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Cart #apollojusticev1-0 | 2023-08-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Apollo Justice: Ace Attorney Demake demo.
This is my first project, hope you enjoy.
Has first dialogue but I am planning to implement court and continue the project

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2 comments


Cart #jumpandslide-2 | 2023-08-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Double-Jump, wall-slide/bounce, dodge-roll + angle-based shots implemented. Just gotta get to the graphics + smooth out the spaghetti code.

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1 comment


Credits:
Jelpi (shape) from @zep

and

A bunch of Pico-8 Glyphs

*Note: while it explains to say 6:1-ish or so, obviously it hardly fits on most devices depending on your screen size.

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1 comment


Cart #no_lifeguard_on_duty-0 | 2023-08-26 | Code ▽ | Embed ▽ | No License
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A game I made for a game jam at work. Theme is "What's this button do?".
There was an optional restriction of "60 Seconds to Win".

You need to try to rescue a drowning swimmer by chaining together the items in the correct order.

Main inspiration were the old GROW flash games by eyemaze.

Thanks for trying it out :)

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7 comments


Cart #parallax_desert-0 | 2023-08-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a Port of Parallax Desert Animation.

Check out TIC-80 Port here: TIC-80 Link

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2 comments


Cart #nightwave-1 | 2023-08-20 | Code ▽ | Embed ▽ | No License
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4 comments


Cart #yegogitipa-0 | 2023-08-26 | Code ▽ | Embed ▽ | No License
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Cart #yegogitipa-0 | 2023-08-26 | Code ▽ | Embed ▽ | No License
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this is a test game for me to get back into coding

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2 comments


Cart #nhujapw-0 | 2023-08-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #labeste-0 | 2023-08-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Labeste

This is a Celeste tutorial where important
stuff is being taught.
Basically you find yourself in a lab, and
your goal is to get the certification document.

there are only 16 rooms so don´t worry.

-- some of the solutions --







[hidden]

[ Continue Reading.. ]

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26 comments


Cart #homunculus-0 | 2023-08-25 | Code ▽ | Embed ▽ | No License
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You are a geneticist isolated from the world on an island rich with specialized genetic material, perfect for crafting the ultimate being, whether that means for good or evil is up to you.

In order to grow your homunculus and tailor its traits of virtues or vices you must complete 3 phases of the game several times.

Phase 1 - Gathering

Explore the island and gather the plants that you want. Each plant provides the genes connected to a specific virtue. Find the clipboard in Laboratory Room 1 to learn which plants hold the key to which virtues.

[ Continue Reading.. ]

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4 comments


Cart #birthdayyay-0 | 2023-08-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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its my birthday yay.

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4 comments


Cart #nanibird-0 | 2023-08-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first pico8 game, hope you enjoy!

Game:

  • Flap with Z, X, up arrow key or touchscreen
  • Avoid the green pipes just like Flappy Bird
  • Change birds in start screen using left/right arrow keys

Credits:

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9 comments


Cart #flappybalt-0 | 2023-08-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A clone of Haxeflixel's Flappybalt.

Controls

Just press Z, X, C or V

Work in progress

This game is practically finished, but I'd want to add just a couple of features besides SFX/Music:

  • Independent move of new saws at enter.
  • To make saws unstable and shoot out when a set of saws is full.
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2 comments


Cart #fontedit-0 | 2023-08-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Requires mouse & keyboard

This started off as: "I wonder if I can get the ZX Spectrum font into pico-8?"
I then realised that 16 chars per line isn't particularly practical, and wrote a font editor.

Features:

  • edit, save, export fonts for use in pico-8
  • change width & height of font characters
  • adjust width per character
  • cut, copy, paste, undo, nudge
  • 8 internal save slots
  • exports a .txt file to desktop that will run in pico-8 to use the font in other projects
  • uses ZX Spectrum font as initial template

Limitations:

  • save/export won't work in browser
  • only edits the main 96 characters (i.e. Spectrum font)

[ Continue Reading.. ]

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4 comments


If I view a post on the BBS and scroll down to the bottom to post a comment, there are two buttons: Submit, on the left and Preview, on the right.

