Log In  


Cart #pixel_td-1 | 2023-09-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
32

Hi, this is my first PICO-8 game. It's a tower defense game inspired by an old flash game called Vector TD. Hope you enjoy!

Keys:
Z - open shop / OK
X - send wave / Cancel
Arrow keys - move selection

It's also available on itch: https://tube-man.itch.io/pixel-td
Also the code is available on github: https://github.com/beardedsakimonkey/pixel_td.p8

Updates:
9/12/23 - Fixed bug where towers could earn double gold on kill (thanks Cowirrie)

32


2

Wow, this is a blast from the past! Easy isn't as easy as I thought it'd be either.

Very solid first game mate, congrats.


1

very nice. cool music, good balance, you had me scared but it wasn't impossible. and i played the whole time :)


1

Very cool looking game! I'll definitely give it a go :)


1

Great game, although I might try adding a few features soon.


1

Thank you all! Balancing the difficulty was a bit of a challenge: make it too hard and it's discouraging; make it too easy and it's boring. It sounds like I may have skewed too difficult, at least for easy mode. I'll try to improve this. Thanks!


1

Wow, what a fantastic tower defense game! I had a blast playing it and the graphics were stunning. Congratulations on creating your first Pico-8 game! I hope this is just the beginning of many more to come :D


I like the style!


2

Very polished game. For a while I did find it challenging to complete, now I see how many coins I can finish with on each difficulty level.

For people having a lot of trouble even on Easy mode, you did find that you can upgrade existing towers?

When you do upgrade a tower, watch closely at how it attacks, the three tower types do different things.

For people playing for maximum gold,

Are you finding any use for the red towers? In all examples I have tested, green towers deal more damage for the money spent on them.

Blue towers definitely are useful as support to keep creeps in range of the green towers for longer.

Although I have completed all three difficulty levels...

...using nothing but green towers.


1

I was puzzled by some of the high cash flow I was seeing, and I think the gold rewards aren't working as intended.

Specifically, I think kills by green towers yield twice as much gold as they should. If I buy two red towers and go through the first wave, I get 4 gold per creep and finish with 70 gold.

But if I buy two green towers, it displays "+4" for each creep, but I actually get +8 and finish the wave with 110 gold!

I've looked at your source code for update_bullets_green() and register_damage(). I can't see a reason why this is happening, but maybe someone else can.


Thank you for catching that bug, it should be fixed now. Also thanks all for playing :)


How do you make sure your towers targets the first enemy?

It's a nice game by the way. It might be nice to make the towers different prices, Now there is no real reason not to spam green everywhere.


This feels very authentic and the UI is excellent. Nice job.



[Please log in to post a comment]