After seeing some cool LED display projects on the forums, I decided make one too. This is a large 128x128 wall display, roughly 384mm² or 15.11 inches² in freedom units. This is very cool, but not cheap. This project could cost you upwards to 400 USD if you decide to make one yourself. This project requires you to solder (soldering a simple bridge) and you will need to use the Linux terminal on your Raspberry Pi.
Do this project at your own risk.
Parts list:
https://www.adafruit.com/product/3211 - Adafruit RGB Matrix Bonnet for Raspberry Pi
https://www.adafruit.com/product/4732 - 64x64 RGB LED Matrix - 3mm Pitch
Raspberry Pi. I used a Raspberry PI 400. My Pi 3 and 3b+ didn't want to work with this.
You will also need access to a soldering iron and solder as you'll be soldering a bridge.
I also suggest getting longer IDC ribbon cables as the ones that come with the displays were not long enough for connecting all 4.
Step 1:
What you'll need to do is flash a microSD card. I used Raspberry Pi OS Lite (Legacy). Something lightweight will be perfect. You will also need to enable SSH access and connect your Pi to Wifi. This can all be done with the Raspberry Pi Imager. Pi Imager: https://www.raspberrypi.com/software/
Step 2:
Next, you'll need to follow The Adafruit guide here on connecting the displays: https://learn.adafruit.com/adafruit-rgb-matrix-bonnet-for-raspberry-pi/driving-matrices
It's also important that you connect the panels like this:
The sequel to MoonShine's RGB puzzle game, with expanded graphics, feel and gameplay!
Gameplay
This game plays just like its prequel and expands on the original code, but now pieces fall smoothly and there's a brand new game feature: shape-coded blocks. Instead of just simple pieces with three stripes of color, there are three varieties of each one with different shapes, and blocks of a certain shape can only be merged with those that have the same one. By pressing up or down on the title screen, you can even change the number of shapes generated by the game.
Credits
Code and graphics by MegaSparky.
Released by MoonShine's PICO-Crew subgroup.
ZIP ZAPPER
by Ellery J. Reyes
Zip Zapper is a top-down puzzle game where you play as a small robot that can shock things. Use this shock ability to interact with your surroundings and get the robot to the portal. Carefully navigate the robot through each level to reach the big portal at the end of the game!
Controls
Arrow Keys or D-Pad to Move
Z or 🅾️ to Shock
X or ❎ to Go Back
About
This is my first PICO-8 game. I wanted to make a level based puzzle game in the month of June and this is the result. I hope you enjoy it and I look forward to developing more PICO-8 game in the future. Thanks for playing!
Credits
Design, Programming, Art, Music, and SFX
The Galaxy is suffering under brutal reign of a mad tyrant, and all cower in fear of his doomsday weapon capable of vaporizing entire planets. But a brave rebel leader has arisen, to free the people or die trying.
To win the game, strike at the tyrant's capital - the more ships you have, the better your odds of succeeding. 6 ships are a guaranteed victory, but even with 5 or 4 you have a decent chance.
To get more ships, visit planets - their chance of giving you a new battleship are displayed as percentage. Planets with more than 50% chance are highlighted in blue. However, beware of occupied planets, highlighted in red - they are garrisoned by tyrant's warships, and will destroy one of your ships each time you arrive at one.
PINFALL Primer is a short game intended to help practice the movement in PINFALL.
You can also watch a full walkthrough of the original game.
UPDATES
1.0b
- Added indicators to the ladder screen
- Added some extra information to the water screen
- Slope adjustments- you'll no longer slip on 45-degree slopes unless at least half of the ball is touching it
I wanted to put celeste mods in a multi-cart so I did.
I pretty much stole
(used as a base) the code from this (https://www.lexaloffle.com/bbs/?tid=31895)
What other carts should I add?
Hi! So I'm very new to Pico-8 and recently purchased Pico-8 to test my skills in coding and currently I'm having problems trying to find collision. My Current Code is shown below:
function update_game() if fget(2,0) then --wall else if btnp(⬅️) then p_x-=1 end if btnp(➡️) then p_x+=1 end if btnp(⬆️) then p_y-=1 end if btnp(⬇️) then p_y+=1 end end end |
To describe my problem, I currently can go through any wall I want to, and it still moves.
