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Cart #polardistress-1 | 2023-12-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Help Santa pass his audition with the Norse Ursine Merriment Band.

Hints:

Puzzles have more than one winning solution. So, if you don't like your harmonies, try another way.

Polar bears will follow you if you get close to them. This can help or hinder.

Candy canes give Santa energy to leap across large distances automatically.

Credits:

Created for the PICO-8 Holiday Bundle 2023
Label Art by @paraK00PA
Jingle Bells by James Lord Pierpont
We Wish You a Merry Christmas popularized by Arthur Warrell
Everything else by @bikibird

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Hello! About a year ago I created the game Supermarket in PICO-8. (File should be attached using the SAVE @CLIP system.) I recently remembered it and wanted to publish it to my portfolio website, but when exporting the HTML and JS files for the game I ran into some trouble.

Here's the game:

Cart #supermarket-0 | 2023-12-23 | Code ▽ | Embed ▽ | No License

Basically, the JS file just ends with "...0,0,0,0," There's no closing "]" to the huge aray of numbers and the error I get in the inspect console is "Uncaught SyntaxError: Unexpected end of input supermarket.js:131"

Any ideas of what's going on here? While a solid solution to this would be great and preffered, it would still just be a great help if someone could send their own HTML and JS files of the game here if that's the best that can be done.

Thanks in advance :)

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Cart #sleigh_ride_saga-0 | 2023-12-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Can you be trusted to deliver presents for Santa?

Inspired by Flappy Bird and Paperboy with an arcade twist. Drop presents down chimneys and try to avoid waking anyone up--or create as much Christmas havoc as possible, it's up to you.

This was made with for the Pico-8 Holiday Bundle 2023.

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Stop to Explode

Cart #stop_to_explode-2 | 2023-12-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A simple SHMUP influenced by Vampire Survivors

It may actually be more of a survivor type of game than a SHMUP.

I've created this game as my project for following the LazyDevs basic shmup tutorial.
Big shoutout to this resource, it's a great intro to Gamedev!

I've made this game as something that I would love to play on a retro handheld.

Controls

X - Shoot
O - Fireworks (Bomb, that removes all enemy bullets)

Upgrades

As it is with these types of games you'll level up a lot and you'll need these upgrades if you want to beat the later waves.

I've gone with a pretty basic upgrade path nothing crazy here - but Firerate and Damage upgrades are your best friends.
Plus! There are two 'locked' upgrades: once you max out Firerate or Damage an 'Extra Bullet' upgrade is added to the upgrade pool. This way you can have a total of 4 bullets.

If you take all upgrades then any remaining upgrade slots are replaced with '1UP' + 1 HP (not max, just 1 hp if you have one missing)

One thing to remember: once you reach max upgrade on something then it is taken out of the upgrade pool increasing the chance for all other upgrades to appear.

Gameplay

The gameplay loop is pretty simple. You go in and try not to explode. Shooting enemies down drops XP that you should collect to level up.

I've tried to make the game pretty hard BUT still completable. I'm still not sure how hard it actually is but I've managed to beat it and I'm not stellar when it comes to SHMUP/Bullet Hell games.

There are a total of 10 waves with the 10th wave being a bossfight

Credits and Info

This is actually my first ever game. All assets were created by me. It is kind of a learning project for me. I wanted to create something I enjoy and this proved a great opportunity to learn a lot about gamedev.

I hope some of you will find the game fun and it can provide a couple of minutes/hours of entertainment.

Now at V1 release I'm pretty much happy with the state of the game. Not with the codebase though. Once I learn more Pico-8 I may return to refactor and save some tokens.

Until then I'll monitor the feedback here and fix any bugs/consider any suggestions.

Changelog

V1

Tweaked difficulty

  • You are now likely to get to max upgrades before the final boss

Added Boss

  • Wave 10 is now a bossfight

Tweaked Typo

  • Chaged typo from Wawe to Wave

V081

Tweaked upgrade selection

  • It is now harder to accidentally keep pressing a button and selecting an upgrade you didn't want

Tweaked Fireworks

  • You now start with the fireworks ability, but it is less powerful
  • Firework upgrade now also upgrades CD + Adds extra bullets for a total of 20 bullets fired at max lvl (compared to flat 15 bullets in the original release)

Tweaked Magnet ability

  • Now you start with a very small pickup range, but upgrades are more powerful. Decreased total Magnet upgrade Levels to 3 from 5 and bumped up the range. Each level increases your pickup range by 4 pixels to a maximum of 14 pixels which is a pretty big pickup range considering 128px screensize.

