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Cart #snake8-1 | 2023-06-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #flying_mario-0 | 2023-05-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #shaiza-2 | 2023-06-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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lil demake of shazia from counterpact :3

controls:
AD: move
S: slide
left click: melee (reveals you for now)
right click: throw chain
F: sit

old versions:

Cart #shaiza-1 | 2023-06-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[hidden]
Cart #shaiza-0 | 2023-05-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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Cart #gawodokoju-0 | 2023-05-31 | Code ▽ | Embed ▽ | No License
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use c to move

(i stole some of the code so thanks to @nonsako)

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Cart #gunturtle_cafe-0 | 2023-05-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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arrow keys to move, z to jump, x to dash.
you can change direction mid-dash!

a mod of Celeste by Maddy Thorson and Noel Berry:
https://www.lexaloffle.com/bbs/?tid=2145

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8 comments


Cart #radio_samsa-18 | 2023-05-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #typingwhiledriving2-0 | 2023-06-01 | Code ▽ | Embed ▽ | No License
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Texting and Driving Simulator!

Arrow Keys- rotate and move the car in forward or reverse
Z and X- use to type messages: unpack your complicated relationship with Buddy and Sarah!

Try and type as many characters as possible while dodging oncoming traffic and hopefully making it back home in one piece!

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2 comments


Cart #starlightv09-4 | 2023-08-19 | Code ▽ | Embed ▽ | No License
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Hello!

This is a small, narrative game poem about a young girl who is searching for letters from her mother.

I hope that you connect with the story and have fun exploring it's world.

Credit and gratitude to Nerdy Teachers and Lazy Game Devs. I spent a lot of time with their tutorials and they have helped so much! (I used the code for the Nerdy Teachers platformer tutorial as the starting point for this game.)

I've also been incredibly inspired by playing others games in Splore. It's so awesome that a community like this exists.

Thank you for playing!

anthroacoustic

0.9 UPDATE (8/19/23)

Changes include:

  • Level design changes and animation effects to support environmental storytelling.
  • A 'log' function that allows players to read all the notes they've collected so far.
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7 comments


When using multiscreen mode, the following function (which should print a scaled text) turned out to render only on the first screen:

function scale_text(str,x,y,c,scale)
    memcpy(0x4300,0x0,0x0200)
    memset(0x0,0,0x0200)

    -- draw to spr mem at 0x0000
    poke(0x5f55,0x00)
    print(str,0,0,7)
    -- draw to screen mem again
    poke(0x5f55,0x60)

    local w,h = #str*4,5
    pal(7,c)
    palt(0,true)
    sspr(0,0,w,h,x,y,w*scale,h*scale)
    pal()

    memcpy(0x0,0x4300,0x0200)
end

Just like normal printing, I expected this to work in multiscreen with the following calling code:

poke(0x5f36,1)
scrs_w, scrs_h = 3,1;
scr_ix = 0;

_camera = camera
function camera(x,y)
  x = x or 0
  y = y or 0
  local dx=flr(scr_ix % scrs_w)
  local dy=flr(scr_ix / scrs_w)
  _camera(x+128*dx, y+128*dy)
end

function _draw()
  scr_ix = stat(3)
  camera(0,0)
  cls(scr_ix+5)

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=130328#p)
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Hi @zep, I found today that >><= and <<>= don't work in 0.2.5g (a regression, as they worked in the past for sure - didn't check which version broke them)

E.g:

a=3
a<<>=5
print(a) -- 3 now
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2 comments


Cart #forsworn-4 | 2023-06-01 | Code ▽ | Embed ▽ | No License
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You Move? You Attack!

Fight enemies and steal their moves.

Every step launches an attack. Plan your moves carefully!

