(code is zlib, everything else is CC0. you can do whatever you please with this cart)
This is Sacrifix.
Connect the villages to the altars. Feed the altars. Their hunger is never ending.
It's heavily inspired by mini metro, but I think I managed to make it something quite different. It's really about managing the flow, and deciding how to connect everything together.
This is the first game I really sat down and DESIGNED. Like sat and thought through how the mechanics would make the player act, and how to make the game be interesting. A few hours of squishing my brain with draw-io got me a to a point where I had a quite complex game, but I knew quite well how I wanted it to turn out. It was really nice to have a checklist that I could just work after.

My game Firefrost just released on steam and itch.io! It's a Pico-8 cartridge, plain and simple.
Background
In December 2023 I was sick, only had access to a Raspberry Pi and was restless. The reasonable response? Make a game. So I started working on Firefrost, quickly putting it together after in a week or two. I had been thinking about putting a game on Steam for quite a while, so one thing leads to another and soon I was working on Firefrost to be ready to release it on steam.
Why it's a bad idea
Steam has specific requirements for how a game on Steam should be. It should be 16:9 (ouch), preferably deep with hours of content (8012 token limit, yikes) and implement the Steam api (no webcalls or anything ;w; (can be solved with an html release + electron, but that's 300 mb of bloat and to me that is unacceptable)). So many things just turn into massive headached, and I'm not a fan of headaches.
I also don't think it's entirely in the Pico-8 vibe to make a commercial Steam game with it. The culture around Pico is that you make schmol things just for the enjoyment of it and just show that to the world. It's very much a tool for devs to fool around in, and I like that feeling. So many things that I do in my life are already extremely commercialized. Music, drawing, game development. I feel a need to make money of my hobbies, and that's been terrible for my mental well being. When I charge for something, I want that to be something good for the audience, and then I have to perform well and yea you see how it spirals from there? I need something that I don't monetize, and I think Pico-8 is good for that.
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Hi! First post here :>
I finished this during a gamejam just yesterday, and (no shit) it's made in pico8. So I just thought I would share it.
The code is licensed under the unlicense, assets under cc0. Basically, you can do whatever you want with it without having to credit me. I do appreciate being credited though. If you mod this or use something you learned / got from this then give me a headsup so I can check out what you've made <3
Oh and itch page is here for anyone interested.

