from here on, there shall be no overflows.
here it is!
5 versions later, i managed to understand how to do arithmetic.
this is an idle clicker game modeled after cookie clicker!
i basically just reimplemented the entire game around a bignums library.
v2 was around an alpha version of said library, but it didn't work as well as the one that Josiah Winslow provided me.
with a few tweaks, i was able to get this version running!
thanks to them for like half of this code! it's satisfying to see it finally out.
upgrades and prestige are unimplemented as of now. this is basically a new game!
Is my frist cartridge using zep user icon in label
Samples
Sample in 2-bit playing song Never Gonna Give you Up on O or Z
Credits
Code @NazarFloppaLovesP8
Defy @bikibird
Hi everyone! This is my first PICO-8 game. I hope you like it. I was playing the other day Pocket Card Jockey on the 3DS and decided to make a simple version of the card game in PICO-8. So, I present to you:
Up-Down Solitaire
Try to empty the board by playing cards from the last row onto the discard pile. You can only play a card with a number right after or right before the number of the discard pile. For example, you can play a 3 onto a 2 or a 4, but you cannot play the 3 onto another 3 or onto a 10. Colors and suits don't matter. As and King are connected.
If you cannot play any card. Draw a card from the drawing pile. Choose the number of jokers to change the difficulty (A better tutorial can be found inside the cart).
Hello,
This is my first time ever publishing a game and I am super excited!
DISCLAIMER
I actually followed SpaceCat's tutorial on Youtube so this is not something I came up with. However, I decided to upload it anyways because I did add my own spin on it and felt that I had actually done a good job with the coding. I would love feedback so I can improve my programming skills for my first official game.
Hey, I thinkered around with pico-8 before but never got to try to make a game or something. So I decided to change that and make my first attempt on it. I gave myself 3 days to do something and today is actually the third day, but I think Im fine for now.
I think the project was a little too big for a first one. It wasnt complicated but if I wasnt following a tutorial this game would have look a lot different :D. (I used nerdyteachers tutorials on platformers.) Since I had limited time I really messed up the code on some parts. So dont judge the code please. Also game isnt finished or anything. I dont know it will be ever finished mainly because of collision system and jumbelled code. But it was fun and I wanted to share it. And kinda proud of it. So yeah enjoy I guess.
I want to credit a couple of sources for this game. First is Lazy Devs and Krystman for his fantastic shmup tutorial. The title and boss music came from snabisch on itch.io, who has some incredible PICO-8 tunes available for use.
This plays as a fairly standard shmup. Shoot torpedoes with the O button. Enemies can drop life preservers. If you collect at least 5, you can press the X button to release an anchor that damages enemies. If you collect 10 life preservers and are missing a life, you will receive a 1up. If your lives are full, you get additional points.
There are two different types of bullets that enemies can shoot at you. The standard "bubble" bullets will do 1 hit of damage to your sub. The electricity bullets will temporarily paralyze your ship, but won't do any damage themselves.