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Cart #onemillons_jelpis-0 | 2024-07-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


WARRING
is cartidges lag

0 comments


Cart #scarecrows-0 | 2024-07-18 | Code ▽ | Embed ▽ | No License
1


This is my second 3D game demo. But I am not finished it yet.
control:

common mode:
press ā¬…ļø to turn left
press āž”ļø to turn right
press ā¬†ļø to move forward
press ā¬‡ļø to move backward
press šŸ…¾ļø to shift to left
press āŽ to shift to mouse mode

mouse mode:(only available on splore)
use your mouse to turn around
press Key_S to shift to left
press Key_F to shift to right
press Key_E to move forward
press Key_D to move backward
press āŽ to shift to common mode

Done:
--basic raycasting
--textured wall
--static sprite

plan:
--animated sptite
--moving enemies
--shoot game
--dialogue

[ Continue Reading.. ]

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Cart #casheste1x2-0 | 2024-07-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

Bite-sized Celeste Classic mod.
Requires no tech.
Intermediate-Advanced difficulty. Designed with non-linearity in mind.

The character featured is Cash, designed by Lash sleeper. I do not own them.
This card was designed under 3 days for the artfight 2024 event.

v1.2 : Changed menu music (again)
v1.1 : Changed menu music
v1.0 : Initial release

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6 comments


Edit 18/07/2024: Cursor is omnipresent, fixed font.

Cart #hipshot_03-0 | 2024-07-18 | Code ▽ | Embed ▽ | No License
2

Edit 17/07/2024: Fixed interlocking issue and added square movement fidelity

Cart #hipshot_02-0 | 2024-07-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

base upload

Cart #hipshot_01-1 | 2024-07-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

[ Continue Reading.. ]

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3 comments


Is test of worm

Cart #slinky_womrs-0 | 2024-07-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Code

a={}
for i=1,20 do
 b={}
 b.x=64
 b.y=64
 add(a,b)
end

function _update()
 if (btn(0)) a[1].x-=1 sfx(0)
 if (btn(1)) a[1].x+=1 sfx(0)
 if (btn(2)) a[1].y-=1 sfx(0)
 if (btn(3)) a[1].y+=1 sfx(0)

 for i=2,20 do
 a[i].x=a[i].x*0.8+a[i-1].x*0.2
 a[i].y=a[i].y*0.8+a[i-1].y*0.2
 end
end

function _draw()
 cls()
 for z in all(a) do
 spr(1,z.x,z.y)
 end
end
0 comments


Cart #pendulum_wip_25_07_2024-0 | 2024-07-24 | Code ▽ | Embed ▽ | No License
3

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6 comments


Hey everyone.
What year do you think Pico-8 would've been released if it was a real console that physically existed?
Late 80's? 90's? Before or after NES? Let's talk about this.
P.S. Another topic, would Pico-8 be a hand-held or a home console? Personally, I think
it'd be a cube-shaped home console, square-sided just like its display. Similar to GameCube but more "cuber" (with equal dimentions) and quite small in size. Regarding the colors, i think dark grey body with a red outline would look stylish. Like on the picture, but a different color.

1 comment


Cart #bisiduyaya-0 | 2024-07-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

This is a proof of concept! It's a platformer where you use buoyancy to gain altitude. The deeper you dive, the more altitude you gain when popping out of the water! Kinda like a floatie in the pool.

Use left and right to move. Press X to dive deeper (when submerged) and O to move upwards (also while submerged). On land, press O to jump. Try to collect all the gems.

4
2 comments


Cart #stoolmod-1 | 2024-07-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

Madeline is climbing Mount Celeste again, but this time she's brought a stepstool to help her reach new heights.

Featuring difficult stool-based tech, new sprites, remixed music, 23 levels, and a secret ending!

Controls

Arrow keys - Move
C/Z - Jump
X/V - Dash

Down+X to pick up a stool, and X to throw it.
Hold Down while throwing to place the stool gently instead.

