Is experiment on pal and rnd im add in function _init and function _update60
Photo of caracal im use Depict and im open file PICO-8 cartridge and paste in gfx
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I'm working on something with lots of overlapping sprites, that need to be drawn in the correct order. After my failed attempts at implementing quicksort, I found a thread suggesting Z values could be used as keys in a table. My table of sprites will be rebuilt every frame, so the plan is to insert sprites at specific positions in the table once they're created. This way, I should hopefully be able to iterate over the table with a for loop without sorting it at all. Unfortunately, I wasn't able to figure the last part out.
table={} add(table, 10, 1) add(table, 20, 2) add(table, 15, 1.5) add(table, 27, 2.7) for i in all(table) do print(i) --[[ 15 27 10 20 ]] end print(table[1.5]) --[nil] print(table [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=151674#p) |
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it contains the main steps of creation for a warhammer fantasy rp character of the fourth edition which is translated to spanish by Devir (i still don't put the step of the talents because i'm fighting with myself whether to put them in this cartridge or put them in a different one). i wanted to translate it to english and make it equal to the spanish version but i realized that i need the cubicle7 version xd because that one has the data of the roll tables different from the spanish version and i don't want anyone to be confused.
Tower Defense Game for Pico-8.
This game is inspired by the old flash games:
Bubble Tanks Tower Defence.
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I'm working on a farming simulator game. In the _init() function it should randomly generate the pattern on the grass tile and then randomly place the grass tile on the map (replacing any empty tiles.) However, a strange bug is occurring where some map tiles are corrupt. Can somebody explain what's going on? Use arrow keys to move around.
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I have been attempting to make a Picotron game. When there are too many objects in a table that are being updated, some objects just do not update. I really don't know if this is a problem on my end or a Picotron bug.
I have falling rocks from the sky (as it is a sequel to Rockfall 3), and when there are maybe 10-20 of them at once, they will collectively pause in the air before continuing. The player movement does not turn choppy, and the CPU usage stays quite low (15% with about 100 rocks), so I don't think it's an optimization problem.
Here's the code in my rocks.lua
:
rocks = {} function add_rock(x,y,xv,yv) add(rocks, { x=x, y=y, xv=xv, yv=yv }) [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=151628#p) |
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When turning knobs in the SFX or instruments editors, it can be difficult to adjust by dragging.
This happens when the window size is x2 or more and you use Alt + Tab to switch application windows.
As a temporary fix to this problem, you can restore adjustments by returning the window to normal size.
This has been the case since the version before v0.1.0h when the mouse lock function was added.
In "> Pico Hack_" you are a freelancer Hacker who take jobs for corporations.
You can be a Black Hat or White Hat. It is your choice.
Any comments, criticisms or ideas are welcome :)
release 1.0.1 (2024-08-03)
- fix "disconnect by server" outcome
- small fixes in account registration
- fix mission debriefing
- fix news
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Sorry if this is a completely dumb question. I'm new to Pico 8 and game dev in general. I'm stuck in my first project attempting to randomize map layouts. My game is a simple vertical scrolling game where the player moves from side to side to avoid obstacles. I'd like to begin on one screen, and then end on a final screen with the ones in between being a random selection from the 12 or so other screens I've drawn. I know the easiest way to do this is probably with nested tables, but I'm having trouble understanding how I could accomplish this. Any help would be awesome.
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This is a tool for visualizing the impulse response (top) and frequency magnitude response (bottom) of different filters. The frequency magnitude response is determined by taking the magnitude of the FFT of the impulse response.
It's a pretty messy tool that's accumulated a few different features from various things I've been trying to do, but I want to refer to the cart in a Mastodon post so I'm posting it here. Ignore the blue and orange lines, those are from a different experiment; just focus on green and red.
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Main Controls: Z - Open Shop/Back | X - Shoot/Confirm | Arrow Keys - Move
Alt Controls: N - Open Shop/Back | M - Shoot/Confirm | ESDF - Move
Welcome to A Cow's Adventure!
This is my first game on Pico-8 and, actually, ever! I made it in 7 days (+ 1 day bug fixing/balancing) and have been learning lua for ~5 days prior so this was a SUPER fun and educational experience!
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load #pss_example_project
You can create mods for Picotron Solitaire Suite from this example project cart. the cart contains a single solitaire variant from which you can learn how the api works and build your own games from. Try to keep all changes you make inside cart_games/
and card_backs/
. Though you should probably adjust suite_scripts/main_menu.lua
to better match your game.
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