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Cart #astroxv2-0 | 2024-07-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

Controls

Gameplay

  • Collect Holy Water to fill your Flasks and Level Up! Each Level will grant a different powerful Blessing. Activating a Blessing will consume all flasks.

Development

My first video game! Coded entirely on PICO-8 in May 2024, while restlessly tuning into the Lazy Devs Shmup PICO-8 Tutorial.

This was also my first PICO-8 project, and it won't be my last.

[ Continue Reading.. ]

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6 comments


I would write my frustrations if the cookies of my login didn't run out and ended up deleting my draft so I'll make it quick before a vein pops; Platform stutters, no matter what I do, at random intervals. There's no cart (it's so annoying I cannot even write code). I've tried to:

  • Reinstall older versions.
  • Cleaning the pico8 roaming folder.
  • Nvidia drivers and settings (vsync and such).
  • Change foreground_sleep_ms and host_framerate_control.

This started happening after I upgraded to windows 11, before that I had 0.2.1 and I had no issues.
Please help.

1 comment


Cart #kitamagufu-1 | 2024-07-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

My first game in pico-8, spend a lot of time on it.

It's a puzzle game and also a fangame of Bug Fables, I was addicted to it recently

Feature

  • Automation Puzzle Solving
  • Some sort of Zach-Like Time and Resource cost

Credit

Programming Art Music(Cover) by me

Bug Fables belongs to Moonsprout

Game Test: Kkaii

Link to itchio: https://feishiko.itch.io/vis-honey-factory

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6 comments


Cart #edevini_plantinhas_v2-2 | 2024-07-01 | Code ▽ | Embed ▽ | No License

Test Version to Find Bugs

Controls

-Left Mouse: Interact
-Right Mouse: Open Hotbar/Cancel Interaction/ Move Object to Front

Things That Can Be Done

-Plant;
-Water;
-Sell;
-Harvest;
-Remove plant;
-Increase hotbar size;
-Press x to reste money;
OBS.: Fertilizer and Insecticide do nothing for now

The plants were designed to grow from one real day to the next, but we don't have time for that during the test. To simulate the change of day, just reload in the pause menu or press ctrl+r.

0 comments


Cart #exorcistgame0-1 | 2024-07-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Posting for feedback on my game in early development. The concept/goal is to game-ify the performance of an exorcism. This version is the first attempt I ran with, and I'm already itching to explore other options for what this game could be, but getting kind of lost. I almost see it becoming a more undertale style turn-based battle with real time events. There's a lot of questions to answer. What ways could the demonic force challenge or fight the player? What's it mean mechanically to exorcise and maybe then fight the demon? Could faith as a resource come in to play? Adding horror elements? Ditch the three lives and use a health system? I'd love to get your thoughts. Thanks.

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1 comment


Cart #cave_of_the_crown-5 | 2024-07-02 | Code ▽ | Embed ▽ | No License
17


Fight off waves of enemies and gain an upgrade after each wave.

I made this in about a month and was very inspired by the combat of Hollow Knight (this is essentially my version of the Colosseum of Fools from it).

Controls + Instructions

Controller works too, O and X are just some of the main 4 buttons.


move---⬅️/➡️
jump---🅾️
slash---❎
heal---hold ⬇️
ability---tap 🅾️+❎ at same time (+ ⬆️/⬇️ for some abilities)


You can hold the up/down arrow keys while slashing to direct it up or down, this can be done in mid air and you can bounce of enemies head if you slash down on their heads (aka, pogoing).

[ Continue Reading.. ]

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5 comments


Cart #amazingcircle-1 | 2024-06-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

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3 comments


Cart #pogegibbu-0 | 2024-06-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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0 comments


Space Collector

Cart #spacecol_01-0 | 2024-06-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

This is a small twist on Space Invaders game, my first Pico-8 completed game, and a submission to the PP Jam #5

Whole game and all it's content was created during the jam (two days).

How to play:

Use arrows to move your ship and X button to shoot
Release gems by destroying robots which hold them (be careful not to destroy gems!)
Collect falling gems to score points
Avoid robots' attacks and don't get killed!