Credits

  • Original game by Maddy Thorson & Noel Berry
  • Music is a remix of "First Steps" by Lena Raine
  • Token sprite taken from newleste.p8
  • Stool mechanic is inspired by True North by Meep
  • Based on Evercore and Smoothleste

This thing has been in development for way too long. A large portion of it was procrastination, as I ran out of level ideas and I'd set the goal to have at least 24 levels. I think it turned out pretty cool though, and I can't wait to see what the speedrunners do to it :)

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9 comments


Im don't put PCM sample in PICO-8 cartridges

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Cart #onewingfarmtime-0 | 2024-07-16 | Code ▽ | Embed ▽ | No License
1

1
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Hardoween Demake


Peppino's XMAS Break Demake


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Cart #sudufosuke-0 | 2024-07-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

The idea: a platformer where you use buoyancy to gain altitude.
Controls: Left and right to move. Up lets you swim upwards (while submerged) and down lets you swim downwards (while submerged.)

Play around with the water physics!

PS if you can help me code map collision (which I suck at) it would be greatly appreciated!

3
3 comments


Cart #hawyeahmygamehasgifs-0 | 2024-07-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Please read this text for the instructions.

Star Fighter Pico 8

Lift off to the space in this retro shooting game, fight 20 brunches of aliens (not food), and make your way to the victory.
Get 20 candies from defeated aliens to charge your special weapon: the waveshot. Once your special weapon is ready (when you get the message "special ok"), you can fire the waveshot to melt your enemies and their bullets, or you can keep collecting more candies for extra shields or bonus points.

Controls

Title, game clear or game over screen

[ Continue Reading.. ]

2
2 comments


Cart #iwannajustjelpi-1 | 2024-07-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


I Wanna Just Jelpi is clone of I Wanna Just Land

Update
Changed star

Controls
Left and Right Aim
Z Flap

(C) 2024 NazarFloppaLovesP8
Old versions

Cart #iwannajustjelpi-0 | 2024-07-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


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Cart #limestone_02-1 | 2024-07-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


Cart #limestone_01-0 | 2024-07-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Hey, I followed the Cave Diver tutorial and gussied it up.

What do you think?

Edit 16/07/2024: Added additional flap button and speed indicator.

2
2 comments


Cart #sectfill_bc-2 | 2024-08-11 | Code ▽ | Embed ▽ | No License
3

Feature Overview

SECTFILL() Fill sector shape.

  • The start and end angles are specified from 0 to 1.
  • If the difference between the start angle and the end angle is 0.5 or more, it is a semicircle, and if the difference is 1 or more, it is a circle.
  • If the start position is higher than the end position, it is replaced.
  • This function consumes 428 Token. (segfill & trifill ver: 185 Token + segfill + trifill)
-- Draw the Mouth characters

sectfill(96,64,20,11,-0.2,0.9)-- x, y, size(radius), color, start angle, distance
sectfill(54,64,8,12,-0.2,0.9)
sectfill(26,64,8,12,-0.2,0.9)

[ Continue Reading.. ]

3
1 comment


Cart #pendulum_wip_15_07_2024-0 | 2024-07-15 | Code ▽ | Embed ▽ | No License

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Cart #floppa_2-3 | 2024-07-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Floppa 2

Is sequel of like Celeste game Floppa

Update
Added music in menu
Added back to menu button
Added Floppa change color on dash
Changed sfx
About

game about a Floppa the caracal become on night hill collect dumpling

Controls
Z oršŸ…¾ Jump
X orāŽ Dash

Credits
Game and music NazarFloppaLovesP8
Original Noel

Old versions


Cart #floppa_2-2 | 2024-07-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


Cart #floppa_2-1 | 2024-07-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


Cart #floppa_2-0 | 2024-07-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


[ Continue Reading.. ]

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2 comments


Cart #nuzfyeju-1 | 2024-10-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
23


Berry is my very first PICO-8 game about exploring and collecting berries. I designed it with my 6 year old kid as the target audience (and he loves it!). There are no failstates, so kids can have all the platform fun without the frustration :)

Will you bake the berrypie?

This is the first version and it's completely playable from start to finish. I do still plan to add more sfx/music/polish. Feedback is very appreciated.

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11 comments




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