating path. Press X to lock in the selection.
3) Press up to move up that selected path.
4) While you have a path selected, press left and right to move between valid branches of the path.
Video remapping appears to be the cause of cartridges that do not load on the BBS web player. My game, Oops Airlines, can be found here: https://www.lexaloffle.com/bbs/?tid=143653 and freezes after the splash screen.
@pancelor helpfully created a smaller repro cart here: https://www.lexaloffle.com/bbs/cart_info.php?cid=fewoweguda-1
Hopefully this can get resolved soon. The binary exports and HTML exports work great on itch. And downloading the cart to run locally is also a workable solution in the meantime.
NOTE
Looks like the web player isn't launching the game. Seems like it's caused by an issue with high-memory video remapping (documented on another BBS post). To play the game, try #load oopsairlines-1
in your PICO-8 terminal! You can also click here to play in your browser.
Introduction
OOPS Airlines needs your help!
After the terrible ClownShrike virus shut down all of the airport's systems, it up to you, the sole air-traffic controller, to manually direct flights to the runway!
Carefully plan routes for each plane - but watch out! Once a flight path is connected to the airport, it cannot be altered. Plan wisely to guide the incoming flights to safety!
This is my first post and my first picotron project.
This is a proof of concept.
And this doesn't technically work without the python file.
It may be called a cheater because most of the work is done with a python file that edits the info file.
And only some of it is in picotron.
Go to:
https://lexaloffle.com/media/103068/2024-08-13 23-33-35.mp4
and the main video will be downloaded. Where you can see most of the work.
When clicking the play button on the Picotron web player, it stays as a grey screen. Checking the console shows an error, that it can't find https://www.lexaloffle.com/play/picotron_0101.js
. After some digging, I believe it should be https://www.lexaloffle.com/play/picotron_0100h.js
instead.
Edit: Wait, does this hint at Picotron 0.1.1?
FIXED!!!!
Pico Towers is my entry for the LOWREZJAM 2024 with theme: Peaceful!
Instruction:
Oh no! The blocks have all been jumbled up! Let's make some order and place all colored blocks on separate towers by color!
⬅️➡️ - Move around
🅾️: C - Pick up, put down
Support:
My awesome supporters over at Ko-fi! They allow me to pursue this niche hobby of mine! If you'd like more, consider hopping over to my Ko-fi page, where I share pixel art, game devlogs, postmortems, code rundowns, all that gamedev jazz! And if you can maybe drop in a coffee so I can make the next one faster!
Thank you Csöndi, Nerdy Teachers and Fletch for allowing me to keep up this hobby!
"Bugged" combines the rush of arcade action and some roguelike mechanics with the thrill of navigating through swarms of insects. Prepare for a game where quick reflexes and an eagerness for chaos are your best tools for survival in a world where being Bugged is just the beginning.
Controls
move arrowkeys
normal fire x or v
focus fire z or c
Features
- Shoot-em-up rogue-like with permanent death.
- Run focused gameplay, playable in short bursts. Easy bullet patterns.
- Find flowers, boss relics and offers from the frog forest. synergize!
- Unlock skins!
- Shoot your way through procedural waves of enemies and learn their attack patterns created by me.
Strange Flappy Brid clone
Credits
@bikibird Defy making
@jalecko For im using and remake this cartridge