This is my second 3D game demo. But I am not finished it yet.
control:
common mode:
press ā¬
ļø to turn left
press ā”ļø to turn right
press ā¬ļø to move forward
press ā¬ļø to move backward
press š
¾ļø to shift to left
press ā to shift to mouse mode
mouse mode:(only available on splore)
use your mouse to turn around
press Key_S to shift to left
press Key_F to shift to right
press Key_E to move forward
press Key_D to move backward
press ā to shift to common mode
Done:
--basic raycasting
--textured wall
--static sprite
plan:
--animated sptite
--moving enemies
--shoot game
--dialogue
Bite-sized Celeste Classic mod.
Requires no tech.
Intermediate-Advanced difficulty. Designed with non-linearity in mind.
The character featured is Cash, designed by Lash sleeper. I do not own them.
This card was designed under 3 days for the artfight 2024 event.
v1.2 : Changed menu music (again)
v1.1 : Changed menu music
v1.0 : Initial release
Is test of worm
Code
a={} for i=1,20 do b={} b.x=64 b.y=64 add(a,b) end function _update() if (btn(0)) a[1].x-=1 sfx(0) if (btn(1)) a[1].x+=1 sfx(0) if (btn(2)) a[1].y-=1 sfx(0) if (btn(3)) a[1].y+=1 sfx(0) for i=2,20 do a[i].x=a[i].x*0.8+a[i-1].x*0.2 a[i].y=a[i].y*0.8+a[i-1].y*0.2 end end function _draw() cls() for z in all(a) do spr(1,z.x,z.y) end end |
Hey everyone.
What year do you think Pico-8 would've been released if it was a real console that physically existed?
Late 80's? 90's? Before or after NES? Let's talk about this.
P.S. Another topic, would Pico-8 be a hand-held or a home console? Personally, I think
it'd be a cube-shaped home console, square-sided just like its display. Similar to GameCube but more "cuber" (with equal dimentions) and quite small in size. Regarding the colors, i think dark grey body with a red outline would look stylish. Like on the picture, but a different color.
This is a proof of concept! It's a platformer where you use buoyancy to gain altitude. The deeper you dive, the more altitude you gain when popping out of the water! Kinda like a floatie in the pool.
Use left and right to move. Press X to dive deeper (when submerged) and O to move upwards (also while submerged). On land, press O to jump. Try to collect all the gems.
Madeline is climbing Mount Celeste again, but this time she's brought a stepstool to help her reach new heights.
Featuring difficult stool-based tech, new sprites, remixed music, 23 levels, and a secret ending!
Controls
Arrow keys - Move
C/Z - Jump
X/V - Dash
Down+X to pick up a stool, and X to throw it.
Hold Down while throwing to place the stool gently instead.
Credits
- Original game by Maddy Thorson & Noel Berry
- Music is a remix of "First Steps" by Lena Raine
- Token sprite taken from newleste.p8
- Stool mechanic is inspired by True North by Meep
- Based on Evercore and Smoothleste
This thing has been in development for way too long. A large portion of it was procrastination, as I ran out of level ideas and I'd set the goal to have at least 24 levels. I think it turned out pretty cool though, and I can't wait to see what the speedrunners do to it :)
The idea: a platformer where you use buoyancy to gain altitude.
Controls: Left and right to move. Up lets you swim upwards (while submerged) and down lets you swim downwards (while submerged.)
Play around with the water physics!
PS if you can help me code map collision (which I suck at) it would be greatly appreciated!
Please read this text for the instructions.
Star Fighter Pico 8
Lift off to the space in this retro shooting game, fight 20 brunches of aliens (not food), and make your way to the victory.
Get 20 candies from defeated aliens to charge your special weapon: the waveshot. Once your special weapon is ready (when you get the message "special ok"), you can fire the waveshot to melt your enemies and their bullets, or you can keep collecting more candies for extra shields or bonus points.
Controls
Title, game clear or game over screen
Feature Overview
SECTFILL()
Fill sector shape.
- The start and end angles are specified from 0 to 1.
- If the difference between the start angle and the end angle is 0.5 or more, it is a semicircle, and if the difference is 1 or more, it is a circle.
- If the start position is higher than the end position, it is replaced.
- This function consumes 428 Token. (segfill & trifill ver: 185 Token + segfill + trifill)
-- Draw the Mouth characters sectfill(96,64,20,11,-0.2,0.9)-- x, y, size(radius), color, start angle, distance sectfill(54,64,8,12,-0.2,0.9) sectfill(26,64,8,12,-0.2,0.9) |
Floppa 2
Is sequel of like Celeste game Floppa
Update
Added music in menu
Added back to menu button
Added Floppa change color on dash
Changed sfx
About
game about a Floppa the caracal become on night hill collect dumpling
Controls
Z orš
¾ Jump
X orā Dash
Credits
Game and music NazarFloppaLovesP8
Original Noel
Old versions
Berry is my very first PICO-8 game about exploring and collecting berries. I designed it with my 6 year old kid as the target audience (and he loves it!). There are no failstates, so kids can have all the platform fun without the frustration :)
Will you bake the berrypie?
This is the first version and it's completely playable from start to finish. I do still plan to add more sfx/music/polish. Feedback is very appreciated.