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Cart #marumba-9 | 2024-06-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4


Shunting Master!

Congratulation, you got a new job and it is your first day at the shunting yard. Your first task is to collect 100 rail skids.
After collecting 5 skids you have to hang them at the skidrack(press x).
But don't be lazy, time is tickin' and you will get tired soon...

The game is almost done now, I guess at the end it is quiet difficult and you need some luck to avoid long distances.
Diagonal movement is adjusted and jittery movement is eliminated for almost 98%.

last update
-diagonal movement adjusted

previous update:
-bunnies added
-locomotive added

next:
-fix screenshake

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2 comments


Cart #shallowend-5 | 2024-03-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls

◀ ▲ ▼ ▶: move player/make choices
z/o: interact with world
x/x: show/hide minimap

Story

It has been 3 years since darkness has left the land. Your brother has been missing since the darkness was lifted. Many rumored he defeated the four evils and brought peace back to the land. Now darkness is returning. You have the hero's blood, so you are the next hope.

Explore the 64x64 resolution world with a cozy 63 screens map.

Discover the secrets to your brother's disappearance. Learn more about yourself and gain insights.

[ Continue Reading.. ]

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Initial Inspiration

My inspirations for this game are games like Zelda and Undertale. I wanted to include dating sim style gameplay as well because I think it is fun. I was interested in the idea of this being the second time the boss monsters have interacted with heroes. I thought this gave a cool dynamic to the bosses and gave them the opportunity to give their perspective of heroes running in and breaking stuff.

A portion of my notebook is dedicated to 1-2 page game drafts. These can be as short as a name and a couple of sentences of ideas or filling the entire space. I really enjoy making rapid fire game concepts. The 2 pager for this game had the viewscreen being 64x64. After I saw the game SokoBird, I knew I wanted to try something low-rez. After deciding on a game idea I want to pursue, I'll move to the section in my notebook where I can write multiple pages and have room to blog my progress. I enjoy looking back at the draft page to see what ended up being altered or abandoned.

Development

[ Continue Reading.. ]

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2 comments


Cart #munchrush-0 | 2024-03-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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4 comments


Cart #picofier-4 | 2024-08-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls

Use ◀️ and ▶️ to walk, 🅾️ to jump and ❎ to shoot. The longer you press on the jump button the higher you will jump. You are also able to walljump by pressing the jump button close to a wall. You can kill enemies by shooting at them. Hold 🔼 or 🔽 to move the camera and see your suroundings. You can shoot diagonally by pressing ❎ wile holding 🔼.

Goal

The goal is to reach the end of each level. To get a perfect score you will need to collect every coin of the level and never die.
Finishing a level will unlock access to the next one.

Story

You are making your way towards the source of EVIL that ravaged these now cursed lands. Fortunately you are not from this age and with you came the tools you will need to fight not only to survive but to save this world from the biggest threat it has ever faced. Unleash the fire power, make your skills talk and maybe you will be able to banish evil back to the dark realm where it belongs.

Secret

Somewhere in the lands there is a message from a greater power, this message will grant you access to each and every locations this world has to offer.

Making of

This is the first game I'm releasing on Pico-8 and the first time I give a try at level design. There is alot I would like to improve in the game but I have been working on it for a long time and it had to come out at some point.
Feel free to share feedbacks and I hope you'll enjoy the game !


Changelog

Version 4

  • Added the "Invoker", a new monster that act as the boss of the 5th level
  • Added the possibility to shoot diagonally holding the 🔼 key
  • Code factorization to improve the token count

Version 3

  • Improved camera to look forward when moving and up and down using 🔼 and 🔽 keys
  • Added wall friction that slows your fall when close to a wall
  • Added post signs to give tips and help telling the story
  • Code has been factorised and every level uses most of the same code from #includes

TODOs

These are the things I intend to do in the future:

  • Add musics to each levels and to to the title screen
  • Make the roar of the cerberus more distinguishable from other sfx
  • Make a special animation when collecting a weapon to make it look more important
  • Add the Survival mode to be unlocked when all levels are completed. The Survival mode would consist of surviving the most amont of enemy wave in maps inspired from the differents levels. There would be multiple weaponds, power-ups to boost damage or increase armor...
  • Make a cartrige illustration that represents more the game mood (with the hero killing a zombie)
  • Maybe add a bloody medal for when you kill all enemies in a level
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4 comments


Cart #parens8_repl-1 | 2024-03-22 | Code ▽ | Embed ▽ | No License
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A REPL for PARENS-8 v3 by Siapran. Uses PicoTerm v1.10 by me for the UI.

For information on using PARENS-8 see the Github repository, all extensions and builtins are enabled.

To clear the screen run the clear function or press ctrl-l. To print to the terminal use the echo function. To clear the current line press ctrl-u.

Special thanks to @Siapran for making a special PARENS-8 version for this project.

PARENS-8 is licensed under the MIT license.


MIT License

Copyright (c) 2023 Katherine Miller

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

[ Continue Reading.. ]

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0 comments


Basically what asked in the title. Is it possible to define a variable name in Lua without defining a value just yet?

For example, would

local tick

work as a way to define, in a function, a local variable named "tick" as a "nil" value automatically?

Sorry for the dumb question

2 comments


Cart #harmonica-0 | 2024-03-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Forgot your harmonica? No problem, use this one!
Simulates a richter-tuned harmonica (also known as blues harp or diatonic harmonica).

