Thine Void Beckons
Protect yourselves with demonic entities to thieve a prize.
You have entered a void of your own creation in search of a dark and terrible prize. However, it 👁️ seeks you, and you have a limited amount of time before it 👁️ finds you. Collect entities, and use the shrines located in the void to empower them in an effort to survive an encounter with it 👁️. All you can do is wait while your entities do battle. If you survive... the prize shall be yours.
—————————————————————————————————————————
this is only this, check it out on itch...
So basically I joined the NOKIA 3310 JAM 6 a few days ago (no pong).
Some of the restrictions you had where the two classic greenish Nokia colors, but the problem was that Pico 8 doesn't have those colors. Lucky for us Pancelor had left us very helpful and detailed instructions, where he covered a buch of thing like changing the thumnail/colors/resolution etc.. Thanks man :)
You should check it out yourself as well nokia html template by pancelor
- So Export your game like this "export Your_game.html"
hello this is my first cartridge it took a while to learn how to code but overall i'm proud of it please feel free to copy the code and use it for your own top down game again this is my first cart in fact it's my first time coding ever if you don't like it i'm sorry
CONTROLS:
O: dash right
X: dash left
arrow keys: basic movement
PS: the smiley face's name is bob
hello this is my first cartridge it took a while to learn how to code but overall i'm proud of it please feel free to copy the code and use it for your own top down game again this is my first cart in fact it's my first time coding ever if you don't like it i'm sorry
CONTROLS:
O: dash right
X: dash left
arrow keys: basic movement
PS: the smiley face's name is bob
Yo @zep! I think I had a decent brainwave! And I think it's a good bang-for-buck in terms of using existing functionality to get something really useful.
How hard would it be to add a command to the command prompt that simply does what #include
does at runtime, i.e. executes some external PICO-8-compatible Lua in the current runtime environment?
For instance, I could load @Mot's cool variable inspector, which is a live, ephemeral dev/debug tool, without having to cut and paste the code in three parts into the command line manually:
> #include inspector.lua loading inspector.lua > dinsp(myvar) [debugging intensifies] |
I think #include
or even include
might be a bit cumbersome for something a dev might want to type often, though. I thought of other alternatives like `import
, but I think use
might be the shortest verb that still makes sense in the context of an ephemeral-use tool. If we combine that short keyword with functionality that automatically tries to append .lua
, that really cuts down the typing necessary at runtime:
Hello Everyone,
I’m a beginner programmer, and I just submitted my first game, Palette!🎨
Palette is a simple puzzle game🧩.
You’ll land in the middle of a colorful, filled canvas.
Each time you move, the tiles you land on will dynamically change color according to a pre-defined sequence that is visible to you.
Controls
Controls are simple, juste move your character with ⬆️⬇️⬅️➡️ !
Game mode
Quick Play
In Quick Play mode, you’ll land on a randomly filled canvas. Your objective is to create rows and/or columns of the same color as long as possible. *The longer the line, the higher your score will be.
Here is my cover of a spooky graveyard theme from computer games of yore!
Click the spoiler for changes...
I've actually had this song kicking around for a bit. I finally decided to to add some artwork and unleash it upon the community!
Have a listen and let me know what you think.
First one to guess where this song is from gets a virtual cookie!
I have two issues with the ls()
function. Any help with them or workarounds would be highly appreciated!
Also hello! This is my first post!
Custom File Extensions
I am making a game that involves a level editor. I have the code save these packs of levels with a custom extension using cstore()
, one that is different than .p8
. It saves just fine, as it's technically a .p8
file with a custom extension. For the sake of argument, let's say the extension is "levels", so my cstore()
looks like:
cstore(0x0, 0x8000, 0x4300, filename..".levels") |
I'm also able to load from that created file, like so:
reload(0x8000, 0x0, 0x4300, filename..".levels") |
The issue I am now facing is that I want to be able to list all of the files in the directory that have this custom file extension, so that the user can choose the level pack to play. However, the ls()
function only returns files that end with .p8
and .p8.png
. Is it possible to have it list only files with a certain extension, or at least list all files?
Hi Guys, i found a bug? not sure if this -0 (negative zero) is a feature or somewhat useful on other scenarios, kindly try out this code
x = 1 t = -100 function _update() cls(13) t*=0.5 color(7) print("x+t:"..x+t) print("x:"..x) print("t:"..t) circfill(60,10,5,x+t) circfill(60,30,5,x) end |
im using t to animate colors or sprites but i noticed that when t is approaching to 0 from a negative value, it stays negative even tho its 0, and i thought, "of course it does not matter because it's still zero" but it does matter because somehow it's 1 off to 0, at least that's what i think happens base on the colors
im doing a workaround where i check if it's less than 0 and set it to 0. but it costs tokens :<<< i hope this gets resolved. thanks