Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Cart #pendulum_wip_25_07_2024-0 | 2024-07-24 | Code ▽ | Embed ▽ | No License
3

3
6 comments


Hey everyone.
What year do you think Pico-8 would've been released if it was a real console that physically existed?
Late 80's? 90's? Before or after NES? Let's talk about this.
P.S. Another topic, would Pico-8 be a hand-held or a home console? Personally, I think
it'd be a cube-shaped home console, square-sided just like its display. Similar to GameCube but more "cuber" (with equal dimentions) and quite small in size. Regarding the colors, i think dark grey body with a red outline would look stylish. Like on the picture, but a different color.

1 comment


Cart #bisiduyaya-0 | 2024-07-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

This is a proof of concept! It's a platformer where you use buoyancy to gain altitude. The deeper you dive, the more altitude you gain when popping out of the water! Kinda like a floatie in the pool.

Use left and right to move. Press X to dive deeper (when submerged) and O to move upwards (also while submerged). On land, press O to jump. Try to collect all the gems.

4
2 comments


Cart #stoolmod-1 | 2024-07-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
15

Madeline is climbing Mount Celeste again, but this time she's brought a stepstool to help her reach new heights.

Featuring difficult stool-based tech, new sprites, remixed music, 23 levels, and a secret ending!

Controls

Arrow keys - Move
C/Z - Jump
X/V - Dash

Down+X to pick up a stool, and X to throw it.
Hold Down while throwing to place the stool gently instead.

Credits

  • Original game by Maddy Thorson & Noel Berry
  • Music is a remix of "First Steps" by Lena Raine
  • Token sprite taken from newleste.p8
  • Stool mechanic is inspired by True North by Meep
  • Based on Evercore and Smoothleste

This thing has been in development for way too long. A large portion of it was procrastination, as I ran out of level ideas and I'd set the goal to have at least 24 levels. I think it turned out pretty cool though, and I can't wait to see what the speedrunners do to it :)

15
8 comments


Im don't put PCM sample in PICO-8 cartridges

0 comments


Cart #onewingfarmtime-0 | 2024-07-16 | Code ▽ | Embed ▽ | No License
1

1
0 comments


Hardoween Demake


Peppino's XMAS Break Demake


2
0 comments


Cart #sudufosuke-0 | 2024-07-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

The idea: a platformer where you use buoyancy to gain altitude.
Controls: Left and right to move. Up lets you swim upwards (while submerged) and down lets you swim downwards (while submerged.)

Play around with the water physics!

PS if you can help me code map collision (which I suck at) it would be greatly appreciated!

3
3 comments


Cart #hawyeahmygamehasgifs-0 | 2024-07-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Please read this text for the instructions.

Star Fighter Pico 8

Lift off to the space in this retro shooting game, fight 20 brunches of aliens (not food), and make your way to the victory.
Get 20 candies from defeated aliens to charge your special weapon: the waveshot. Once your special weapon is ready (when you get the message "special ok"), you can fire the waveshot to melt your enemies and their bullets, or you can keep collecting more candies for extra shields or bonus points.

Controls

Title, game clear or game over screen

[ Continue Reading.. ]

2
2 comments


Cart #limestone_02-1 | 2024-07-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


Cart #limestone_01-0 | 2024-07-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Hey, I followed the Cave Diver tutorial and gussied it up.

What do you think?

Edit 16/07/2024: Added additional flap button and speed indicator.

2
2 comments


Cart #sectfill_bc-2 | 2024-08-11 | Code ▽ | Embed ▽ | No License
7

Feature Overview

SECTFILL() Fill sector shape.

  • The start and end angles are specified from 0 to 1.
  • If the difference between the start angle and the end angle is 0.5 or more, it is a semicircle, and if the difference is 1 or more, it is a circle.
  • If the start position is higher than the end position, it is replaced.
  • This function consumes 428 Token. (segfill & trifill ver: 185 Token + segfill + trifill)
-- Draw the Mouth characters

sectfill(96,64,20,11,-0.2,0.9)-- x, y, size(radius), color, start angle, distance
sectfill(54,64,8,12,-0.2,0.9)
sectfill(26,64,8,12,-0.2,0.9)

[ Continue Reading.. ]

7
3 comments


Cart #pendulum_wip_15_07_2024-0 | 2024-07-15 | Code ▽ | Embed ▽ | No License

0 comments


Cart #nuzfyeju-1 | 2024-10-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
25


Berry is my very first PICO-8 game about exploring and collecting berries. I designed it with my 6 year old kid as the target audience (and he loves it!). There are no failstates, so kids can have all the platform fun without the frustration :)

Will you bake the berrypie?