If I click Preview I'm taken to a new screen. The first issue is that I've just clicked a Preview button but I'm not shown a preview just a larger text box. To actually see the preview I have to scroll down and click the Preview button again.

Which brings me to the second issue: The Preview button is now on the left and the submit button, now called Publish Changes, is on the right. I would expect the buttons to still be in the same place and the number of times I've almost posted half a comment because I almost clicked Publish when what I wanted was Preview are many.

Minor issues. Not the end of the world if it never gets fixed—at this point fixing it might cause as many or even more mistakes than not fixing it so maybe it's just not worth doing—but thought I'd point it out anyway.

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Cart #cheezymaze_ex-0 | 2023-08-23 | Code ▽ | Embed ▽ | No License
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Cheezy Maze example for code club. :)

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I thought it was strange to restrict update posts to twitter, so here it is!

This is a project ive been working on for a few months and so far its about 1/4th the way done! now what is it though?

This is a game based of Scanner Sombre, a game/trend that was popular for about 2 weeks. Normal scanner sombre is a 1st person horror game where you cannot see and must use a Lidar scanner to sort of "Paint" dots on surfaces to see. after i watched Fundy make his version, i thought to myself: "huh. why cant i do that too?"

Then i decided to make a scanner sombre type game in pico-8! Obviously i do not have the brain power to make a 3D game in pico-8, so i decided to do something more... Creative. I opted to make it a top-down maze game with some puzzle elements and obstacles. The only catch, is that you Cant see the maze. obviously. Puzzle elements i will show later, Ill show the chase sequence after that, and then ill update you all if i add any other big features. for now, here is what i CAN tell you.

[ Continue Reading.. ]

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0 comments


Cart #merchantlife-4 | 2023-08-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls

Use the z, x, and arrow keys to navigate through the menus.

The Game

This ​game is ​​about buying and selling goods and traveling between outposts There are two types of goods: contraband and normal trade goods. The rules of the game are simple, you have 300 days to make as much money as possible and have the outposts up to level 3. Leveling outposts is completed through "outpost requests". These will upgrade the outposts so that they produce more.

The "hard mode" of the game is to complete all the outposts without selling any contraband.
itch.io page

[ Continue Reading.. ]

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Hello all.
I'm probably missing something really important but I'm trying to put a gradient sky on my game.
I spotted some code I thought would do the trick in another thread.

```
poke(0x5f5f,0x3c) -- 0x3c is the colour of the blue sky to be replaced.
pal({[0]=0x82,0x82,0x84,0x84,4,4,0x89,0x89,0x8e,0x8e,0x8f,0x8f,15,15,0x87,0x87},2)
memset(0x5f70,0xaa,16)


It's supposed to do a sunset gradient-styled sky, but I only get this:



Editing the colours in the table result in the same!

Ideally, I'd like it different shades of blue as in the other example, but I'll cross that bridge later.

Can someone please help out with what I'm doing wrong?

Thanks in advance
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6 comments


How can you move something along an outward spiral with consistent speed?

The method I have been using to make stuff move in circles doesn't quiete work with spirals because the change in angle stays the same while the circumference gets bigger.
This causes the object to accellerate as it moves outwards.
Is there any way around this?
I tried changing the amound by which "t" changes each frame to act as a speed correction but I get weird results, because it either goes below zero and changes direction or I run into the fixed point limit because all values are so small. Not that any values I tried to dercrease "spd" by each frame actually fixed the accellaration issue before acting up in the first place.
This gets even worse at 60 fps of course.
I don't feel like I am coming at it from the right angle.
Am I missing some completely different way to make spirals?

out=10
t=0
spd=0.01

function _draw()
	cls()
	out+=.2
	spd-=.0001
	t+=spd

	circfill(sin(t)*out+64,cos(t)*out+64,1,5)
	print(t)
	print(spd)
end
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