Mon Engine Version 0.8
- Move loading bug fix
- Wild encounter pools
- Wild encounters are selected randomly from a weighted list
- Each map can specify which pool to select a Mon from
- Wild encounter data load
- Map data can store a byte referencing their wild encounter pool
- Text input system
- simple arrows to move cursor, [X] to add a letter, [O] to delete a letter
- saving
- save to .p8 file
- load from .p8 file
- Start menu
- load save file if present
- start new game if save file not present
- enter name for character
- pick colors of character
- Monster catching
My first attempt at creating a PICO-8 game! It definitely has room for improvement, and hopefully by working on more projects, I can get there. But first, I definitely want to credit some folks.
The idea for this cart is based on a submission for the 2018 My Famicase Exhibition by Rutherford Craze. The exhibition is a call to artists for box art for fictional Famicom games. I used the box art and provided description of the "game" to help craft this cart.
Here's a link to the site with every submission for 2018: https://famicase.com/18/index.html
And a link to Rutherford Craze's website where the process of creating the box art for Nominal is detailed: https://wiki.craze.co.uk/nominal
TLDR
Help other ghosts reach the afterlife in a creepy, old mansion while being hunted by Ghostists
Unfinished Business
This game was created for the MicroJam 15, I also released it on Itch.io It placed 5th out of 87.
Ever wondered what it is like to become a ghost? You've worked as a Ghostist your whole life-but this one last job flips your world on it's head.
- Explore a haunted mansion
- Outwit other ghost hunters that are trying to shoot you with their salt guns.
- Help the ghosts to pass on to the after life
- Find tons of secret passageways
- Find a powerful magic item that helps you to fool the Ghostists
Oh no! you are stuck in a forest. You see there are 4 rooms in front of you. You must take shelter in one of the rooms and survive the night against the wolves. Which one will be the safe option? Well, you need to find out which one is safe by talking to the rooms. (Totally realistic.) beware! some rooms may lie...
Controls:
- < and > for movement. (not the symbols. the arrow keys.)
- O for listening to what the room has to say.
- X for deciding which room to stay in.
This was my second proper game. I am still new to gamedev so it won't be that polished. I had generated a random theme (one room) from a website and made a game based on that theme. This game is related to the theme because there is always only one correct room. If you liked this game, tell me in the comments. More levels will be added soon. For now, there are only 4 levels. Enjoy!
I've been having issues getting custom buttons for my controller working on RetroPie. I usually prefer having the O button on the bottom and the X button to the right and that's what it is on a desktop but they are flipped on the RetroPie. I've been following a few tutorials and they all say to make a sdl_controllers.txt file and edit it from there but it doesn't look like it changes the controls. I put them all to the same button and the controls were the same as usual. Has anyone been able to change the buttons?
hi @zep! This cart should not error, but it does (pico8 0.2.6b / linux)
-- wrap everything in func _init to fix it --function _init() --uncomment this to fix it --poke(0,0) --make this local to fix it coro = cocreate(function() -- uncomment this to fix it -- local x=1 for i=0,32000 do -- flr() is arbitary here; it's -- just a func that should -- return only one value local rets = pack(flr(i)) if #rets~=1 then local str="flr rvals:" for i,v in ipairs(rets) do str ..= "\n\t"..i..": "..tostr(v) end str ..="\nstat(1): "..stat(1) [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=149328#p) |
blog post for early development process: https://medium.com/@getpexlabs/pex-labs-building-my-own-game-console-for-pico-8-48a87d7cd404
Hey all! I'm working on a handheld console for PICO-8 with support for physical cartridges! If you like what you are seeing you can join the waitlist (https://pex-labs.com/) and hop on our discord (https://discord.gg/KzFn8Vb4qw) to stay updated on development!
- pinosaur
This is the editor for Tiny Hawk!: https://www.lexaloffle.com/bbs/?tid=142536
Instructions
This is very much a developer tool and not optimized for ease of use!! However, these are the controls...
Number keys 1,2,3,4,5,6: Change tile groups. 1 = basic blocks, 2 = ramps, 3 = rails, 4 = quarter pipes, 5 = special objects, 6 = floor decorations
LEFT CLICK to place a tile
RIGHT CLICK to switch tiles within the current tile group
SCROLL WHEEL = change tile height
Q = rotate a tile
D = delete a tile
E = switch from edit to play mode, or vice-versa
S = save the level file to YOUR CLIPBOARD (web version requires you to also press ctrl-C afterwards), then please don't forget to paste it somewhere like a notepad document if you want to save it permanently
Hello there, fellow gamer! Thank you for coming to try out my first official Pico-8 release. Picout is reminiscent of the old-school Breakout game, but a little more fast-paced and with a colorful, modern twist.
Controls
Left/Right - move paddle
X button/keyboard X - continue
O button/keyboard C - activate magnet
Tips
The magnet is most powerful when positioned directly under the ball. Use it to squeeze the ball into a tight space, or to drag the ball down into a cluster of bricks.
Go for the gold! The more bricks you break before the ball hits your paddle, the more points you'll earn for each brick. Legend says if you get 15 or more in a row, something explosive could happen...
CONTROLS
Left/Right: Turn
X: Ollie. Hold to accelerate, release to ollie (jump)
Down: Slow down
Up: Hold to transfer over a quarter-pipe. (In rare cases, you can also use it to accelerate but not prepare an ollie)
Z/C: Trick. Press to grind a rail or ledge, use directional keys to do various tricks! See this trick list at any time in the menu during gameplay.
There are more tricks than this... can you find them all?
HOW TO PLAY
If you've played the Tony Hawk's Pro Skater series then you'll already know what to do - choose a level in the menu and try to complete all the goals! The goals are about getting a certain score, or getting a certain score in a short combo, or doing a certain trick over a gap.
Hold X to accelerate and then release it to Ollie. Use the "O" key (usually Z or C on a keyboard) to do tricks. Try pressing it before landing on a rail or edge to grind, or press a directional button before pressing the trick key to do a flip trick or grab trick in the air!
The most important trick to learn for doing longer combos and getting more points is the manual - press up, down before landing and you will continue your combo. You can extend your combo indefinitely as long as you can balance and do manuals between other tricks!
THANKS
MUSIC: Maple: https://maple.pet/
MUSIC: Wasiknighit: https://wasiknighit.itch.io/
PLAYTESTING: maple, nickpage
BONUS
Level editor: very soon!