Controls

left/right/down/up: play notes in the current position. Two adjacent holes can be played at the same time.
O: hold down while playing a note to draw in air (instead of blowing).
X: change position.

Use the pause menu to change harmonica key and toggle note display.

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Hello!

I've recently got into creating games with Pico 8 and having an absolute blast. I've been searching for a solution to my problem but I don't know if its just my inability to search using the correct terms or what.

I'm basically looking for the simplest way to embed the game as HTML or possibly on itch.io but to keep the leaderboard persistent for -everyone- so people could compete. Ideally using some sort of save function but as I understand it they are per system rather than global has anyone looked into this before?

Thanks!

2 comments


Cart #bubblegum_spin-4 | 2024-04-02 | Code ▽ | Embed ▽ | No License
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One Quarter.

One Insatiable Hunger for Bubblegum.

Bubblegum Spin is a tactical bubble shooting
game to be played at your own pace. How large
of a bubble will you blow?

Rules

  • Match three or more gumballs
    of the same color to remove
    them from the sticky mass.

  • Unmatching gumballs that are
    unrooted will also be removed.

  • Remove all the gumballs
    to move to the next round.

  • If the sticky mass touches
    the edge, it's GAME OVER!

  • After every four misses, you
    will be punished.

  • Don't dawdle! Each punishment hurts

[ Continue Reading.. ]

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10 comments


Cart #blaster_buddies_tfancs_1-0 | 2024-03-18 | Code ▽ | Embed ▽ | No License
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Simple top-down shooter with cute characters

This is the first game I made with Pico8!

Control

​Arrow keys - Move
Z​​ or C Key - Dash
X Key - Shoot / Reload

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hi hi
i made this to show my friends a demonstration of what PICO-8 can do. so i guess consider it a prototype or tech demo of sorts...
this was made for a 2 month game jam. never coded a game from scratch before, but i really enjoy using PICO! the game doesn't fill up the cart, barely using the graphics data and only 60% of the tokens, so a lot more can be done.
have fun with my cozy lil space game!
-Dinny

Cart #dinaari01-0 | 2024-03-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls / Mechanics

Up (hold): Gas / Maintain Speed
Left/Right (hold): Turning
Down (hold): Brake / Charge Boost
X (tap): Planet Finder / HUD
Down (hold) + X: Boost (blows up nearby obstacles)
Left/Right (tap): Build up a little speed

[ Continue Reading.. ]

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0 comments


Cart #froggo_-1 | 2024-06-23 | Code ▽ | Embed ▽ | No License
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Froggo - made in a week very shortly after I discovered the wonderful Pico8!

It's a remake of the arcade game frogger, manoeuvre the frogs to cross the road and river to score points, get all five frogs across securely to complete a level. The levels increase in difficulty as you progress. What is the best high score you can reach?

v1.1:

  • added some nicer water effects
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4 comments


this is a new revision of top down engine with more effective dashing and a screen lock
z to dash in any direction that you previously pressed
arrow keys for movement and hope you enjoy!

1 comment


Cart #pisopozupi-0 | 2024-03-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Introduction

Hi all, this is my first game uploaded into lexaloffle, hope you enjoyed playing it as much as i enjoyed making it.

Gameplay

This game works a little like yahtzee and roguelite combined into one.
Press arrow keys to move around and o key to accept...

Features

  • Progression
  • Synergies
  • Yahtzee
  • Artifacts
  • Hero Roster
  • Curses
  • Achievements
  • Secrets
  • Varying difficulties
  • Frustration
    and many more...

Credits

Just me...

Bugs

I'm pretty sure i tested most of the features.. but if there are bugs just drop a comment and i'll fix it.

[ Continue Reading.. ]

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I'm sure I'm far from the first person to do this, but I recreated Flappy Bird in PICO-8:

Cart #tvflabs_flappy_bird-1 | 2024-03-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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1 comment


I have this code,
poke(0x5f2d, 1)
mset(oldposx,oldposy,oldtile)
oldposx= flr(stat(32)/32) + 8 + flr(player.camx / 3)
oldposy= flr(stat(33)/10,10) + flr(player.camy)
oldtile= mget(oldposx,oldposy)
mset(oldposx,oldposy,1)

The tile doesn't change at the mouse's location.

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2 comments


Cart #farmingsimulator_v_1_2-1 | 2024-03-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #farmingsimulator_v_1_2-0 | 2024-03-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi everyone, after many small projects, this “farm simulation” is my best project till now, and I want to keep polishing it till it looks like a good "retro-style" farming game.

d-pad/ arrow keys = move character
d-pad/ arrow keys = up and down on shop
z/c “o” button= use item, select option on shop
x/v “x” button= select item on hotbar

[ Continue Reading.. ]

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4 comments


Cart #twotwo-0 | 2024-03-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Overview

A simple two-player game made in about a day!

Controls

◀️▶️ - Change Direction
✨- To Increase Score/Speed
2️⃣2️⃣ - To Win

Behind The Scenes

Been having a creative slump lately, so made this in a day for myself, decided to release!

If you're curious here's my website:
https://sites.google.com/view/marinamakesgames/home/buttons-blogs?authuser=0

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4 comments


Cart #driving_ace_i-0 | 2024-03-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

You can drive around, accelerating with the up arrow and slowing with the down arrow, turning with the left and right arrows. Not entirely sure where I'm going to go next with it. Don't crash; it slows you down.
There is an error once you complete the second course.

0 comments




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