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Cart #bubblegum_spin-4 | 2024-04-02 | Code ▽ | Embed ▽ | No License
31

One Quarter.

One Insatiable Hunger for Bubblegum.

Bubblegum Spin is a tactical bubble shooting
game to be played at your own pace. How large
of a bubble will you blow?

Rules

  • Match three or more gumballs
    of the same color to remove
    them from the sticky mass.

  • Unmatching gumballs that are
    unrooted will also be removed.

  • Remove all the gumballs
    to move to the next round.

  • If the sticky mass touches
    the edge, it's GAME OVER!

  • After every four misses, you
    will be punished.

  • Don't dawdle! Each punishment hurts
    more than the last.

  • Your score is multiplied by the
    number of colors currently in play.

Controls

  • ⬅️/➡️: aim
  • ⬆️: return aimer to upright position
  • X or ❎: fire
  • Z or 🅾️: hold to preview your next gumballs and view your shot counter.

Changelog

1.1

  • Added a score multiplier that corresponds with the number of colors in play.
  • After round five, each new round will punish your misses slightly more.
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Post-Release Comments

@maleficmax Did you notice that you can preview your next 2 gumballs? And that you can bounce shots off of walls? I think the fun is in knowing what shots you want to make one and two turns in advance and positioning the board to make those future shots possible. Do I take the high risk shot for high reward or do I play it safe to set myself up for success later on? I love that stuff.


@historymaker118 Thanks for the feedback! I was aware of the scoring exploit you mention. I also thought of solving it by ramping up the difficulty more rapidly and forcing players out of the round sooner, but it seemed too devastating to more casual players. I've gone the route you suggest instead. So the more colors there are in play, the higher the score multiplier is. I figure that buffing in the inverse of our situation and then removing the buff feels more rewarding than slashing the score even though it's effectively the same.
Regarding your physics observation, the amount of force applied to the gumball mass is relative to the number of balls. So when there are fewer balls, a shot made at the same angle will move it quite a lot more. Is this what you're referring to?


1

Well this is great. Cute, endlessly playable and with great physics. Thanks for making and sharing it!


1

My new favorite game! Thanks for sharing.


1

super fun game! :]


I'm firing balls and making a huge blob in the middle in the screen and NOTHING is disapearing.

EDIT: Playing this through Fake8 emulator via Retroarch on an Retroid Pocket 3+. Seems to be a bug stopping it play properly there.


@carldavis Shucks! I have no idea how to recreate that bug. If I find a solution, you'll be the first to hear about it.




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