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Very much an early work in progress. Wanted to make a super small arcade game, something you might see with vector graphics and a roller ball for controls.

I haven't made games in awhile, been trying to work on larger projects, and that has been pretty daunting. But then I went to Can Can Wonderland, a very cool arcade in St. Paul, Minnesota, USA. I played a bunch of super retro arcade games there, stuff like Atari Football and Anti-Aircraft. I was inspired to try to make a game like that, something with very simple controls and concepts.

Controls:
up/down/left/right - Move cursor
Z - switch cursor direction between left and right
X - turn closest plane in the direction of the cursor

This is very much a proof of concept. If I go further with this, I imagine that each color plane would have to be directed to a certain edge of the circle, and later levels would have storm areas you have to avoid, and UFOs that are worth bonus points.

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Cart #darkscience001music001-1 | 2024-04-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A battle theme for my game

Boy, oh boy. Making video games takes a bunch of work.

I’ve decided to release my game as a serial, like a comic book.
I will need to make a couple of enemies, puzzles, sfx, throw it all in a level and move on to the next entry.

Hopefully I can bundle everything in a multi cart, or picotron cart.

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Cart #screensave1-2 | 2024-03-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #rbndr-1 | 2024-06-26 | Code ▽ | Embed ▽ | No License
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because there can never be enough Celeste mods, just changed the colour palette a bit and put in a self insert main character

edit: fixed Maddy's name

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Cart #circle_collision_example-0 | 2024-03-30 | Code ▽ | Embed ▽ | No License
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This is a simple example on how circle collision works.

All you need from this cartridge is the function:

function circ_col(c1, c2)
  local dx = c1.pos.x - c2.pos.x
  local dy = c1.pos.y - c2.pos.y
  local distance = sqrt(dx*dx + dy*dy)
  return distance <= (c1.r + c2.r)
end

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Cart #rocketdrop-0 | 2024-03-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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You drop rocket on person.

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Poochie Survivors!

Can you survive to 11:00 minutes in the new 'Help me Balance' update?

  • 4 new Poochies
  • 2 new weapons
  • 2 new items
  • Old weapons have been buffed (maybe too much?)
  • Fetch Stick now targets enemies
  • New results screen
  • Stuff to do at home
  • Make the clock faster
  • Faster performance
  • Bangin' music
  • 1 secret character
  • Take a snooze
  • Bark for fun!

Cart #poochie_survivors-5 | 2024-04-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #laserbeams-4 | 2024-06-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Lots of enemies!
Lots of bullets!!
Lots of beams!!!

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Cart #spikes_n_apples-0 | 2024-03-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A small little game made for fun. Originally a collaboration project with a beginner coder friend who quickly lost interest. Feel free to add critique although please understand this wasn't intended to be particularly good.

controls:
Press O (z) to jump
Press X (x) to eat

Instructions:
A timer is ticking down. Quickly choose whether you will jump over the incoming obstacles or attempt to eat them. Eating a spike will give you a "GAME OVER", but eating a fruit will increase your speed and grant you additional time to extend your streak. Go for the highest score you can before time runs out! (my record is 8100 if you want to try and beat it)

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Cart #zomutodoka-0 | 2024-03-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #bahuzusefu-0 | 2024-03-29 | Code ▽ | Embed ▽ | No License
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I tried making somewhat of platformer engine.
As you can see, it is very buggy. If someone could help with the weird wall collision thing then that would be great.

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Cart #bigman1-0 | 2024-03-29 | Code ▽ | Embed ▽ | No License
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This is my first PICO-8 game, I hope you like it!

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When I click Code below any cart on the BBS, the block is just empty and contains no code. Not sure if this is related to the recent styling change. I can't say for sure when this started, but I just noticed it today for the first time.

In case it's browser specific, I'm on Firefox 124.0.1 on Linux.

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Obviously I can only speak for myself, but I have to say I don't like the site's font having been changed to be universally monospaced. I really hope this was just a CSS accident. 😕

@zep - Was this intentional?

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Cart #fipemopora-0 | 2024-03-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Rocket Dodge is a game i made to get better at making games. You dodge rockets.

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Cart #defender_1k-0 | 2024-03-29 | Code ▽ | Embed ▽ | No License
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1k Defender

1k Defender is a little shmup made with 957 compressed bytes inside PICO-8!

This project was born from a failed submission to 1k jam 2022 and continuing it for the 2023 edition. Since I didn't felt it was eligible for the jam, I never uploaded it to it. A while ago I remembered it, so I spiced it up with a label and some sfx, but only those so it is a tad more enjoyable to play. We got a gameplay loop as well!

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Cart #awa-0 | 2024-03-29 | Code ▽ | Embed ▽ | No License
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Cart #petrarca-7 | 2024-08-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Thanks to Georgii Podshibikhin for music https://www.instagram.com/generalegovelich/?hl=en

Thanks to Yewbi for assets from https://unbent.itch.io/yewbi-playing-card-set-1

Changelog:
v6 (2024-08-10)

  • add music, thanks Georgii Podshibikhin
  • fix working with fake08 (should now work on myioo mini, fallback to pico8 0.2.5g)

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Cart #matein2volume1-0 | 2024-03-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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33 mate-in-2 puzzles. White to move. Will release more volumes.

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Cart #nereus-2 | 2024-03-30 | Code ▽ | Embed ▽ | No License
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Nereus

A procedurally generated vertical pixel platformer set in the depths of the ocean. Play as a deep sea diver ascending through treacherous environments, collecting as much gold as possible while you climb.

How to Play

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