(code is zlib, everything else is CC0. you can do whatever you please with this cart)
This is Sacrifix.
Connect the villages to the altars. Feed the altars. Their hunger is never ending.
It's heavily inspired by mini metro, but I think I managed to make it something quite different. It's really about managing the flow, and deciding how to connect everything together.
This is the first game I really sat down and DESIGNED. Like sat and thought through how the mechanics would make the player act, and how to make the game be interesting. A few hours of squishing my brain with draw-io got me a to a point where I had a quite complex game, but I knew quite well how I wanted it to turn out. It was really nice to have a checklist that I could just work after.
Previously writing code has been a bit of a mess, since I've been designing as I write I had to rewrite a lot of code. That ended up just being horribly messy, especially when the gameplay got a bit more complicated.
This game has round 4k tokens used, a full on pathfinding system (based on a*) and a quite sofisticated interaction system (ya click shit). But it was still manageable all the way. Mostly since I didn't have to rewrite much (I got the mechanics right the first try, then all it needed was some tweaking)
So yea, pre-production is important, even if it's a game-jam style project.
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