How fast can you make it to the end? (My record is 291 194! steps)

Featuring:
> 4 Playable Characters
> 13 Hostile Enemies
> 52 Unique Attacks
> 4 Damage Types
> 3 Environmental Hazards
> 1 Fun Game

Controls:

U/D/L/R: Move and Attack
X: Special Move

(TIP: Each character specializes in a different attack type)

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6 comments


Hi,

I finished up my asset pack of 'retro' 8x8px repeating tile patterns:
http://8x8.me

Public Domain - free to use.

The P8 code snippets encode the image to font data, or png images are provided to load to the sprite sheet.
There's also some 'magic' to quickly try out a pattern, e.g.

?"⁜rw¹ă‚ˇâś.".."▮▮,#ろ4⁸⁸"

Appreciate any feedback; hope it's useful :-)

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Cart #rgbfidgetspinner-0 | 2023-05-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Just made my first ever working piece of code, thoughts?

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Cart #robocat-7 | 2023-06-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Flappy Cat

Cart #flappycat1337-23 | 2023-05-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Date: 28.05.2023

Description

This game is a remake of the classic flappy-bird game in pico8. You will get one point for each cat-pole you have crossed. The game is endless but you do loose if you hit any of the poles. No collision at the bottom nor the top of the screen! If the player hit a certain amount of points, the game will get faster! So be aware! If you play on easy mode, the Highscore counter will reset after each death! It’s not a bug it’s a feature:p. On normal mode, the Highscore will stay!

Controls

Use the "❎" button for all interactions!

[ Continue Reading.. ]

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Cart #pet_the_cat_2-1 | 2024-08-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Pet the cat

Pico8's most accurate cat petting simulator just got a huge update. Version 2.1 includes, but is not limited to, Purring, better performance and variation in personality types.
It now runs at a smooth 60 fps, which wasn't possible in earlier versions, due to performance issues.

Get settled with a kittie that is all yours to enjoy.

features:

  • A wide variety of cute kitties
  • Very acccurate cat behaviour modelled after real life cats
  • A disembodied hand for you to pet the kittie
  • Real cat feel
  • Nice looking background wallpaper
  • Ultra realistic cat sounds (now includes purring)

[ Continue Reading.. ]

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Horizontal alignment is reset when a line break or tab is inserted in p8scii.

The example below expects the first line to start at the beginning of the first line after a line break.
Also, the tab position seems to reset the shift cursor.

cls()
?"\+jjtest p8scii\ntest p8scii (𝘹ADJUST:j)",0,0
?"\+ljtest p8scii\ntest p8scii (𝘹ADJUST:l)",0,16

?"\-jtest\-j	p8scii (𝘹ADJUST:j)",0,64
?"\-ltest\-l	p8scii (𝘹ADJUST:l)",0,72

Cart #p8scii_nl_adjust_bug-0 | 2023-05-28 | Code ▽ | Embed ▽ | No License
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Cart #cross_battle_wip1-0 | 2023-05-28 | Code ▽ | Embed ▽ | No License


A Megaman Battle Network style combat system. Planning on including Battle Network 6 style cross forms, as well as possibly adding in elemental damage.

Currently using a lot of BN-style sprites since it's fairly evocative, and makes the game easier to read for players who have a passing knowledge of the BN series. I intend to update a lot of those sprites to be more in line with the setting of the player character.

0 comments


Cart #bufugodode-0 | 2023-05-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #knutil_oprint-4 | 2024-07-01 | Code ▽ | Embed ▽ | No License
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Feature Overview

OPRINT() Adds outlines to text and prints them.

  • enclosure is not possible if tabs are included. (in pico8_v0.2.5.g)
  • operation cannot be guaranteed if p8scii for decoration is included.
  • Custom decorations other than outlines can be made by specifying a comma-separated p8scii as an argument.
  • This function consumes 32 Token.
-- Split a pair of data and further split it into colors and names.

oprint('outline print',10,6,7,13)  -- text, x, y, foreground-color, outline-color [, custom decoration]

This function is an inheritance of OUTLINE contained in the KNUTIL library.

release note

[ Continue Reading.. ]

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