So, i was thinking about a little horror game where you are in like a big complex and there is a monster, you have to hide when its near you and have to escape. Im currently making it and its pretty hard, the mget dosent wanna work so thats bad, but as im typing this out i think i can make it work just by copying it from the collision system. I will post updates how im doing on the game. I hope you will like the full game when it comes out!
Introducing my first PICO-8 game... Hazmat Havoc!
Created with VirtuaVirtue and Pico-8 Gamer.
You play as an Area 51 worker who dropped their keys through a grate during a shift. You must venture through the depths of the facility, either eliminating enemies or perishing!
A pretty standard top-down beat-em-up until around halfway through, when the player gets tired and... opens new doors. Play and find out!
This game had a pretty crazy development cycle. We had two weeks to develop the game for LOWREZJAM. For the first week or so, we were sort of chugging along. But, after multiple nights where a couple people weren't available, it became clear that we were lagging behind! On the last night, we kicked it into high gear. At first, it was going well, except for the fact that Pico-8 Gamer wasn't available. VirtuaVirtue was developing at light speed, and I was steadily progressing through my half of the game. Suddenly though, communication was completely cut off from me to VirtuaVirtue (I later learned that he fell asleep at the keyboard)! It was quite late, and I ended up staying up and coding as much as I could through the entire night... and then I submitted the game 8 minutes before the deadline! Anyways, I hope you enjoy.
Hi, this is my first PICO-8 game. It's a tower defense game inspired by an old flash game called Vector TD. Hope you enjoy!
Keys:
Z - open shop / OK
X - send wave / Cancel
Arrow keys - move selection
It's also available on itch: https://tube-man.itch.io/pixel-td
Also the code is available on github: https://github.com/beardedsakimonkey/pixel_td.p8
Updates:
9/12/23 - Fixed bug where towers could earn double gold on kill (thanks Cowirrie)
WELCOME TO THE CRUEL BUT FAIR
TRON LEGACY
INTENTED TO BE PLAYED ON KEYBOARD
Your boss stole your work, as you were trying to hack is network he managed to trap you in your own game.
CONTROLS:
- C - Start one player game
- A - Start two players game
PLAYER ONE :
- Left/Right/Up/Down - Move lightcycle
- X - Fire projectile
PLAYER TWO :
- S/F/E/D - Move lightcycle
- A - Fire projectile
GAME A:
In one player mode you have nine tries to escape the mazes and return to your world.
yellow dots up you score, and may have other effects...
hit the word "shoot" to have one single shot
RULES :
- 1 You must find the way to exit.
- 2 Rules may change.
- 3 Exit is not always what it seems.
GAME B:
In two players mode you must defeat your opponent height times, by shooting him or making him crash.
You start with one shot, you can have others by passing over yellow dots that randomly appear.
Bitty Dig
A small digging game made for Low Rez Jam 2023.
Use your arrow keys to dig. You will need to collect stars to get air. Try to find an efficient path through the blocks.
Tip: You can jump by pressing up, and you can move side to side a bit while jumping.
I really want to make a slower-paced drilling game. I might continue to poke at this for balance.
Inspired by SegaSoft's Lose Your Marbles released for Microsoft Windows on August 19, 1997. In this version you will try to match colors of 3 or more marbles in the center row. Left and right buttons will shift the marble column select cursor. Up and down buttons will shift the selected column of marbles up or down. The X and O buttons will rotate the center row of marbles. A level is completed when a single column of marbles is emptied. The game is over when a single column of marbles is filled. Hope you enjoy it!
Canyon Crisis
Made in 2 weeks for #LOWREZJAM 2023!
By @Jammigans, Mothense, and @fletch_pico
Play as a cowboy amidst an alien invasion! Run through an endless canyon, saving cows, shooting aliens, and trying to stay alive in the canyon heat!
Controls
- Arrows – Move character / change menu option
- C – Fire gun / select menu option / restart level
- P – Open PICO-8 cartridge menu
(within PICO-8 menu) arrow keys & ENTER to navigate menu
Game Features
- Stamina system! The bar on the right indicates how tired you are from the canyon heat! You lose stamina every second just from how hot it is. Additionally, taking a step or getting hurt by alien attacks also reduces your stamina. Pick up the pink orbs dropped by barrels or aliens to refresh yourself!