This is the first version and it's completely playable from start to finish. I do still plan to add more sfx/music/polish. Feedback is very appreciated.

25
11 comments


Cart #bupinehoha-4 | 2024-07-19 | Code ▽ | Embed ▽ | No License
1

This is a submarine game I'm working on where you use sonar to detect your enemy and try to hit them with a torpedo. Sonar waves work and echo, torpedos, bubble particle effects, and collision detection are all present so far. I'm still thinking through all the mechanics but I think there's good potential.

Update 7.16: Turning animation for changing x direction. Collisions with explosion animation for torpedos. Enemy is now invisible. Full acceleration and decceleration physics but this could be cleaner with a friction multiplier.

Update 7.18: You can now battle the enemy sub and they have some very simple AI to sonar and try to find you and hit you. Also some simple scrolling background waves.

1
4 comments


Cart #message-0 | 2024-07-14 | Code ▽ | Embed ▽ | No License
3


a message for a person I like <3

3
1 comment


Cart #goldorak-0 | 2024-07-14 | Code ▽ | Embed ▽ | No License
6


Revivez l'ambiance des dessin animés des années 80.
Ambiances graphiques et musicales assurées.
GOLDORAK GO !

6
2 comments


little help?
A sprite shakes if a certain condition is met and function called. I'd like to play a sound effect while it shakes. But I cant seem to make it play the whole sound effect because it starts over with each update and buzzes rather than plays. I can get the sound effect, or I can get the animation, but cant seem to make them both happen at the same time.
I've tried many different variations and schemes, but here is one example:

function _init()
 correct = nil
 tics    = 30
end

function _update()
 if (correct == false) shake()
end

function _draw()
 draw_stuff()
end

function shake()
 sfx(0)
 tics -= 1
 if tics > 0 then
  mysprite.x = mysprite.x + cos(t()/.1) --makes it shake back and forth
 else
  correct = nil
  tics    = 30
 end
end

I can see why it doesn't work; because it is calling the sfx(0) again and starting over every time shake() is called. But what is the right way of thinking about playing the sound along with an animation? I read about coroutines, but am not sure if that is actually needed for something this basic. I'd also like to just be able to call the function whenever I want and not bother checking in _update() every frame.

[ Continue Reading.. ]

1 comment


Cart #befiwefaje-0 | 2024-07-14 | Code ▽ | Embed ▽ | No License

0 comments


Cart #pendulum_wip_14_07_2024-0 | 2024-07-14 | Code ▽ | Embed ▽ | No License
1

1
0 comments


Hepatoorn

Cart #hepatron-11 | 2024-07-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6


__
This is a BBS-compatible version of a game I made previously.
===This game only works on BBS===

STORY
... It's a mythical time. On the island of Delos, there is an evil presence that threatens the princess Dite.
Hephaist, a brave young blacksmith, landed on the island with a weapon.
It was not a sword like many heroes, but a hammer.

GAME
This is an action RPG that can be cleared in 30 minutes.
Use a useless hammer to kick enemies around and rescue Princess Dite.
Defeating enemies to some extent will accumulate experience and level up.
Treasures hidden on the island will strengthen Hephaist and pave the way.

Hephaist's health will be restored when you are in town.
The game will automatically save when you pass through the gate.

CONTROL
x ... Swing the hammer/ Talk to him (town only) / up+o Throw fireballs (requires orb)
o ... Jump / down+x Go down (specific floors only)

ITEMS
...A generic drug containing the same ingredients as Nectar, which quenched the throats of the gods. Increases maximum HP.

[ Continue Reading.. ]

6
4 comments




Top    Load More Posts ->