1
0 comments


my request
here are some fragments of the game code

if collectibletype==colt_ring then
s.score=100
end
add(entities,s)
return s
end
function collectible_update(s)
end

now if on one level I have 3 rings the same and for each ring I get 100 points
I would like to change the code to something like this
if collectibletype==colt_ring then
s.bonus+=1 end
if s.bonus=1 then s.score=100 end
if s.bonus=1 then s.score=200 end
if s.bonus=1 then s.score=400 end
so that for getting the first ring in any order there would be 100 points, for the second 200 points, third 400 points

1 comment


Cart #towerdefense-2 | 2024-07-06 | Code ▽ | Embed ▽ | No License

1 comment


Not sure if anyone else is seeing the same thing, but both of the devices (Linux laptop, RGB30) I use for PICO-8 0.2.6b, the "New" and "Work In Progress" lists in Splore don't seem to update to match the lists on the BBS. I happened to notice when trying to load my new game on my RGB30 via Splore, but there are a couple of other things I'm not seeing either. Just a rough estimate from looking at the timestamps, this seems to affect the previous 12 hours from the time of this post. My internet connection on both devices is fine and I'm not getting a "Could not connect to BBS" message, it just seems stuck in the past. Not sure if this affects any other parts of Splore. The Featured list does match the one here, but I'm not sure when that was last updated so it could be affecting that too.

Is anyone else seeing the same behavior? I don't think this is just me, but I don't have any way to confirm.

EDIT: Someone just posted a new cart, and that does show up, but the stuff that was missing is still missing, so I'm really not sure what's happening.

3 comments


Sosaseessosasees

0 comments


Cart #wordzapper_2bc-2 | 2024-06-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Word Zapper for PICO-8 is a mostly faithful recreation of the Atari 2600 game Word Zapper. The original game was published in 1982 by U.S. Games, under their Vidtec label. Fun fact: U.S. Games was owned by Quaker Oats, who bought the company to compete with Parker Brothers, owned at the time by rival cereal company General Mills. Yes, the 80s were a crazy time when cereal companies owned video game companies! Word Zapper was and is one of my favorite games for the 2600 - I even have the actual cartridge. Sadly, Parker Brothers had Frogger and The Empire Strikes Back and won the cereal company video game wars. U.S. Games was shuttered by Quaker Oats in 1983, a year after it was acquired.

[ Continue Reading.. ]

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0 comments


Cart #battlecubes-0 | 2024-06-28 | Code ▽ | Embed ▽ | No License
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0 comments


Cart #siduzufaze-0 | 2024-06-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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3 comments


Hi everybody!

I am keeping a Google Drive Folder with all Pico-8 featured carts up to now, so I can put them in a handheld and explore what the community has been up to. I hope this is useful!

Here it is: https://drive.google.com/drive/folders/1-l8jHacFznZ3jldSRkcU5oTfiEKOtIv6?usp=sharing

0 comments


Cart #jmutuyupe-0 | 2024-06-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

My wife and I held a week-long "CPU Design Camp" for 10-year-olds. Turing Tumble, Spintronics, and Turing Complete were all fantastic teaching aids, but nothing came close to the popularity of PICO-8. Thanks a lot!

We built this cart together, mostly on the first and last days. The kids are responsible for the entire design and most of the graphics and music. I wrote the code while they were shouting feature requests at me non-stop. A surprisingly effective task management method!

The collision detection code that works nicely is based on Celeste ("move_x"/"move_y"). I should have copied the hitbox handling too because what I cooked up is a mess. 😅

[ Continue Reading.. ]

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2 comments


Arc - First system loader ever made for Picotron

Arc system loader, or shortly arc is a system made inspired by multi-booting in computers. Arc tries to replicate this behaviour by mounting /system on host and switching between systems as user wants.
This can open door to new systems and more customizations! You can make your own changes and publish them on net so everyone can try it.

Warning

Arc is still in very early development. And the development takes time as the only source to debug this kind of system is via logs. I have to personally test tens not if hundreds of ways to achieve such problems. Initial release took about 15~ hours to make -it is not even that long!-. If you want to contribute to project you are free to. Github links below.

How to use Arc

  • Install arc via load #arcsystem
  • Ensure you have network setting on and have access to a network!
  • Run arcsystem and install it.
  • Now you can access to system selector.
  • Download any system you want and put them under /system/{name}.

[ Continue Reading.. ]

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4 comments


Cart #jack_vs_zombies-1 | 2024-08-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Jack vs Zombies is a beat'em up game I have been working on the last several months.
The basic mechanics and animations are in place, so I thought it would be a good time to start getting some feedback on the game-play while I continue to work on the other aspects of the game.

So this is my call to action: If you ave a few minutes to spare, please try the game and give me your thoughts!

Update 2024-08-09

Following feedback from folks over on reddit I have worked on changing the animation system to get more freedom of sprite size as well as try to give more impact and feedback when hitting enemies.

As part of my efforts to improve combat, I also implemented a very basic combo system. By pressing the X button at the end of the attack animation, the next phase in the combo will begin; this will allow the player to chain up to 3 attacks increasing in damage and ending in an uppercut that will knock back enemies.

[ Continue Reading.. ]

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3 comments




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