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Cart #ultimate_selfie-2 | 2023-12-17 | Code ▽ | Embed ▽ | No License
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Celeste Ultimate Selfie

About the mod

Celeste: Ultimate Selfie is a short mod for Celeste Classic made in 4 days for the 12 Days of CChristmas Mod Jam. Featuring all new sprites, new mechanics, and everyone's favorite character, Theo! Venture into a deep cave, full of water and ancient mechanisms, what could lie at its bottom? Theo definitely doesn't know, but he knows it'll make for the ultimate selfie.

Controls

Keyboard

  • Move: Arrow Keys
  • Jump: Z/C
  • Dash: X/V

Credits

Mod by - CannonWuff (WuffMakesGames) (me)
Logo and level design by - SmellyFishstiks

[ Continue Reading.. ]

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5 comments


Cart #allthewaydown-0 | 2023-12-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Skydiving Gone Wrong

A game I made for the week-long Winter Tavern Game Jam.

Nothing much to say about this one; just a simple little game I scrapped together. Collect as many balloons as you can while you fall through the air toward your impending doom.

Don't forget your parachute!

Itch.io Page -> https://stadam.itch.io/all-the-way-down
Game Jam Page -> https://itch.io/jam/tavern-games-winter23/rate/2422302

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I am struggling to wrap my head around how the Music() and SFX() call functions work. I have a music track and some sfx calls that clash even though I have stipulated that the sfx calls only call on an unused channel. I have also tried to use the channel mask argument for Music() but can't seem to figure it out.

Basically a soundtrack plays while the game is running. Pressing a jump or collecting coins all trigger a sound effect that causes the backing soundtrack (Music()) to skip notes.

Could someone please maybe explain to me how I can have music AND call sound effects properly so they don't interrupt each other?

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Hi, complete noob here trying to work on my first game. Sorry if this has been asked before!

A friend of mine offered to do the soundtrack and handle all the sfx, but he lives in another state.

How do I go about letting him collab with me? I need him to he able to get into the code editor and all that.

Thank you (:

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Cart #sokotiles-0 | 2023-12-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A tile-sliding Sokoban inspired by CyberBox by Doug Beeferman. More levels, mechanics, and polish to come.

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2 comments


Cart #hund3d-2 | 2023-12-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A 3D raycasting demo that I made while working through Lode's Computer Graphics Tutorial.

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4 comments


Cart #amidar-3 | 2024-01-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My Pico-8 version of the 1981 Konami arcade game.

How to Play

Most "enemies" (the Amidar) follow a set movement pattern. The blue enemies are tracers and circuit the outside. On later levels, after a set number of circuits, they start to chase you!

Bonus life at 20,000 and 80,000 points.

Odd Numbered Levels

You are the gorilla. Collect all the "coconuts" whilst avoiding the enemies.

Filling all 4 corners will scare the enemies and you can stun them by running into them.

Even Numbered Levels

You are the paint roller. Once you've filled the first rectangle, you must pick up paint from the edges and fill adjacent rectangles. If you wander too far into a non-adjacent rectangle, the unfilled paint path is cleared.

[ Continue Reading.. ]

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I just noticed that some code I have included in my pico project via an #include statement, ist not counted against the token or char limit. This limits the usefulness of this feature which I wanted to use for a library of reusable code. Has this been discussed before? Are there common workarounds for this? What happens if my compiled code in the end exceeds the limit, while the editor shows my code still within the limits? I assume it will not run, right?

2 comments


Cart #ephemeral-0 | 2023-12-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A Game-Prototype for my rougelike EPHEMERAL.
Note that the game is not finished yet.

Huge thanks to Krystman for providing such a excellent video tutorial to start off my project with.

If you want to know more about the gamedesign of EPHEMERAL I made a video going through the process.

Feedback in any shape or form is welcome!

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I'm very new to Pico-8 and just started experimenting with maps and different rooms. In this process I found a bug that happens any time I change my map at all. The pixels change out fine, but the collisions are always the collisions I place in the map(0, 0) coordinates, is there something I'm missing?

1 comment


Cart #waterflakes-7 | 2023-12-20 | Code ▽ | Embed ▽ | No License
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Mysterious plankton have gathered into formation, Click and stir them to produce sound.
You can also just sit back and listen to them if you want too.
If you encounter audio problems please try running it in Splore or by console. Thanks.
Made for advent 2023.

Demake of Electroplankton: Marine-Crystals.

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2 comments


Cart #present_wrapper-1 | 2023-12-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Wrap up a bunch of toy mice for the kiddos in this solitaire-inspired present wrapping puzzler.

Bonus points are awarded for efficiently combining pieces to make wrapped gifts. Most deals should be solvable, but once in a while the RNG gives you a bad one. I didn't write a solver to avoid those, so good luck is needed to get a long streak going!

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6 comments


Cart #holidaybundle23-5 | 2023-12-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A smol bundle of holiday goodness. Check back daily for new games!

music by paraK00PA
menu by TheTomster

games by:
Present Wrapper - TheTomster
Watflakes - SmellyFishstiks
Sleigh Ride Saga - extar
Wrap and Find - SmellyFishstiks
The Polar Distress - bikibird
Santa's Fulfillment Center - ohhcurtains & tinyevilwizard
Who Took the Books? - ThatTomHall
E.L.F. 1978 (2023 update) - Squirrel
Elf Curling - zep

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Hello. This is a game that I am developing.
I would be happy if you could comment your opinions and impressions.

Cart #asleep_wip-0 | 2023-12-20 | Code ▽ | Embed ▽ | No License

Players will adventure through various dream worlds.
At this moment, one dream has been completed. (Planned improvement)

Future ideas for dreams:

  • Dream about folk tales
  • Dream of becoming a firefighter

Credits

BGM was borrowed from 般若's MIDIの里 and used with denote.

0 comments



Gameplay

Summary

Made a Deltarune fan game and also my first pico 8 game.

  • Steer using up and down to dodge cars.
  • Pick up banana for bonus points.
  • Compete with others for the highest score.
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looking for an animator to help with my fighting game!
UPDATE: I might have a lead, never mind.

Cart #help-0 | 2023-12-20 | Code ▽ | Embed ▽ | No License


guide: use add(ani,{{sprite number,distance from middle, pixels from ground}})
please ask questions!

1 comment


Cart #loadfont_axnjaxn-0 | 2023-12-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a small utility cart for folks working on Toy Box Jam 2023: you can paste one of the fonts into the spritesheet and run the cart to copy a pasteable version for your carts, or use the code directly. I've set it up to take characters beginning at the space and running through 0x7F, but it can be easily modified as you see fit.

You can either paste the relevant routines and spritesheets into your own cart or run this, then paste the command (which includes the relevant P8SCII command) into your cart at a cost of two tokens.

EDIT: I've been told that the embedded version has problems displaying the font snippet I used; you may have to run this or grab the P8 to get the correct results if you're pasting in the font I used here.

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Cart #kerojifara-2 | 2023-12-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #kerojifara-0 | 2023-12-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #kerojifara-1 | 2023-12-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #pongchafa-0 | 2023-12-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

CONTROLES

Jugador 1: Flecha para la derecha y Flecha para la izquierda
Jugador 2: Flecha para arriba y Flecha para abajo

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Cart #stleste-1 | 2023-12-18 | Code ▽ | Embed ▽ | No License
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Uh oh, looks like Santa's sick and won't be able to deliver all the presents this year! Madeline is going to have to bring the remaining presents to all 8 houses before christmas ends!

Made in 3 days for the 12 Days of CChristmas mod jam

special thanks to the celeste classic discord server as always

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