Log In  

BBS > Community Superblog
All Users | Following | GIFs | Postcarts | Off-site

Cart #gonidubufi-0 | 2024-06-04 | Code ▽ | Embed ▽ | No License
19

no-way-out is a retro style puzzle game. You wake up alone in a strange room, can you find you way out?

Controls

  • arrow keys - movement
  • Z/C - grab block / use item
  • X/V - cycle through items

About

This is the first game I made for a game jam and the first complete game made with Pico8!

19
6 comments


I tried to export trial of the sorcerer but I had some errors one of them was that when I tried to start the first level of the game it said download failed and I couldn't start the first level,
another error was runtime error params a nil value in initlevel line 268 (tab 0)
or something?

I really don't know wether if this game can be exported or not. I just want to play it offline when wi-fi isn't around that way I won't use up a hotspot or mobile data.

2 comments


Hello, I have been working with Pico8 and making games for two months.
I'm currently making a rhythm game and implemented rhythm notes, but I found a problem where they were not synchronized with music().
I understood that rhythm notes must be added once every 60 frames to match spd16's music.
Perhaps the music output and frame do not match. Is there a way to do this accurately?

1 comment


Cart #teddblue_monv8-0 | 2024-06-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Mon Engine Version 0.8

  • Move loading bug fix
  • Wild encounter pools
    • Wild encounters are selected randomly from a weighted list
    • Each map can specify which pool to select a Mon from
    • Wild encounter data load
    • Map data can store a byte referencing their wild encounter pool
  • Text input system
    • simple arrows to move cursor, [X] to add a letter, [O] to delete a letter
  • saving
    • save to .p8 file
    • load from .p8 file
  • Start menu
    • load save file if present
    • start new game if save file not present
    • enter name for character
    • pick colors of character
  • Monster catching

[ Continue Reading.. ]

0 comments


Cart #college-0 | 2024-06-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

2
7 comments


BLARGAZARG

Cart #blargazarg-0 | 2024-06-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


its blargazarg.

1
0 comments


Although it is still a prototype, I have created a toy that dynamically generates sounds using PCM functions :) I am thinking about how to make this even more interesting.

Cart #zazaharudo-0 | 2024-06-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

8
1 comment


Cart #nominal_puffin-0 | 2024-02-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10


My first attempt at creating a PICO-8 game! It definitely has room for improvement, and hopefully by working on more projects, I can get there. But first, I definitely want to credit some folks.

The idea for this cart is based on a submission for the 2018 My Famicase Exhibition by Rutherford Craze. The exhibition is a call to artists for box art for fictional Famicom games. I used the box art and provided description of the "game" to help craft this cart.
Here's a link to the site with every submission for 2018: https://famicase.com/18/index.html
And a link to Rutherford Craze's website where the process of creating the box art for Nominal is detailed: https://wiki.craze.co.uk/nominal

[ Continue Reading.. ]

10
3 comments


Cart #unfinishedbusiness-1 | 2024-06-10 | Code ▽ | Embed ▽ | No License
13

TLDR

Help other ghosts reach the afterlife in a creepy, old mansion while being hunted by Ghostists

Unfinished Business

This game was created for the MicroJam 15, I also released it on Itch.io It placed 5th out of 87.

Ever wondered what it is like to become a ghost? You've worked as a Ghostist your whole life-but this one last job flips your world on it's head.

  • Explore a haunted mansion
  • Outwit other ghost hunters that are trying to shoot you with their salt guns.
  • Help the ghosts to pass on to the after life
  • Find tons of secret passageways
  • Find a powerful magic item that helps you to fool the Ghostists

[ Continue Reading.. ]

13
4 comments


Cart #mehcartridge-0 | 2024-06-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Oh no! you are stuck in a forest. You see there are 4 rooms in front of you. You must take shelter in one of the rooms and survive the night against the wolves. Which one will be the safe option? Well, you need to find out which one is safe by talking to the rooms. (Totally realistic.) beware! some rooms may lie...