V08

  • Initial Release
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Hello again, Toy Box Jammers!

This cart has a few tools that are handy when using text.

By editing the text in this cart, and rerunning it, you can encode all the text for your game in a string, while setting the maximum width and height of individual pages. It can also embed x- and y-offsets so that your text prints centered without requiring any additional code (just print!), and optionally, you can have it return the width and height of each text box so that you can put nice borders (such as the included "speech bubble") around it.

Simply include one of the two decode functions in your program, and call it with the text that's copied to the clipboard after running this cart, and the decoder will return a table organized into:

[ Continue Reading.. ]

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Cart #elfshipping2023-14 | 2023-12-30 | Code ▽ | Embed ▽ | No License
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UPDATE 12/28/23: Added a leaderboard for high scores (local only)
UPDATE 12/27/23: Added a directions screen with controls and what you need to do
UPDATE 12/24/23: Added new sprite change to package machine breaking, also added end game when all four machines are broke at once
UPDATE 12/23/23: Squashed a few bugs that I found. Should be bug free at this point.

Elf Express - A Festive Pico-8 Adventure!

Dive into the holiday hustle with 'Elf Express,' a delightful Christmas-themed game created in Pico-8, perfect for players seeking festive fun!

Gameplay:

As a hardworking elf in Santa's workshop, your task is to manage the gift conveyor belts. Match gifts with colorful bows to the corresponding colored shipping portal on the right. It's a race against time and accuracy!

Controls:

Pick Up Gifts: Press 'X' on your keyboard or 'x' on your joystick.
Drop Gifts: Press 'Z' on your keyboard or 'O' on your joystick.
Pick Up Parts: Press 'X' on your keyboard or 'X' on your joystick.
Repair Conveyor: Press 'X' on your keyboard or 'X' on your joystick.

Exciting Features:

-Timed Rewards: Correctly shipped gifts light up the portal green, adding 10 seconds to your clock (max 60).
-Consequences for Errors: Incorrect shipments turn the portal red, reducing your time by 10 seconds.
-Increasing Challenges: The pace quickens as the game progresses. Stay sharp!
-Avoid Mishaps: If a gift falls off, you lose precious time.
-Repair Tasks: Fix broken conveyors by fetching parts from the store.

Objective:

Efficiently sort and ship as many gifts as possible before time runs out. How high can you score?

Join the Holiday Rush!

'Elf Express' is a fun mix of quick thinking, matching skills, and time management, wrapped in charming pixel art.

Behind the Scenes

Pico-8 Platform: 'Elf Express' is crafted in Pico-8, a unique "fantasy console" known for its charming 8-bit style and accessible game development environment. Pico-8 games are famous for their pixel art aesthetics and the creative use of limited resources, emulating the experience of classic 8-bit gaming.

A Personal Journey: This game marks my debut in game development and publication. As a solo developer, I've poured my passion into every aspect of 'Elf Express' – from the original concept and gameplay mechanics to the pixel art graphics and coding. It's a project that reflects both my love for games and a learning journey into the world of game development.

Looking Forward: While 'Elf Express' currently doesn't feature a background soundtrack, future updates might include one as my skills in audio development grow.

Your Feedback Matters: I warmly welcome comments, suggestions, and feedback. Your input is invaluable as it not only encourages me but also helps shape the future of 'Elf Express'.

Link to Itch.io game page: https://nick-edens.itch.io/elf-express

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Cart #ultimate_selfie-2 | 2023-12-17 | Code ▽ | Embed ▽ | No License
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Celeste Ultimate Selfie

About the mod

Celeste: Ultimate Selfie is a short mod for Celeste Classic made in 4 days for the 12 Days of CChristmas Mod Jam. Featuring all new sprites, new mechanics, and everyone's favorite character, Theo! Venture into a deep cave, full of water and ancient mechanisms, what could lie at its bottom? Theo definitely doesn't know, but he knows it'll make for the ultimate selfie.

Controls

Keyboard

  • Move: Arrow Keys
  • Jump: Z/C
  • Dash: X/V

Credits

Mod by - CannonWuff (WuffMakesGames) (me)
Logo and level design by - SmellyFishstiks

[ Continue Reading.. ]

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Cart #allthewaydown-0 | 2023-12-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Skydiving Gone Wrong

A game I made for the week-long Winter Tavern Game Jam.

Nothing much to say about this one; just a simple little game I scrapped together. Collect as many balloons as you can while you fall through the air toward your impending doom.

Don't forget your parachute!

