My first cart release. Ever. Just a little tool I built for myself, because I thought all of the desktop clocks and stopwatches I found for Windows were ugly. Therefore, meet Retro Clock, a nixie-inspired desktop clock and stopwatch for the PICO-8 fantasy console:
It shows the time in a pleasant, retro-futuristic way. It shows your current system time and the corresponding offset to UTC, as well as the current date. If you press the UP
button, you can toggle between daylight saving time (DST) or normal time.
Pressing X
will bring up stopwatch mode. You can start and stop the stopwatch by pressing X
. Pressing X
again will resume where the stopwatch left off. Pressing O
resets the stopwatch. You can return to the simpler clock-only view by pressing LEFT
.
Playtest and proof of concept for upcoming roguelike, made with @Krystman 's LazyDevs Porklike tutorial.
MEDIUM-SIZED UPDATE 24 MAR 24
More graphics, sounds, and quality of life juice!
CHARACTERS:
LoRA: Has a good base strength, but no stealth. Repels enemies, who get damaged if they collide with something.
V1p3R: Has great stealth but no strength. Dashes through enemies.
CONTROLS:
O(C/Z) to bring up menu and confirm.
X ( X ) to use your special ability or to cancel.
ERROR CODES
If you flatline, you'll receive an error code, and the name of the data construct that caused it. The parts of the error code are, in order,
This is the first game I made to learn PICO-8. It has been sitting on my hard disk for a couple of months now, so I've decided it's best to share it as a WIP and gather feedback to further develop it.
The game is a prototype for a fixed-screen action platformer, featuring a various types of enemies, moving platforms, power-ups and a will be NPC.
EDIT: I made a text guide! You can read it here: https://www.lexaloffle.com/bbs/?tid=140366
I learned how to make a minimal Raspberry Pi OS image for the Pi Zero W that boots up and goes straight into PICO-8, no desktop or anything. I could maybe upload a .img of it or just make a video tutorial. I can't find any current distro that does just this, only PicoPi, which isn't officially supported anymore. I don't make content or have an online presence or anything, I just thought maybe someone should do it. What do you all think?
EDIT: Feel like I should clarify that one would have to provide their own PICO-8 but once it's in the right place it runs it after booting. I wouldn't include it in my .img file
Rise of the blob : 1.4 : one more fix [GOTY]
My first try to do an hand made metroidvania without violence
dont hesitate to share me any bug or problem in order to increase the quality !
and of course share your best time or death count !
control at begin is:
- x to jump
- left right to control
- x + down to pass throught semi solid platform
1.1 : some level design fixes, more color to see the power up, enjoy
1.2 : various fixes (better collision, better scrolling)
1.3 : add easy mode
1.4 : One more fix (last version have crash ! what a shame)
Into the Castle
by Freddie Baldwin
This is Into the Castle, a short 2D auto-scrolling platformer!
This game takes some inspiration from Geometry Dash, particularly the level "Castlemania" by Serponge.
This game was started as part of a university game jam in October of 2023. However when the deadline came the game was still quite unfinished, and a couple months later, I came back to finish it. This is the final product :)
This is my first finished original Pico-8 project. As such, it may be a bit rough around the edges, but I hope you enjoy nonetheless!
Arrow Keys : Move
X : Jump
C : Shoot
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Help Soan gets through 4 colorful levels, facing dangers such as :
Spikes,Quicksand,Lava and even... VEGETABLES !!!
Avoid Traps and collect Tomatoes, more Tomatoes !!
Why ?! Because Soan love Tomatoes !
Shoot Lasers at your enemies, destroy everything yeaah!!
Collect all SOAN letters for an awesome bonus stage !
Fight Devo The Devil, the mighty BOSS from GrafxKid Team.
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Have fun
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Recently, a very good friend of mine sent me photo of his son, Soan, 4 at the time, playing Super Shmup (one of my 1st game, thanks to the Lazy Devs Academy)
Pico Paint 2.0
Pico Paint is a really nice painting program I made with Pico-8. Caution: this cartridge is a huge work in progress and there is more that needs to get added.