Controls:

  • < and > for movement. (not the symbols. the arrow keys.)
  • O for listening to what the room has to say.
  • X for deciding which room to stay in.

This was my second proper game. I am still new to gamedev so it won't be that polished. I had generated a random theme (one room) from a website and made a game based on that theme. This game is related to the theme because there is always only one correct room. If you liked this game, tell me in the comments. More levels will be added soon. For now, there are only 4 levels. Enjoy!

4
5 comments


I've been having issues getting custom buttons for my controller working on RetroPie. I usually prefer having the O button on the bottom and the X button to the right and that's what it is on a desktop but they are flipped on the RetroPie. I've been following a few tutorials and they all say to make a sdl_controllers.txt file and edit it from there but it doesn't look like it changes the controls. I put them all to the same button and the controls were the same as usual. Has anyone been able to change the buttons?

9 comments


Cart #wwodorfe-0 | 2024-06-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

My first PICO-8 game.
Source: https://github.com/jwnukoski/PICO-8-Workspace/tree/main/shmup

0 comments


Cart #yihudekafu-0 | 2024-06-02 | Code ▽ | Embed ▽ | No License

This is the game I am currently working on for a game jam!

0 comments


Cart #little_space_shooter-0 | 2024-06-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


a little first pico-8 game !

2
3 comments


Cart #zuhesofeye-0 | 2024-06-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Collect coins. As many as you can. This is my first game. I tried to clone the game from the captcha.

4
0 comments


Cart #wutewuwiho-1 | 2024-06-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

hi @zep! This cart should not error, but it does (pico8 0.2.6b / linux)

-- wrap everything in func _init to fix it
--function _init()

--uncomment this to fix it
--poke(0,0)

--make this local to fix it
coro = cocreate(function()
  -- uncomment this to fix it
-- local x=1
  for i=0,32000 do
    -- flr() is arbitary here; it's
    -- just a func that should
    -- return only one value
    local rets = pack(flr(i))
    if #rets~=1 then
      local str="flr rvals:"
      for i,v in ipairs(rets) do
        str ..= "\n\t"..i..": "..tostr(v)
      end
      str ..="\nstat(1): "..stat(1)

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=149328#p)
5
1 comment


Cart #redy-0 | 2024-06-02 | Code ▽ | Embed ▽ | No License
1

You are RedGuy.
Collect mushrooms to dash [Z].
You can dash into enemies to give yourself some room.

Survive.

1
3 comments


blog post for early development process: https://medium.com/@getpexlabs/pex-labs-building-my-own-game-console-for-pico-8-48a87d7cd404

Hey all! I'm working on a handheld console for PICO-8 with support for physical cartridges! If you like what you are seeing you can join the waitlist (https://pex-labs.com/) and hop on our discord (https://discord.gg/KzFn8Vb4qw) to stay updated on development!

  • pinosaur
3
3 comments


Cart #jawujekobu-0 | 2024-06-01 | Code ▽ | Embed ▽ | No License

0 comments


This is the editor for Tiny Hawk!: https://www.lexaloffle.com/bbs/?tid=142536

Cart #tinyhawk_editor-1 | 2024-06-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

Instructions

This is very much a developer tool and not optimized for ease of use!! However, these are the controls...

Number keys 1,2,3,4,5,6: Change tile groups. 1 = basic blocks, 2 = ramps, 3 = rails, 4 = quarter pipes, 5 = special objects, 6 = floor decorations

LEFT CLICK to place a tile
RIGHT CLICK to switch tiles within the current tile group
SCROLL WHEEL = change tile height
Q = rotate a tile
D = delete a tile
E = switch from edit to play mode, or vice-versa
S = save the level file to YOUR CLIPBOARD (web version requires you to also press ctrl-C afterwards), then please don't forget to paste it somewhere like a notepad document if you want to save it permanently

[ Continue Reading.. ]

7
1 comment




Top    Load More Posts ->