SUBMERSIBLE V1
My first game to be released. Inspired from the game "Iron Lung" by David Szymanski.
STORY:
You are searching the deep sea with an old submarine find the sunken ship by arranging the coordinates. Scan the images of the sea floor and locate the shipwreck to complete the misson. Beware of the sea monster that lurks at depths.
CONTROLS:
During the title screen hold "X" to read the story and press "Z" to start the game. During the search screen use arrows to locate the submarine under the sea and press "X" to scan an image of the sea floor by the subramine camera. Scanning can be done again when the timer reaches zero.
Kalikan is a vertically scrolling bullet hell 'shmup inspired by Dodonpachi- pushing the limits of ~virtual~ hardware . Control one of 3 1 ship(s) featuring two varied attack modes . Maintain your chain to compete for the highest scores
*NOTE: Kalikan is a work in progress . Things are subject to change- and your feedback is incredibly welcome . If you enjoy Kalikan and have something you watch added , edited , changed , or removed , let me know !
Controls
- Use the arrow keys to move
- Use the X key to shoot
- Use the Z key to bomb
Scoring
Kalikan features GPS ( get point system ) scoring , for maximum points you will need to combo enemy kills together into long chains which increase your score multiplier exponentially !
Additionally , medals can be chained together to multiply their value !
Timeline
Will be taking a break from this project for a bit , but will likely come back eventually .
Thanks for your support <3 - Louie
@zep There is a mistake in the PICO-8 manual.
6.14 Additional Lua Features > Coroutines > costatus(c) Return the status of coroutine C as a string: "running" "suspended" "dead" |
The status "normal" is missing.
When coroutine A calls coroutine B, and you check the status of A in B, you will get "normal".
Combine the R-G-Blocks and clear lines to get the highest score!
Gameplay
R-G-Blocks! is a falling block puzzle game based on the concept of additive color mixing and the RGB color model. Each piece in the game features three segments which correspond to the colors red, green and blue in that order. When these segments get combined after placing them on top of each other, they form different colors and eventually white blocks, which cannot be modified. Filling a line with white blocks clears it, but be careful! While the game runs, there's a constantly increasing meter that fills the bottom row with garbage blocks when it gets filled. When you complete a line, the meter gets reset, and the more lines you've cleared, the faster it fills. What's the highest score you can get? Play and find out!
Your progress is saved automatically!
Also available to play on itch and Newgrounds (with medals!)
ABOUT
Jump King with an SMW core, taking heavy influence from hacks- 32 screens of tightly packed high-stakes precision platforming. First completion is ~6-8 hours; my own personal best is 32 minutes.
If you beat the game, shoot me a message:
Twitter | Discord: .garbo
Thanks for playing!
CONTROLS
Left/Right - Walk
Z - Jump
Up/Down - Modulate Swimming
WALKTHROUGH
Description
End the imperators reign in this action-packed roguelike bomb ‘em up! Explore 5 randomly generated levels, destroying the infrastructure of the empire while avoiding the many foes who will try to stop your rebellion!
Features:
- Procedurally generated levels!
- 240 possible planes to fly, upgrade and master!
- Push the game to it’s limits in New Game+, and see who breaks first!
- Unlock new planes for every victory!
Controls:
- X to select / Drop a bomb
- Z to go back / Use your ability
- Arrow keys to move
Sprout
Sprout is a short platformer I made for Jame Game 29 that won first place!
About
The theme of the jam was falling and the required special object was bean. In Sprout, the protagonist falls down into the earth and must use his magic beans to traverse the depths until he reaches the core. He may also collect some optional core pieces along the way!
It was made in 3 days so it's far from perfect; There are a couple of bugs that never got ironed out and things that should be polished or changed, but oh well, that's how jams go!
Are circular hitboxes possible?
is it possible to make circular hitboxes?
I need the bullets to be deleted when they touch the white circle.
So I need to be able to detect when they are inside the circle.
My first idea was to have a buch of thin rectangular hitboxes next to eachother that are higher near the center of the circle to approximate the shape, but I am struggling with the math to make it work.
PS Is there a way to make the cart show it's actual title on the BBS rather then it's ID. having title an ID match is not always possible.