Update Log
V2.0
- Added a screenshot mode
- Added an option to toggle the alternate color palette
Controls
LMB to paint
RMB to erase
Scroll to change color
X to pick color from pixel (doesn't work for BG)
Z to set BG color to current color
Hold W/TAB to enable screenshot mode
Howdy Community! This is my first Pico-8 game. I'm a new game developer and this is the most elaborate/complete feeling game I've built to date. I totally fell in love with pico-8 and thought it would be perfect for this project.
My band Oceaneer is a concept band about a Submarine crew that in 1979 was trapped in an endless war game within their Submarine's state-of-the-art computer jukebox known as DJ00x. The crew perseveres fighting against Depth Charges, Torpedoes, and digital monsters that eat music (Styloids, Bad Caps, and more) while they desperately work towards the kill screen that will send them home. You can check our music out on Spotify. Please enjoy the game and let me know if you have any feedback. I've still got a handful of features to add as I work towards version 1.0, but at this point, I really enjoy playing the game and wanted to share it.
Tested version: 0.2.5g
When trying to save a new cart by running a cart that contains a save
instruction in headless mode, and the target cart already exists,
Repro:
Create a demo cart demo.p8 with the following lua content:
save("demo_inconsistent_save1.p8") save("demo_inconsistent_save2.p8") save("demo_inconsistent_save3.p8") save("demo_inconsistent_save4.p8") save("demo_inconsistent_save5.p8") |
Then run it headlessly:
pico8 -x run demo.p8
The first time, all carts will be generated. On further runs, carts already exist, but only every other cart will be properly overwritten, starting from the second one, namely: demo_inconsistent_save2.p8 and demo_inconsistent_save4.p8
Workaround: make sure to remove all existing target carts in your custom script before saving them again.
My game Firefrost just released on steam and itch.io! It's a Pico-8 cartridge, plain and simple.
Background
In December 2023 I was sick, only had access to a Raspberry Pi and was restless. The reasonable response? Make a game. So I started working on Firefrost, quickly putting it together after in a week or two. I had been thinking about putting a game on Steam for quite a while, so one thing leads to another and soon I was working on Firefrost to be ready to release it on steam.
Why it's a bad idea
Steam has specific requirements for how a game on Steam should be. It should be 16:9 (ouch), preferably deep with hours of content (8012 token limit, yikes) and implement the Steam api (no webcalls or anything ;w; (can be solved with an html release + electron, but that's 300 mb of bloat and to me that is unacceptable)). So many things just turn into massive headached, and I'm not a fan of headaches.
I also don't think it's entirely in the Pico-8 vibe to make a commercial Steam game with it. The culture around Pico is that you make schmol things just for the enjoyment of it and just show that to the world. It's very much a tool for devs to fool around in, and I like that feeling. So many things that I do in my life are already extremely commercialized. Music, drawing, game development. I feel a need to make money of my hobbies, and that's been terrible for my mental well being. When I charge for something, I want that to be something good for the audience, and then I have to perform well and yea you see how it spirals from there? I need something that I don't monetize, and I think Pico-8 is good for that.
TOMODORO
version 1.0
Tamagotchi+Pomodoro=Tomodoro
Description
Tomodoro is a virtual pet-based pomodoro timer. This project aims to create an focus tool/idle game. Ultimately I wanted it idle enough to encourage focus while you're studying or working, while simultaneously, providing a small source of "entertainment" every now an again. It is weirdly enjoyable to watch the little guy run around...
Mechanics
Select how often you would like a reward. For example lets say you choose 15 minutes. Every 15 minutes you will receive 1 gem. Your pet ("Tom") moves around the area and you cannot control him. You can feed the gems collected to your pet. These will help him level up to a max level of 3. After this you may feed him infinitely(aka until the in-game time function breaks in 9.5 hours). You can access the "tool tray" by pressing up.