Match the pattern to progress.
CONTROLS
(◀ ▲ ▼ ▶) to shift
( X ) to XOR
( Z ) to revert
( Ctrl+R ) to restart game
( Enter ) for menu
ABOUT
VXOR [vɛksɔr] is an endless puzzle game.
The puzzles are procedurally generated.
Some puzzles may be unfit for human consumption.
Feel free to restart the game to get a new set.
Created by Eric Billingsley for TweetTweetJam 9
Code (500 chars):
function r(b,m,s)if(p(b))n=(n&~m)>>>s|(n&m)<<s*4end function v()r(0,0x8421.08,-1)r(1,0x842.108,1)r(2,-2048,-5)r(3,.06055,5)if(p(5))s^^=n end l=0function d(n,f,c)for i=0,24do if(n&1<<15-i!=0)?f,43+i%5*9,y+i\5*9,c [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=148228#p) |
PRION is a fan remake (or demake, or sidemake?) of the original Zarch(1987)/Virus(1988) game by David Braben.
Aliens are infecting Earth with a deadly disease. You have been tasked to destroy all spacecraft that pose a threat to our planet. Please act fast, as your reward is based on the amount of uninfected land in each wave of enemies. There are an estimated 10 waves of increasingly harder alien reinforcements. Reports also show that the extraterrestrials possess a device that can alter the force of gravity. We have equipped your ship with fuel and altitude gauges, a scanner, a laser cannon , and homing missiles.
Check out the full mission briefing on itch.io, or go ahead and figure it out as you go.
Hello everyone! I'm wondering how I could have multiple animations? Like an idle, walking, running, etc. The problem is that when I run (which is the else) It goes through the whole animation sheet, I know why but have no clue how to tackle.
Responses much appreciated!
-- player anim if not pl.wlk then if pl.sp <= 4 then pl.sp+=0.01 else pl.sp=1 end else if pl.sp <= 6.9 then pl.sp+=0.1 else pl.sp=5 end end |
Wave catalog
I was inspired by the Fill Pattern Catalog, And the annoyance of programming and trying to figure out the best way to input wavetable data for my Toot project. So I realized I wanted to just have preset waves I could download instead.
There's wavetables in both a list of 64 values and formatted pico8 wavetables. (A utility cart is provided if you want to exchange between the two yourself.)
I had 32, And 1kb downloads before but I thought maybe it was overkill/didn't know if it'd be useful and didn't want to compile them. (Let me know if and where they would be.)
Hope this is useful, And if you have any wavetables that you think are distinct enough or any flavors I missed please comment it below Thanks!
(Also thanks to luchak for creating the Wave Designer. excellent for creating waveforms too.)
So I logged in recently to check my game here, and I see now that the death animation is totally broken. the death animation loops when it shouldn't and the fadeout animation is really slow.
I have on my PC the version I downloaded a year ago, and the game is working fine on that version.
Was there something that changed with how Pico8 calculate things?
Link to my game The World Under
https://www.lexaloffle.com/bbs/?tid=48726
Let's Make Built To Scale In Pico-8!
I Need Code Snippets For A Remake Of Built To Scale (From Rhythm Heaven DS) So It Can Be A Good Remake.
It's Not Diagonal Camera, It's Vertical, As Shown On The Image Here:
I Already Got The Sprites, Map And Sounds Covered.
All I Need Is Music And Coding! (Since I Am Terrible At Lua)
So, Anyways, Wanna Contribute?
Check My Profile For The Cart.
Are You Ready To Help?
This Is The Cart Progress For My Remake Of Built To Scale, See This In The Pico-8 App And Put Some Code Snippets And Music For This Cart To Spread To Life!
WHAT I NEED:
-Rotation And Scaling
-The Launcher Is Charged With ❌ And Launched With 🔼
-Make Ending Images.
-Use The Inversefilling Tools To Make The Part Where The Screen Goes Black.
Now, GET MAKING!!!
I made trebuchet (truchet) tiling, a clone of my first shadertoy project https://www.shadertoy.com/view/lfKSDW
after making that, I just started 10 print in pico-8 and didn't stop
@zep This maybe isn't a bug, but it feels very weird to me:
cls() if (1)<2 print"a" print"b" |
this prints a b
, but I would expect a syntax error instead -- the condition is "1<2" but the if-shorthand parens are only surrounding the 1, instead of the whole condition.
(if you change it to if (1)<0
then it only prints "b", which verifies that the condition isn't being interpreted as just if (1)
or something like that)
oh, and my system is pico8 0.2.6b / linux
A simple arcade game made with only 500 characters for TweetTweetJam 9.
Use the left and right arrows to move the paddle. Press X to restart.
Score points by bouncing balls on the paddle, with consecutive bounces scoring more points. The game ends after 60 seconds.
Also available on itch.io.
A Submission for TweetTweetJam 9. (500 Characters of Code Jam)
Control:
Arrow Keys - Move
X - Speed up yourself
O - Slow yourself but damage Asteroids
Itch.IO Page