Itch.io Page -> https://stadam.itch.io/all-the-way-down
Game Jam Page -> https://itch.io/jam/tavern-games-winter23/rate/2422302

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I am struggling to wrap my head around how the Music() and SFX() call functions work. I have a music track and some sfx calls that clash even though I have stipulated that the sfx calls only call on an unused channel. I have also tried to use the channel mask argument for Music() but can't seem to figure it out.

Basically a soundtrack plays while the game is running. Pressing a jump or collecting coins all trigger a sound effect that causes the backing soundtrack (Music()) to skip notes.

Could someone please maybe explain to me how I can have music AND call sound effects properly so they don't interrupt each other?

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Cart #sokotiles-0 | 2023-12-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A tile-sliding Sokoban inspired by CyberBox by Doug Beeferman. More levels, mechanics, and polish to come.

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Cart #hund3d-2 | 2023-12-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A 3D raycasting demo that I made while working through Lode's Computer Graphics Tutorial.

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Cart #amidar-3 | 2024-01-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My Pico-8 version of the 1981 Konami arcade game.

How to Play

Most "enemies" (the Amidar) follow a set movement pattern. The blue enemies are tracers and circuit the outside. On later levels, after a set number of circuits, they start to chase you!

Bonus life at 20,000 and 80,000 points.

Odd Numbered Levels

You are the gorilla. Collect all the "coconuts" whilst avoiding the enemies.

Filling all 4 corners will scare the enemies and you can stun them by running into them.

Even Numbered Levels

You are the paint roller. Once you've filled the first rectangle, you must pick up paint from the edges and fill adjacent rectangles. If you wander too far into a non-adjacent rectangle, the unfilled paint path is cleared.

[ Continue Reading.. ]

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I just noticed that some code I have included in my pico project via an #include statement, ist not counted against the token or char limit. This limits the usefulness of this feature which I wanted to use for a library of reusable code. Has this been discussed before? Are there common workarounds for this? What happens if my compiled code in the end exceeds the limit, while the editor shows my code still within the limits? I assume it will not run, right?

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Cart #ephemeral-0 | 2023-12-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A Game-Prototype for my rougelike EPHEMERAL.
Note that the game is not finished yet.

Huge thanks to Krystman for providing such a excellent video tutorial to start off my project with.

If you want to know more about the gamedesign of EPHEMERAL I made a video going through the process.

Feedback in any shape or form is welcome!

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I'm very new to Pico-8 and just started experimenting with maps and different rooms. In this process I found a bug that happens any time I change my map at all. The pixels change out fine, but the collisions are always the collisions I place in the map(0, 0) coordinates, is there something I'm missing?

1 comment


Cart #waterflakes-7 | 2023-12-20 | Code ▽ | Embed ▽ | No License
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Mysterious plankton have gathered into formation, Click and stir them to produce sound.
You can also just sit back and listen to them if you want too.
If you encounter audio problems please try running it in Splore or by console. Thanks.
Made for advent 2023.

Demake of Electroplankton: Marine-Crystals.

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Cart #present_wrapper-1 | 2023-12-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Wrap up a bunch of toy mice for the kiddos in this solitaire-inspired present wrapping puzzler.

Bonus points are awarded for efficiently combining pieces to make wrapped gifts. Most deals should be solvable, but once in a while the RNG gives you a bad one. I didn't write a solver to avoid those, so good luck is needed to get a long streak going!

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Cart #holidaybundle23-5 | 2023-12-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A smol bundle of holiday goodness. Check back daily for new games!

music by paraK00PA
menu by TheTomster

games by:
Present Wrapper - TheTomster
Watflakes - SmellyFishstiks
Sleigh Ride Saga - extar
Wrap and Find - SmellyFishstiks
The Polar Distress - bikibird
Santa's Fulfillment Center - ohhcurtains & tinyevilwizard
Who Took the Books? - ThatTomHall
E.L.F. 1978 (2023 update) - Squirrel
Elf Curling - zep

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Hello. This is a game that I am developing.
I would be happy if you could comment your opinions and impressions.

Cart #asleep_wip-0 | 2023-12-20 | Code ▽ | Embed ▽ | No License

Players will adventure through various dream worlds.
At this moment, one dream has been completed. (Planned improvement)

Future ideas for dreams:

  • Dream about folk tales
  • Dream of becoming a firefighter

Credits

BGM was borrowed from 般若's MIDIの里 and used with denote.

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Gameplay

Summary

Made a Deltarune fan game and also my first pico 8 game.

  • Steer using up and down to dodge cars.
  • Pick up banana for bonus points.
  • Compete with others for the highest score.
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