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hi hi
i made this to show my friends a demonstration of what PICO-8 can do. so i guess consider it a prototype or tech demo of sorts...
this was made for a 2 month game jam. never coded a game from scratch before, but i really enjoy using PICO! the game doesn't fill up the cart, barely using the graphics data and only 60% of the tokens, so a lot more can be done.
have fun with my cozy lil space game!
-Dinny

Cart #dinaari01-0 | 2024-03-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls / Mechanics

Up (hold): Gas / Maintain Speed
Left/Right (hold): Turning
Down (hold): Brake / Charge Boost
X (tap): Planet Finder / HUD
Down (hold) + X: Boost (blows up nearby obstacles)
Left/Right (tap): Build up a little speed

Bottom Map: You are the gold dot, collected planets are green. Nearby planets are red. Special planets are purple. Each map cell is 2048x2048 pixels. Map wraps in both directions. Layout is randomized on cart load and persists through death with your collectibles and upgrades
Health: Collecting anything restores health. Jars increase max health (although a bug leaves the max health uncapped) High speed collisions are always fatal.
Win: Collect 8 green slimes. There's way more than 8 scattered around the world, so don't worry about missing stuff.

Credit

TheRoboZ's sprite rotation
https://www.lexaloffle.com/bbs/?tid=38548

JadeLombax's infinite scrolling (modified it to work in 2 directions)
see comment in this thread
https://www.lexaloffle.com/bbs/?tid=42875

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