After watching this video about the map generation in the Binding Of Isaac, I wanted to play around more with the map generation in my game. The maps in my game consist of 4 rooms which are randomly chosen from a list of rooms. I wanted to try something similar where it checks to see if adjacent rooms are compatible when generating them.
Original game with the current map generation
My first game, Diefence, is out!
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This was meant to be my ntry for last year's GMTK jam, but I was still very much a noob with Pico-8. The idea kinda stuck, so I waited until I learnt enough (thanks to all of you guys!) and began coding it. I took around three months in which I tried to code at least half an hour a day.
Diefence is a simple Tower defence. Place your soldiers in front of the wall to your village to defeat the attackers!
WARWIND is an open world shmuptroidvania game with a focus on challenging , yet rewarding bullet hell boss fights- and achieving a sense of exploration in a vast open world . Fight your way through 4 different areas and unlock new ships by killing bosses !
Controls
- Use the arrow keys to move
- Use the X key to shoot
- Use the Z key to dash
Behind the Scenes
WARWIND was solo developed over a month to take part in the Lazy Dev's "SHMUP Showcase" . I'd like to thank everyone that offered feedback on the game during development , particularly in the Lazy Devs discord community . Unfortunately I didn't get the time to make the final boss in time for the deadline . As this is quite an old project by now , I likely won't be touching it again
Rules
Select a single patch tile from your hand and sew it into your quilt, then draw another patch into your hand from the three available. If you are able to create a color group, you may sew a button onto your quilt. If you are able to create a pattern combination that is attractive to any of the cats, it will come over and curl up on your quilt! At the end of the game, you score points for buttons, cats, and how well you were able to complete your unique quilt pattern.
Calico is a complex game ! I highly recommend playing the tutorial before your first game .
FAQ :
- Design goal "=/=" means have none of the same colour or pattern
- Colour tokens are always worth 3 points !
- When taking quilt tokens from The Market the tile furthest to the left is removed also
Controls
- Use the X key to place tiles
- Use the Z key to control the camera
- Double tap Z to view the patterns
Calico is playable on Mobile ! Be sure to access the pico8 menu and press "swap camera mode" to switch the freecam from a press and hold , to a toggle . This makes the game more comfortable to play on mobile devices !
Hey Look Another One!
That's right a sequel to my first ever Pico 8 project! This is more in line with what I had hopped for in the original Bulletheck, however I for a first project I should have gone that big. While nothing too exciting I feel as though this game is a large step up from the original and was a blast to make. With that out of the way I should probably explain how to play the darn thing.
Controls
WASD -- MOVEMENT
SHIFT -- SPRINT
TAB -- INVENTORY(OPEN/CLOSE)/SHOP(CLOSE)
LMB -- SHOOT/CONFIRM/INTERACT
RMB -- HEAL
How To Play
WAVES
Waves come in three different types:
Basic -- Hoards of enemies will role in and a new wave will not begin till all enemies are defeated.
Rest -- No enemies will spawn during these waves. During this time you can shop and open your inventory
Boss -- Will end once the boss is defeated. A Rest wave will always appear after a boss
SHOP
There are three kinds of items:
Guns -- Provide different ways to defeat enemies
Upgrades -- Permanently boost one of the players stats weather health, energy, or badge points
Badges -- Provide small boost to the player in return for costing badge points(Yes like Paper Mario/Hollow Knight)
Content
There are:
25 waves(not counting rest waves)
7 Types of guns
3 Types of Upgrades
8 Types of Badges
9 Types of Enemies
3 Boss Fights
And With That...
That's everything you need to know about Bulletheck 2. I could explain how each enemy works or what each badge does, but I feel like discovering that for yourself makes the game more enjoyable. I really hope you enjoy playing this game as much as I enjoyed making it.
LEMONS! That's what you see falling from the sky! Make sure to collect them, because every time one lands on the ground you notice a twinge of pain. Are these lemons somehow linked to you? To your very essence? Your... soul? Well, you won't find out, because I just made all this up to try and allure you!
Just a simple little game I made to improve my skills.
Controls:
Left/Right arrows to move.
The pause menu also has some settings you can change.
(warning: contains some flashing lights)
(Fake08 support added)
SUMMARY
Survive 50 micro bullet-hell levels set over more than a dozen environments to face the final boss.
CONTROLS
Player 1: Arrow keys to move, hold Z,X,C,V,N, or M to slow your ship down for maximum control
Player 2: ESDF to move and Q,TAB,SHIFT, or A to slow.
Pressing Q/TAB/SHIFT/A at any time will enable player 2 to join at the start of the next level.
GAME MODES
Standard: Survive each of the 50 ten-second levels. If anything hits your cockpit you'll need to restart.
Invincible: Experience the game without having to restart. See how few times you can get hit.
Controls:
Arrow keys to navigate and move
C to select and jump
X to collect
Remember to check the Settings to adjust your gameplay experience!
Game:
You play as Kasdeja The Starcatcher, a being of the stars. As a star gets shattered by a red comet, it is Kasdeja's goal to find all the star fragments to repair the star, and to restore its light. To do this, Kasdeja will jump and flap its wings to navigate through the scattered platforms in space, before bringing all the fragments to an ancient statue.
Info and credits:
My first real game! I started to learn Pico-8 and coding around a month ago, and after learning the basics I've spent all my time coding working on this game. It's a passion project I've poured my heart and soul into this last month, and I sincerely hope you'll enjoy it!
Maybe this is an odd question, and I'm sorry if it's in the wrong section, but it seemed the most appropriate.
My grandson just turned 5 and I'm looking to expose him to Pico 8.
With that said, one of the strengths of Pico 8 is also a weakness, in that there are SO MANY GAMES.
Does anyone have any recommendations for relatively simple games he could play?
He's pretty clever, but only reads "a little" so games with lots of text or rules to read are out.
He plays Minecraft and Roblox, so his skills at maneuvering with touch controls on a tablet are quite good,
and likely using a keyboard and/or NES style controller isn't much of a stretch.
He's been playing those for almost 2 years now.
He can probably handle simple arcade style games, but I'd prefer not to do "clones" unless the art style/theme diverges significantly from the original, so for instance a maze game would be fine, but I'd prefer not a straight up pac man clone.
Simple platformers are probably a good choice, but something that's a deep metroidvania might be too much right now.
Gruber Jam #4!
My new challenge is to always start the next song using a fragment of the previous. All of the jams I upload here are free to use in your games. Feel free to do so! :)
Here’s my first session:
Patrons can watch the entire process: https://www.patreon.com/Gruber99
This is just something I've been playing with in between working on other things.
I didn't know about sprite stacking until this old post popped up a couple of months ago. Although that example rotates the sprites themselves it turns out you can get some interesting results even without it. I haven't bothered with collision detection so you can walk right through the trees and the rocks. Waking through the water was intentional though. I wanted it to look like actually walking in water.
The space is procedurally generated but persistent so it's the same every time the cart is run. And it's effectively infinite in all directions. Not actually infinite obviously but pretty darn big for no particularly good reason.
Insert the cartridge in the Gameboy!
A cool game will boot up!
Controls
πΌπ½ ~ Move cartridge
Credits
@Yolwoocle - Pico Dino
https://www.lexaloffle.com/bbs/?pid=85303#p