This cartridge is an installer and uninstaller for a new globally-available command: 'merge'. You can install this by running this cartridge and pressing X as prompted, manually by copying /ram/cart/exports/appdata/system/util/new.lua
to /appdata/system/util/new.lua
, or by using my dependency and package manager 'yotta' to install this BBS cartridge ID as a util (yotta util install #util_merge-0
).
The merge command will take a number of source directories and a single destination directory, and will recursively merge the source directories atop the destination directory. Normally, the system-provided cp
command is not kind to attempts to do this - a cp src dst
will result in dst
being replaced by a copy of src
. This, however, will attempt to intelligently place new source files into the destination directory tree without interfering with any of the remaining destination files.
This cartridge is an installer and uninstaller for a new globally-available command: 'new'. I already released this in bare script form here and it's largely unchanged, but I've adopted a system that I moved it into for installation and uninstallation on my Picotron, and you can too! You can install this by running this cartridge and pressing X as prompted, manually by copying /ram/cart/exports/appdata/system/util/new.lua
to /appdata/system/util/new.lua
, or by using my dependency and package manager 'yotta' to install this BBS cartridge ID as a system util (yotta util install #util_new-0
).
This cartridge is an installer and uninstaller for a new globally-available command: 'yotta'.
Installation
Initial Installation:
load #yotta
in your Picotron terminal- Ctrl+R to run installer cartridge
- Press X to install
Upgrade Installation from v1.0:
yotta util install #yotta
in your Picotron terminalyotta version
in your Picotron terminal
You should see "yotta version v1.1"
This 'version' command will also migrate the yotta installation files to clean up a little bit. It will move the global yottafile into /appdata/yotta instead of /appdata/system, and it will clean up some of the new CRC verification files that got installed that the new version will handle better behind-the-scenes.
This cartridge is a library cartridge intended to be used by some of my other cartridges. You can use it too, if you'd like. For utilities, it offers the one-button ability to permanently install or uninstall the files from your Picotron system drive. I use this to install new utilities to/from /appdata/system/util/
, but you can install and uninstall files to any permanent storage location with it.
Once loaded, in /ram/cart/exports/
, you will find main.lua
. This can be copied into your project and included, or installed by my yotta dependency and package manager (released separately). This utility shim offers the following functions which you can either call in your init/draw/update lifecycle functions, or use to replace your lifecycle functions outright. I tend to do the latter.
!!!If you cannot use this PNG above use this one here!!!
🏳️🌈🏳️🌈🏳️🌈🏳️🌈🏳️🌈
Hello everyone! <3 This is my first Picotron project!
This is a fully customizable Pride flag wallpaper generator. You can have any flag, or combination of two flags rendered with a realistic wavy pattern. You can generate any flag with stripes or use one of the presets for more common pride flags.
To get going with this I recommend downloading the PNG, you can use the BBS load function (load #pride_wallpaper) however you'll have to put in some effort to convert it to a cart. If the PNG above is not working you can download through that second image. Through all three download methods if it still doesn't work you can DM me on the Picotron or Pico-8 discord (SmallTestAccount).
You are the rabbit: you have to collect carrots.
A fox try to catch the rabbit or to catch carrots.
A hunter try to shoot at the rabbit or at the fox.
Every carrot taken by the rabbit grant 1 point, but if the fox catch a carrot it will remove 1 point.
After 8 points, you change level.
After you reach the end of level 4, you win.
I've made a quick port of this little game:
https://www.lexaloffle.com/bbs/?tid=3565
At the moment the maps are missing because I can't find a way to add 8x8 sprites when picotron seems to expect them to be 16x16. Therefore you can't see level changes.
Hi everyone, after many small projects, this “farm simulation” is my best project till now, and I want to keep polishing it till it looks like a good "retro-style" farming game.
d-pad/ arrow keys = move character
d-pad/ arrow keys = up and down on shop
z/c “o” button= use item, select option on shop
x/v “x” button= select item on hotbar
Overview
A simple two-player game made in about a day!
Controls
◀️▶️ - Change Direction
✨- To Increase Score/Speed
2️⃣2️⃣ - To Win
Behind The Scenes
Been having a creative slump lately, so made this in a day for myself, decided to release!
If you're curious here's my website:
https://sites.google.com/view/marinamakesgames/home/buttons-blogs?authuser=0
Update: The current version of ENView contains work by pancelor, NuSan, and myself. I'll try to keep it up to date so that load #enview
will always give you the best version, but do scroll this thread for more info as I'm often late to keep things updated!
The largest part of this work is based on pancelor's api explorer
It has some improvements like sub-tables being sorted, and not printing text above/below the screen.
Also I made some style changes to try and get it to gel with the OS as a windowed app.
I'd like to have it so clicking on a function shows you what parameters it expects, but honestly I have no idea if that's a thing you can even query in lua.
About
Save your precious pixels with this Mandelbrot fractal screensaver for Picotron.
Watch as the multi-coloured infinate fractal goodness stylishly reveals the meaning of life*
*(not guaranteed)
Installation
Save this into /appdata/system/screensavers
to add it to your permanent screensaver list in Settings.
(copying to "system/..." will not be permanent, as system contents reset on each Picotron restart)
If you don't have the above path yet, you can start from the default system ones, using the following command:
cp /system/screensavers /appdata/system/screensavers
Here's a thread to tutorialize how to do the most common Pico-8 commands in Picotron. Show how they are the same, or how they may be slightly different.
So:
--spr
--sspr
--sfx
--music
--rects, circs, lines
--pset, pget?
--mset, mget?
--fget, fset?
--math stuffs
--etc.
Please note if a) the command is part of the list of Picotron commands and b) if it currently works (or may just not be implemented yet).
Picotron API functions: https://www.lexaloffle.com/bbs/?pid=143245#p
Please no questions, only answers here. Thanks!
Me as Lostcadesoft will be back on game making on this new cool #picotron. This is my snippet for use of sprite based font! (originaly snippet by @thattomhall on Pico-8) This is the font I'll use on my first games's release on #picotron. He're my share, use it if you like it. I love that classic Namco/Nintendo font!
-The SPRINT x/y cordinate are in 8x8 boundaries caracter block.
-uppercase letters only supported.
If some of you guys got something better about custom 8x8 retro font snippet, up to you!
Enjoy!
update: there are basically 3 tools that are relevant here:
- this tool (sprimp) -- maybe still useful, but superceded by p8x8:
- p8x8: a tool to fully convert PICO-8 carts to Picotron carts (some assembly required) -- this grew out of sprimp
- my aseprite exporter plugin -- still useful
You probably want to check out p8x8 instead, but I'm leaving this thread as it is since it may still be useful or interesting to some people.
tada! now you can import pico8 spritesheets. and map too!
importing a .p8 file
- put your game.p8 file somewhere inside picotron's file system