Made in 14 days for LOWREZJAM 2023.
You are an armed robot tasked with defending the wizards bunker. Roll, fly and blast away the invading enemies for as long as you can and fight for a high score!
Controls:
Arrow keys: Movement
Z: Shoot
X: Switch mode
Credits:
Made by Noh for LOWREZJAM 2023
Music by Gruber Music's Pico-8 music packs:
Pico-8 Tunes Vol.1
Pico-8 Tunes Vol.2
Experience more blob action with power-ups and two player co-op!
This game is an expansion/sequel to the puzzle game Blob Command. It features improved graphics with pseudo-3D animations, new music, a simple two player co-op mode and, most importantly, power-ups. These pieces, which can freeze time or rotate the entire board, get activated when they are attached to a set of blobs of the same color or have two or more pieces of any type attached to it.
Controls:
- Arrows - Move blob cursor
- Z/O - Drop blob
- X - Store blob
Code, graphics and music by MegaSparky.
Released by MoonShine's PICO-Crew subgroup.
Sand Trap
How long can you survive against cascades of falling rainbow sand? Don't let it reach the bottom or its game over!
Includes 2 power-ups, a dazzling 64x64 resolution, and enough sand to make a hermit crab sick.
Post your high-score in the comments! Mine is 1161
===CONTROLS===
Arrow Keys/WASD - Move paddle left and right
Z - Shoot sticky sand
Enter/P - Pause game
--
Made in 2023 for #LOWREZJAM
Itch.io page: https://drspaceman0.itch.io/sand-trap
Another game for my four-year-old nephew. We played a game where he was a mole and I was a mountain and I had an avalanche that dropped some pillows on him and he had to get out from under them. That's not much of a computer game, but he likes a maze so here is a maze version.
The game will absolutely go on forever if you keep playing.
Act as Jimmy the slime and get to the finish line in the fence maze!
How fast can you get?
Controls
Arrows: move
Z or 🅾️: change tab
X or ❎: restart in game (upon win)
Changes
- Camera and a larger map
- Fences!
- Winning
- A Minute-Second time system
- Upper tab hides when Jimmy is at the top row
Expected Updates
- Apply acceleration in movement system
- Dashing
- Randomized layout(?)
- Animated background
-thePixelXb_,2023/8/17
History
2023/8/16 v0.1
Hi Zep! :)
I'm not sure if this is by design, but it seems printh()
resolves paths differently than cstore()
, reload()
, etc; where printh()
does path resolution relative to root_path
, while the other funcs resolve paths relative to the running cart.
For example, given the directory structure:
project_dir/ |_dist/ |_foo.p8 |_log.p8l |_utils/ |_bar.p8 |
and launching with:
project_dir $ pico8 -root_path ./ ./utils/bar.p8 |
project_dir/utils/bar.p8:
cstore(0, 0, 0x4300, "./dist/foo.p8") --doesn't write to foo.p8 cstore(0, 0, 0x4300, "../dist/foo.p8") --writes to foo.p8 printh("hello world!", "./dist/log") --writes to log.p8l printh("hello world!", "../dist/log") --bad log error |
I'm not sure which way I think all the funcs should behave, but I'm inclined to say printh()
should resolve paths relative to the running cart like the other funcs, because it would probably be less surprises for the user that way.
Isle Craft
You've awaken on a mysterious island in the middle of nowhere. Craft and explore as you create a home in this strange place!
Press down in the inventory to drop items
v1.0.1 Early Access
Developed by CannonWuff (me)
This is an island survival game inspired by Don't Starve, Forager and Islander
I've recently rewritten the entire project from the ground up and it now runs faster and with less issues.
Demo:
- Please report any bugs you find
- Saving does not work yet
- Trashcans do not work yet
- Fishing rod does not work yet
Roadmap (LOVE2D Port):
This is a short platformer for the LOWREZJAM 2023
You play as a kitty, your owner is moving, but you want to quickly get your toy mouse Paul from the other side of the house, while the ghosts that are moving in help you to save him.
Instructions for menu:
right arrow - toggle tutorial
left arrow - toggle speedrun mode
up arrow - toggle assist mode
c - reset save file (if you do not save, you will be able to use your previous save file)
a - change controls (from player 1 to player 2 and vice versa)
v / x - start game